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28. September 2008 by admin.
Preliminary Call For Papers
The Human Media Interaction (HMI) department of the University of Twente in the Netherlands and the Computer Graphics Society (CGS) are pleased to announce the 22nd Annual Conference on Computer Animation and Social Agents (CASA 2009) to be held on June 17-19, 2009 in “Het Trippenhuis”, Amsterdam, the Netherlands.
CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. In addition, make friends and experience wonderful Amsterdam. The conference venue is located on one of the famous canals of Amsterdam.
We are seeking regular full papers, short papers, and posters with the following topics, but which are not limited to:
Animation Techniques : Motion Control, Motion Capture and Retargeting, Path Planning, Physics based Animation, Image based Animation, Behavioral Animation, Artificial Life, Deformation, Facial Animation, Multi-Resolution and Multi-Scale Models, Knowledge-based Animation, Motion Synthesis;
Social Agents: Social Agents and Avatars, Emotion and Personality, Virtual Humans, Autonomous Actors, AI based Animation, Social and Conversational Agents, Inter-Agent Communication, Social Behavior, Gesture Generation, Crowd Simulation;
Other Related Topics: Animation Compression and Transmission, Semantics and Ontologies for Virtual Humans/Environments, Animation Analysis and Structuring, Anthropometric Virtual Human Models, Acquisition and Reconstruction of Animation Data, Level of Details, Semantic Representation of Motion and Animation, Medical Simulation, Cultural Heritage, Interaction for Virtual Humans, Augmented Reality and Virtual Reality, Computer Games and Online Virtual Worlds.
All accepted full papers, about 35 of them, will be published, at the time of the conference, in a special issue of The Journal of Computer Animation and Virtual Worlds by Wiley. Short papers and posters will be published as CD or hardcopy proceedings with ISBN.
Important Dates are:
Full papers
*Submission: February 10, 2009
*Notification of acceptance: March 10, 2009
*Camera ready: April 1, 2009
Short papers and Posters
*Submission: March 15, 2009
*Notification of acceptance: April 15, 2009
*Camera/CD ready: May 10, 2009
Conference Chair: Anton Nijholt, anijholt@cs.utwente.nl
Program Chairs: Nadia Magnenat-Thalmann, Mark Overmars, and Scott King
Local Chairs: Arjan Egges and Herwin van Welbergen
Webpage: http://hmi.ewi.utwente.nl/CASA09
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25. September 2008 by admin.
VIDA 11.0 AWARDS
VIDA 11.0 call for entries
VIDA 11.0 rewards works of art developed with artificial life technologies and related disciplines: robotics, artificial intelligence, etc. It is looking for works of art with emerging behaviours, which evolve over time, react with their environment and seem to have a life of their own. VIDA 11.0 is searching projects that relate technology with biology and that research synthetic characteristics of modern life.
In previous editions, prizes have been awarded to artistic projects created with robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user interaction, interactive architectures, augmented reality pieces and works that explore the social aspects of A-life.
A total of €40,000 will be awarded to the three projects selected by the jury: First prize: €18,000(*), Second prize: €14,000(*), Third prize: €8,000(*). The winning pieces may be exhibited at Fundación Telefónica Virtual Museum and in the exhibitions related to art and new technologies it organises or takes part in.
Works of art submitted must not be more than two years old. This enables the Competition to keep updated and aware of the last technological trends in the field of artificial life.
The second category of the VIDA 11.0 International Competition aims to help fund artistic A-life projects (and related disciplines) that have not yet been created. The competition is open to participants from Iberoamerica, Spain and Portugal.
With prize money totalling €40,000 (*)., this category will reward from one to three projects that deal with a relevant A-life concept and demonstrate the artist’s capacity to produce the piece and outstanding quality in previous work.
To enter both categories (“Finished Projects” and “Artistic Production Incentives”), carefully read TERMS AND CONDITIONS and complete the ENTRY FORM.
ALL material should be submitted on electronic media (CD or DVD) before the 6th of October 2008, to any Fundación Telefónica office in Spain (Madrid) or Latin America (Mexico D.F., Sao Paulo, Buenos Aires, Santiago de Chile and Lima). The addresses are included in the documentation. Entry forms can also be sent via email to vida@telefonica.es, provided that the applicant enables a url containing the rest of the audiovisual material required.
Dates for submitting projects: from the 15th of June 2008 to the 6th of October 2008.
The pieces presented will be examined by an international jury. The members of the jury are: Mónica Bello Bugallo (Spaina), Daniel Canogar, (Spain), Sally-Jane Norman (France/New Zealand), José-Carlos Mariátegui (Peru), Simon Penny (USA/Australia), Nell Tenhaaf (Canada).
Applicants may view the projects that won previous editions of the competition on the VIDA website (PREVIOUS EDITIONS), in order to check whether their projects adapt to the philosophy of the award.
If you have any questions, you can check the FAQ section. You can also contact us by sending an email to vida@telefonica.es or calling (0034) 91 584 23 00.
. (*) The prize money will be subject to the corresponding deductions.
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25. September 2008 by admin.
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EMPAC Opening October 3-19, 2008 The Experimental Media RESERVATIONS NOW AVAILABLE ONLINE |
Participating artists: The Wooster Group; dumb type; Workspace Unlimited; Verdensteatret; Vox Vocal Ensemble and International Contemporary Ensemble; Per Tengstrand; Madlib; Cecil Taylor; Pauline Oliveros; Richard Siegal/The Bakery; Robert Normandeau, Fieldwork, Gamelan Galak Tika + Ensemble Robot, and more.
The Experimental Media and Performing Arts Center opens with a celebration spanning three weekends, from October 3-19 (see schedule below).
EMPAC is located 2.5 hours north of New York City, 3 hours south of Montreal, and 3 hours west of Boston in Troy, NY. All opening events are free and open to the public, and most events require tickets. Reserve now, as seating is limited!
Dedicated to the advancement of artistic production integrating new approaches and research at the intersection of technology, media and the performing arts, a major emphasis at EMPAC is the commissioning of new performances and time-based installations.
EMPAC’s new 220,000-square foot building, designed by the British firm Grimshaw, is both a signature work of architecture and a unique facility that combines many specialized venues under one roof, including: a 1,200-seat concert hall; a 400-seat theater; two black-box studio spaces; and artist/researcher work spaces, all capable of simultaneous, acoustically isolated use. Technical innovations are found in all venues: from the Concert Hall’s adjustable fabric ceiling, which allows acoustical flexibility, and its near-silent HVAC; the Studios’ “tunable” tilting wall tiles; to the Theater’s 70-foot fly tower and computer controlled rigging.
Both a place and a program, EMPAC is an arts institution that draws strength from being part of a great research university. It operates nationally and internationally: attracting innovative artists, both renowned and emerging, from around the world; offering artists, researchers, and audiences opportunities that are available nowhere else; providing unsurpassed facilities for research and creative exploration, sending new artworks onto the global stage.
FRIDAY – SUNDAY, OCTOBER 3 – 5, 2008
The Gala Weekend offers audiences an introduction to the EMPAC program and mission with performances ranging from 15th-century choral music performed in a 21st-century concert hall to interactive 360-degree video installations to contemporary performances that merge visual media, theater and sound. A Presidential Colloquy and the official Ribbon Cutting on October 3 begin the weekend—and the festivities. Public artistic performances and research presentations begin Saturday, October 4.
THURSDAY – SATURDAY, OCTOBER 9 – 11, 2008
The Symposium Weekend brings together an internationally diverse group of directors from leading research institutions to share their work in art, design and media-based research, spanning augmented reality to the visualization and auralization of scientific data. Performances, installations and exhibitions continue throughout the long weekend.
FRIDAY – SUNDAY, OCTOBER 17 – 19, 2008
Homecoming and Family Weekend focuses on the greater Rensselaer community. Events and performances ranging in genre and style—including many student groups—will reflect the diversity of the Rensselaer campus activities.
For full schedule, reservations and further information, go to www.empac.rpi.edu.
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25. September 2008 by admin.
From the EDU sig site . . .
“Meaningful Play 2008 is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways.
The conference takes place October 9 - October 11, 2008 in East Lansing, Michigan USA and is hosted by Michigan State University.
The conference is for game designers, researchers, and students. Current registered attendees are from over 10 countries and 20 US states.
The two primary themes of the conference are “exploring meaningful applications of games” and “issues in designing meaningful play”. The first theme includes an examination of games (of all types) from primarily an academic research perspective. The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games for meaningful purposes.
The conference includes:
*** Six thought-provoking keynotes from leaders in academia and industry, including:
- “The Game Designer as Change Agent” by Richard Hilleman, Chief Creative Office, Electronic Arts
- “The Unknown Possibilities of Existence” by Ian Bogost, Associate Professor at the Georgia Tech and Founding Partner at Persuasive Games LLC
- “All Play is Meaningful” by Leigh Anne Cappello, Vice President and Play Futurist with the Future Now division of Hasbro
- “Serious Gaming: Assumptions and Realities” by Ute Ritterfeld, Professor for Media Psychology at VU University Amsterdam and co-founded the Center for Advanced Media Research Amsterdam (CAMeRA@VU)
- “The Play of Persuasion: Why “Serious” Isn’t the Opposite of Fun” by Nick Fortugno, co-founder and President of Rebel Monkey
- “The Great White Whale of Meaningful Play” by Tracy Fullerton, Associate Professor in the Interactive Media Division of the USC School of Cinematic Arts and Director of the Electronic Arts Game Innovation Lab
*** Ten breakout speaker sessions featuring prominent members of industry and academia, including:
- “From Experiment Gameplay to the Wonderful World of Goo” by Drew Davidson, Director of the Entertainment Technology Center at Carnegie Mellon University
- “Turning Gamers to Soldiers: War Games in the Modern Military ” by David Versaw, CFO and Director of Business Development at WILL Interactive, Inc.
- “Player-Centered Design for Instructional Games” by Robert Appelman from Indiana University and Sonny Kirkley with Information in Place, Inc.
- “The Emerging Flash Game Industry and the Opportunities for Meaningful Play” by Jared Riley, president of Hero Interactive
- “Making an Impact: Serious Issues in Non-Serious Games” by Monica Evans, Assistant Professor of Computer Game Design at the University of Texas at Dallas
- “The Science of Fun” by Nate Bolt, El Presidente of Bolt | Peters, Inc.
- “Designing K-6 educational games from Playstation to PSP” by Dave Adams and Peter Rogan, PLATO Learning, Inc.
- “Creating Crossover Learning Products” by Scott Traylor, Chief KID, CEO, and founder of 360KID
- “The Mandate and Measure of Meaningful Play” by Tim Nixon, CEO of Straylight Studios
- “Bringing Tangential Learning to Games” by James Portnow, CCO and founder of Divide by Zero Games
*** Over 45 peer-reviewed paper presentations presenting the latest game research coming out of academia, on a various topics such as:
- Games for Learning
- Games and Physical Health
- Designing Games for Health
- Games to Change Brains
- Emergent Gameplay
- Player Involvement
- Player Motivation
- Social Play
- Analyzing and Understanding Games
- Games and Culture
- Alternative platforms for learning games
- Game design and development
- Exploring non-digital games
- MMORPGs and Virtual Worlds
*** Seven exciting panel and roundtable discussions, including:
- Playing with Public Policy: Games to involve and inform the public
- User-Created Content And Program-Modification In Video Games And Virtual Worlds
- When Will Games Grow Up?: Handling Adult Topics In Video Games
- Talent, Incentives, and Infrastructure: Growing the Game Industry in Michigan
- Suitable for all ages: Game design for the 60+ demographic
- Game Face(book): The Intersection of Games and Social Network Sites
- Approaches to Language Learning as Meaningful Play
*** A poster session featuring 14 late-breaking advances and work-in-progress reports from ongoing research or design work
*** An exciting exhibition of 13 innovative games
Don’t miss you opportunity to attend Meaningful Play 2008.
For more details and to register, visit:
http://meaningfulplay.msu.edu”
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25. September 2008 by admin.
The 4th International Conference on E-Learning and Games (Edutainment 2009)
Banff, Canada
August 9-11, 2009
Hosted by: Athabasca University
Topics: include but not limit to the followings:
-Game-based Learning/Training
-Games in Real World (Ubiquitous Learning)
-Storytelling and Narrative in Education
-Educational Robots and Toys
-VR-based Education/Training
-Augmented Reality in Education/Training
-Multimedia in Education/Training
-Digital Museum and Digital Heritage
-Social and Cultural issues
-Synergies between Digital TV and Edutainment
-Interactions in Games
-Game AI and Artificial Life
-Game Design and Development
-Game Physics
-Game Engines
-Online/Mobile Game/Video Game
-Collaborative Environments and Learning
-E-Learning Platforms and Tools -E-Learning Standards
-Education and Remote Classrooms
-Learning Resource Management
-Life Long Learning
-Mobile Learning
-Practice and Experience Sharing
-Simulation and animation
-Game Rendering/Animations
-Vision and Imaging Technology in Games
-Virtual Characters/Agents
-Engagement and Emotion
Important dates:
Submissions due: January 10, 2009
Notification of acceptance: February 28, 2009
Final articles due: March 30, 2009
Papers will be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. Selected paper will be published in the journal, Transactions on Edutainment <http://www.springer.com/computer/lncs/transactions+edutainment?SGWID=0-159704-0-0-0> , published by Springer-Verlag.
Website: http://www.ask4research.info/edutainment/2009
For queries, please contact: Maiga Chang (maigac@athabascau.ca)
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20. September 2008 by admin.
The 2008 complete game developer’s career guide is available online at:
http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide/
It’s a nice little resource.
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19. September 2008 by admin.
Whether designed to entertain or for more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, and behaviour.
Meaningful Play 2008 is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways. The conference includes thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, round table discussions, and exhibitions of games.
* Exploring meaningful applications of games
o Games to change attitudes, beliefs, or behaviours including social impact games and personal health games
o Games to stimulate creativity or innovation
o Games to build social skills
o Games to advertise (advergames) and persuade
o Games to exercise specific cognitive functions
o Games to explore personal beliefs and help make decisions
o Games to build knowledge and skills (games for learning)
o Serious games for history and cultural heritage learning
* Issues in designing meaningful play
o Game design for specific audience segments
o Player types and play styles
o Story and storytelling in games
o Competitive and cooperative play (single player, multiplayer and massively multiplayer)
o Balancing entertainment and serious goals
o Repurposing entertainment games for serious purposes
o Unintended and unexpected effects of games
o Using psychology and neuroscience to design and understand games
o Evaluation and assessment of game impacts
o Barriers to the adoption of serious games
Here’s the game exhibition schedule, where I’ll have a small game . . .
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17. September 2008 by admin.
*********** CALL FOR PAPERS ***********
*** Education Programme at Eurographics 2009 ***
****** Munich, Germany, March 31st, 2009 ******
http://www.eurographics2009.de/calls/education_papers/index.html
**** Submission Deadline December 11, 2008 ****
*Topics*
We invite submissions related to, but not limited to, the following topics:
* teaching computer graphics in a computer science curriculum;
* exploiting visual tools to teach other disciplines;
* teaching graphics programming;
* designing curricula for computer graphics and related disciplines
(e.g., image processing and computer vision);
* experimenting educational programs mixing computer graphics
with other disciplines;
* teaching computer graphics in curricula other then computer science;
* setting up collaborative development tools for visual computing;
* development of video games as a way to teach computer graphics;
* teaching the mathematical foundations of computer graphics
and related disciplines.
*Important dates*
* Submission deadline: Thursday, December 11, 2008 (24:00 GMT)
* Notification date: Monday, January 19, 2009
* Final paper and panel proposals due: Friday, February 6, 2009
Looking forward to seeing you in Munich!
Education Program Co-Chairs:
Gitta Domik domik@uni-paderborn.de, University of Paderborn, Germany
Riccardo Scateni, riccardo@unica.it, University of Cagliari, Italy
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17. September 2008 by admin.
Technarte 2009 - Call for papers
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15. September 2008 by admin.
This just came down the wire too..
The 7th Annual Workshop on Network and Systems Support for Games
(NetGames 2008) will be held in Worcester, Massachusetts, USA on
October 21-22, 2008. The sponsor is Worcester Polytechnic Institute
with cooperation from the Association for Computing Machinery (ACM
SIGMM and ACM SIGCOMM). The NetGames workshop brings together
researchers and developers from academia and industry to present new
research in understanding networked games of today and in enabling the
next generation of networked games of tomorrow.
The highlights of this year’s program includes fourteen full-length
papers, poster session, an industry panel, a keynote and a game jam!
PROGRAM
=======
AT A GLANCE
Tuesday, October 21st, 2008
8:00 Registration and Breakfast
8:45 Opening remarks
9:00 Cheat Detection
10:30 Break
11:00 Keynote
12:00 Lunch
1:30 Peer-to-Peer
3:00 Poster Session
4:00 Massively Multiplayer Online Games
6:00 Dinner
8:00 Game Jam
Wednesday, October 22nd, 2008
8:30 Breakfast
9:00 Architectures
10:30 Break
11:00 Panel
12:00 Lunch
1:30 Bandwidth and Latency Reduction
3:00 Closing remarks
DETAILS
TUESDAY, OCTOBER 21ST, 2008
(8:00) Registration and Breakfast
(8:45) Opening Remarks
(9:00) Cheat Detection
A Peer Auditing Scheme for Cheat Elimination in MMOGs
Authors: Josh Goodman (McGill University)
Clark Verbrugge (McGill University)
Stealth Measurements for Cheat Detection in On-line Games
Authors: Wu-chang Feng (Portland State University)
Ed Kaiser (Portland State University)
Travis Schluessler (Intel)
Game Bot Identification Based on Manifold Learning
Authors: Kuan-Ta Chen (Academia Sinica)
Hsing-Kuo Kenneth Pao (National Taiwan University)
Hong-Chung Chang (National Taiwan University)
(10:30) Break
(11:00) Keynote
Speaker: Aubrey Hodges, Director of Audio, 38 Studios
(12:00) Lunch
(1:30) Peer-to-Peer
A Case for Mutual Notification: A Survey of P2P Protocols for
Massively Multiplayer Online Games
Author: Stephan Krause (Universität Karlsruhe)
Efficient Triangulation for P2P Networked Virtual Environments
Authors: Eliya Buyukkaya (LIP6, University of Paris 6)
Maha Abdallah (LIP6, University of Paris 6)
Area-Based Gossip Multicast
Authors: Christian Seeger (Technische Universität Darmstadt)
Patric Kabus (Technische Universität Darmstadt)
Bettina Kemme (McGill University)
Alejandro Buchmann (Technische Universität Darmstadt)
(3:00) Poster Session
Quantifying the Effect of Content-based Transport Strategies for
Online Role Playing Games
Authors: Chih-Ming Chen (National Taiwan University)
Te-Yuang Huang (National Taiwan University)
Kuan-Ta Chen (Academia Sinica)
Polly Huang (National Taiwan University)
Dragon Kill Points: Loot Distribution in MMORPGs
Authors: Ernst Gunnar Gran (Simula Research Laboratory)
Sven-Arne Reinemo (Simula Research Laboratory)
Dynamic Voice Communication Support for Multiplayer Online Games
Authors: Tomas Hildebrandt (KOM - TU Darmstadt)
Sonja Bergsträßer (KOM - TU Darmstadt)
Christoph Rensing (KOM - TU Darmstadt)
Ralf Steinmetz (KOM - TU Darmstadt)
A CAPTCHA System for Nintendo DS
Authors: Mohammad Shirali-Shahreza (Sharif University of Technology)
Sajad Shirali-Shahreza (Sharif University of Technology)
Action-specific Massive Multiplayer Online Role Playing Games
Traffic Analysis: A Case Study of World of Warcraft
Authors: Mirko Suznjevic (University of Zagreb)
Maja Matijasevic (University of Zagreb)
Ognjen Dobrijevic (University of Zagreb)
(4:00) Massively Multiplayer Online Games
An Analysis of WoW Players’ Game Hours
Authors: Pin-Yun Tarng (National Taiwan University)
Kuan-Ta Chen (Academia Sinica)
Polly Huang (National Taiwan University)
Persistence in Massively Multiplayer Online Games
Authors: Kaiwen Zhang (McGill University)
Bettina Kemme (McGill University)
Alexandre Denault (McGill University)
(6:00) Dinner
(8:00) Game Jam
WEDNESDAY, OCTOBER 22ND, 2008
(8:30) Breakfast
(9:00) Architectures
A Hybrid Architecture for Massively Multiplayer Online Games
Authors: Jared Jardine (Brigham Young University)
Daniel Zappala (Brigham Young University)
Dynamic Server Allocation in a Real-Life Deployable Communications
Architecture for Networked Games
Authors: Peter Quax (Hasselt University)
Bart Cornelissen (Hasselt University)
Jeroen Dierckx (Hasselt University)
Gert Vansichem (Androme NV)
Wim Lamotte (Hasselt University)
Performance Analysis of Game WorGame World Partitioning Methods
for Multiplayer Mobile Gaming
Authors: Kusno Prasetya (Bond University)
Zheng da Wu (Bond University)
(10:30) Break
(11:00) Panel
Industry Issues in Massively Multiplayer Online Games
Panelists: Darius Kazemi, President, Orbus Gameworks
Keith Thompson, Senior Staff Engineer, Project Darkstar
Jon Laff, Chief Technology Officer, 38 Studios
(12:00) Lunch
(1:30) Bandwidth and Latency Reduction
Latency Reduction by Dynamic Core Selection and Partial Migration
of Game State
Authors: Paul B. Beskow (Simula / University of Oslo)
Knut-Helge Vik (Simula / University of Oslo)
Pål Halvorsen (Simula / University of Oslo)
Carsten Griwodz (Simula / University of Oslo)
Tackling Online Game Development Problems with a Novel Network
Scripting Language
Authors: Paul Sheppard (ITI Techmedia)
George Russell (Codeplay Software Ltd)
Rich Rowan (Codeplay Software Ltd)
Verena Achenbach (Codeplay Software Ltd)
Alastair F. Donaldson (Codeplay Software Ltd)
Improving Application Layer Latency for Reliable Thin-stream Game
Traffic
Authors: Andreas Petlund (Simula / University of Oslo)
Kristian Evensen (Simula / University of Oslo)
Pål Halvorsen (Simula / University of Oslo)
Carsten Griwodz (Simula / University of Oslo)
(3:00) Closing Remarks
ORGANIZATION
============
WORKSHOP CHAIR:
Mark Claypool (Worcester Polytechnic Institute)
PROGRAM COMMITTEE:
Grenville Armitage (Swinburne University of Technology)
Surendar Chandra (Notre Dame)
Kajal Claypool (MIT Lincoln Labs)
Wu-chang Feng (Portland State University)
Wu-chi Feng (Portland State University)
David Finkel (Worcester Polytechnic Institute)
Tobias Fritcsh (Freie Universitat Berlin)
Carsten Griwodz (University of Oslo)
Paal Halvorsen (University of Oslo)
John Miller (Microsoft Research)
Travis Schluessler (Intel Corporation)
Anees Shaikh (IBM Research)
Ooi Wei Tsang (National University of Singapore)
Lars Wolf (Technical University Braunschweig)
KEY DATES
============
Early registration: September 21, 2008
Final registration: October 10, 2008*
Workshop: October 21-22, 2008
*Note! There will be no on-site registration!
+++++++++++++++++ NetGames 2008 Call for Participation ++++++++++++++++++
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