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Archive for 25. September 2008

Vida Call for Artists (due 10/6)

Also down the pipeline . . .

VIDA 11.0 AWARDS

VIDA 11.0 call for entries

VIDA 11.0 - FINISHED PROJECTS

VIDA 11.0 rewards works of art developed with artificial life technologies and related disciplines: robotics, artificial intelligence, etc. It is looking for works of art with emerging behaviours, which evolve over time, react with their environment and seem to have a life of their own. VIDA 11.0 is searching projects that relate technology with biology and that research synthetic characteristics of modern life.

In previous editions, prizes have been awarded to artistic projects created with robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user interaction, interactive architectures, augmented reality pieces and works that explore the social aspects of A-life.

A total of €40,000 will be awarded to the three projects selected by the jury: First prize: €18,000(*), Second prize: €14,000(*), Third prize: €8,000(*). The winning pieces may be exhibited at Fundación Telefónica Virtual Museum and in the exhibitions related to art and new technologies it organises or takes part in.

Works of art submitted must not be more than two years old. This enables the Competition to keep updated and aware of the last technological trends in the field of artificial life.

VIDA 11.0 - ARTISTIC PRODUCTION INCENTIVES IN IBEROAMERICA, SPAIN AND PORTUGAL

The second category of the VIDA 11.0 International Competition aims to help fund artistic A-life projects (and related disciplines) that have not yet been created. The competition is open to participants from Iberoamerica, Spain and Portugal.

With prize money totalling €40,000 (*)., this category will reward from one to three projects that deal with a relevant A-life concept and demonstrate the artist’s capacity to produce the piece and outstanding quality in previous work.

ENTRY

To enter both categories (“Finished Projects” and “Artistic Production Incentives”), carefully read TERMS AND CONDITIONS and complete the ENTRY FORM.

ALL material should be submitted on electronic media (CD or DVD) before the 6th of October 2008, to any Fundación Telefónica office in Spain (Madrid) or Latin America (Mexico D.F., Sao Paulo, Buenos Aires, Santiago de Chile and Lima). The addresses are included in the documentation. Entry forms can also be sent via email to vida@telefonica.es, provided that the applicant enables a url containing the rest of the audiovisual material required.

DATES

Dates for submitting projects: from the 15th of June 2008 to the 6th of October 2008.

JURY

The pieces presented will be examined by an international jury. The members of the jury are:   Mónica Bello Bugallo (Spaina), Daniel Canogar, (Spain), Sally-Jane Norman (France/New Zealand), José-Carlos Mariátegui (Peru), Simon Penny (USA/Australia), Nell Tenhaaf (Canada).

ENQUIRIES

Applicants may view the projects that won previous editions of the competition on the VIDA website (PREVIOUS EDITIONS), in order to check whether their projects adapt to the philosophy of the award.

If you have any questions, you can check the FAQ section. You can also contact us by sending an email to vida@telefonica.es or calling (0034) 91 584 23 00.

. (*) The prize money will be subject to the corresponding deductions.

EMPAC Opening October 3-19, 2008

EMPAC Opening October 3-19, 2008

The Experimental Media
and Performing Arts Center
Rensselaer Polytechnic Institute
Troy, NY 12180

RESERVATIONS NOW AVAILABLE ONLINE
http://www.empac.rpi.edu

Participating artists: The Wooster Group; dumb type; Workspace Unlimited; Verdensteatret; Vox Vocal Ensemble and International Contemporary Ensemble; Per Tengstrand; Madlib; Cecil Taylor; Pauline Oliveros; Richard Siegal/The Bakery; Robert Normandeau, Fieldwork, Gamelan Galak Tika + Ensemble Robot, and more.

The Experimental Media and Performing Arts Center opens with a celebration spanning three weekends, from October 3-19 (see schedule below).

EMPAC is located 2.5 hours north of New York City, 3 hours south of Montreal, and 3 hours west of Boston in Troy, NY. All opening events are free and open to the public, and most events require tickets. Reserve now, as seating is limited!

Dedicated to the advancement of artistic production integrating new approaches and research at the intersection of technology, media and the performing arts, a major emphasis at EMPAC is the commissioning of new performances and time-based installations.

EMPAC’s new 220,000-square foot building, designed by the British firm Grimshaw, is both a signature work of architecture and a unique facility that combines many specialized venues under one roof, including: a 1,200-seat concert hall; a 400-seat theater; two black-box studio spaces; and artist/researcher work spaces, all capable of simultaneous, acoustically isolated use. Technical innovations are found in all venues: from the Concert Hall’s adjustable fabric ceiling, which allows acoustical flexibility, and its near-silent HVAC; the Studios’ “tunable” tilting wall tiles; to the Theater’s 70-foot fly tower and computer controlled rigging.

Both a place and a program, EMPAC is an arts institution that draws strength from being part of a great research university. It operates nationally and internationally: attracting innovative artists, both renowned and emerging, from around the world; offering artists, researchers, and audiences opportunities that are available nowhere else; providing unsurpassed facilities for research and creative exploration, sending new artworks onto the global stage.

FRIDAY – SUNDAY, OCTOBER 3 – 5, 2008
The Gala Weekend offers audiences an introduction to the EMPAC program and mission with performances ranging from 15th-century choral music performed in a 21st-century concert hall to interactive 360-degree video installations to contemporary performances that merge visual media, theater and sound. A Presidential Colloquy and the official Ribbon Cutting on October 3 begin the weekend—and the festivities. Public artistic performances and research presentations begin Saturday, October 4.

THURSDAY – SATURDAY, OCTOBER 9 – 11, 2008
The Symposium Weekend brings together an internationally diverse group of directors from leading research institutions to share their work in art, design and media-based research, spanning augmented reality to the visualization and auralization of scientific data. Performances, installations and exhibitions continue throughout the long weekend.

FRIDAY – SUNDAY, OCTOBER 17 – 19, 2008
Homecoming and Family Weekend focuses on the greater Rensselaer community. Events and performances ranging in genre and style—including many student groups—will reflect the diversity of the Rensselaer campus activities.

For full schedule, reservations and further information, go to www.empac.rpi.edu.

Meaningful Play

From the EDU sig site  . . .

“Meaningful Play 2008 is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways.

The conference takes place October 9 - October 11, 2008  in East Lansing, Michigan USA and is hosted by Michigan State University.

The conference is for game designers, researchers, and students. Current registered attendees are from over 10 countries and 20 US states.

The two primary themes of the conference are “exploring meaningful applications of games” and “issues in designing meaningful play”. The first theme includes an examination of games (of all types) from primarily an academic research perspective. The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games for meaningful purposes.

The conference includes:

*** Six thought-provoking keynotes from leaders in academia and industry, including:

- “The Game Designer as Change Agent” by Richard Hilleman, Chief Creative Office, Electronic Arts

- “The Unknown Possibilities of Existence” by Ian Bogost, Associate Professor at the Georgia Tech and Founding Partner at Persuasive Games LLC

- “All Play is Meaningful” by Leigh Anne Cappello, Vice President and Play Futurist with the Future Now division of Hasbro

- “Serious Gaming: Assumptions and Realities” by Ute Ritterfeld, Professor for Media Psychology at VU University Amsterdam and co-founded the Center for Advanced Media Research Amsterdam (CAMeRA@VU)

- “The Play of Persuasion: Why “Serious” Isn’t the Opposite of Fun” by Nick Fortugno, co-founder and President of Rebel Monkey

- “The Great White Whale of Meaningful Play” by Tracy Fullerton, Associate Professor in the Interactive Media Division of the USC School of Cinematic Arts and Director of the Electronic Arts Game Innovation Lab

*** Ten breakout speaker sessions featuring prominent members of industry and academia, including:

- “From Experiment Gameplay to the Wonderful World of Goo” by Drew Davidson, Director of the Entertainment Technology Center at Carnegie Mellon University

- “Turning Gamers to Soldiers: War Games in the Modern Military ” by David Versaw, CFO and Director of Business Development at WILL Interactive, Inc.

- “Player-Centered Design for Instructional Games” by Robert Appelman from Indiana University and Sonny Kirkley with Information in Place, Inc.

- “The Emerging Flash Game Industry and the Opportunities for Meaningful Play” by Jared Riley, president of Hero Interactive

- “Making an Impact: Serious Issues in Non-Serious Games” by Monica Evans, Assistant Professor of Computer Game Design at the University of Texas at Dallas

- “The Science of Fun” by Nate Bolt, El Presidente of Bolt | Peters, Inc.

- “Designing K-6 educational games from Playstation to PSP” by Dave Adams and Peter Rogan, PLATO Learning, Inc.

- “Creating Crossover Learning Products” by Scott Traylor, Chief KID, CEO, and founder of 360KID

- “The Mandate and Measure of Meaningful Play” by Tim Nixon, CEO of Straylight Studios

- “Bringing Tangential Learning to Games” by James Portnow, CCO and founder of Divide by Zero Games

*** Over 45 peer-reviewed paper presentations presenting the latest game research coming out of academia, on a various topics such as:

- Games for Learning

- Games and Physical Health

- Designing Games for Health

- Games to Change Brains

- Emergent Gameplay

- Player Involvement

- Player Motivation

- Social Play

- Analyzing and Understanding Games

- Games and Culture

- Alternative platforms for learning games

- Game design and development

- Exploring non-digital games

- MMORPGs and Virtual Worlds

*** Seven exciting panel and roundtable discussions, including:

- Playing with Public Policy: Games to involve and inform the public

- User-Created Content And Program-Modification In Video Games And Virtual Worlds

- When Will Games Grow Up?: Handling Adult Topics In Video Games

- Talent, Incentives, and Infrastructure: Growing the Game Industry in Michigan

- Suitable for all ages: Game design for the 60+ demographic

- Game Face(book): The Intersection of Games and Social Network Sites

- Approaches to Language Learning as Meaningful Play

*** A poster session featuring 14 late-breaking advances and work-in-progress reports from ongoing research or design work

*** An exciting exhibition of 13 innovative games

Don’t miss you opportunity to attend Meaningful Play 2008.

For more details and to register, visit:

http://meaningfulplay.msu.edu”


The 4th International Conference on E-Learning and Games (Edutainment 2009)

The 4th International Conference on E-Learning and Games (Edutainment 2009)
Banff, Canada
August 9-11, 2009

Hosted by: Athabasca University

Topics: include but not limit to the followings:

-Game-based Learning/Training
-Games in Real World (Ubiquitous Learning)
-Storytelling and Narrative in Education
-Educational Robots and Toys
-VR-based Education/Training
-Augmented Reality in Education/Training
-Multimedia in Education/Training
-Digital Museum and Digital Heritage
-Social and Cultural issues
-Synergies between Digital TV and Edutainment

-Interactions in Games
-Game AI and Artificial Life
-Game Design and Development
-Game Physics
-Game Engines
-Online/Mobile Game/Video Game

-Collaborative Environments and Learning
-E-Learning Platforms and Tools -E-Learning Standards
-Education and Remote Classrooms
-Learning Resource Management
-Life Long Learning
-Mobile Learning
-Practice and Experience Sharing

-Simulation and animation
-Game Rendering/Animations
-Vision and Imaging Technology in Games
-Virtual Characters/Agents
-Engagement and Emotion

Important dates:
Submissions due: January 10, 2009
Notification of acceptance: February 28, 2009
Final articles due: March 30, 2009

Papers will be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. Selected paper will be published in the journal, Transactions on Edutainment <http://www.springer.com/computer/lncs/transactions+edutainment?SGWID=0-159704-0-0-0> , published by Springer-Verlag.

Website: http://www.ask4research.info/edutainment/2009
For queries, please contact: Maiga Chang (maigac@athabascau.ca)

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