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15. November 2008 by admin.
( http://3dor.ge.imati.cnr.it/ <http://3dor.ge.imati.cnr.it/> )
March 29, 2009
Munich, Germany
3D content is now widely recognized as the upcoming wave of digital media. Inexperience and professional users are becoming more and more actively involved in the content creation pipeline and ask for intuitive and effective tools for creating, sharing, retrieving and re-using 3D content. Search and retrieval of 3D objects is therefore rapidly become a key issue in the upcoming panorama of multimedia content, both in general usage scenarios, such as online gaming or 3D social networks, and in scientific domains, such as molecular biology and medicine. The development of efficient search mechanisms is required for the effective retrieval of 3D objects from large repositories, both of a single class (such as human faces) and across classes.
The aim of this workshop is to stimulate researchers from different fields (computer vision, computer graphics, machine learning, human-computer interaction, semantic web) who work on the common goal of 3D object retrieval, to present state-of-the-art work in the field and thus provide a cross-fertilization ground that will stimulate discussions on the next steps in this important research area.
Topics
Topics of interest include but are not limited to :
- 3D object similarity and matching
- 3D Object classification, indexing, and mining
- Feature extraction, model decomposition and segmentation
- Partial and many-to-many matching
- Matching under uncertainty and noise
- Query interfaces and search modalities
- Multi-level representations for matching and retrieval
- Semantics-driven 3D object retrieval and classification
- Sketch-based retrieval
- Benchmarking issues
- Relevance feedback methods
- Active learning
- Generative / Discriminative approaches in 3D object categorisation
- Applications in Multimedia industry
- Applications in CAD industry
- Applications in Games industry
- Applications in Biometrics
- Applications in e-Science
- Applications in e-Learning
- Applications in Medicine and Biology
- Applications in Cultural Heritage
Important Dates
Submission deadline: Friday, January 9, 2009 (24:00 GMT)
Notification of acceptance: Friday, February 20, 2009
Camera-ready papers deadline: Thursday, February 26, 2009
Workshop: Sunday, March 29, 2009 (one full day)
Organisation
Workshop Chairs
Ioannis Pratikakis ( IIT / NCSR ‘Demokritos’, Greece )
Michela Spagnuolo ( IMATI / CNR, Italy )
Programme Chairs
Theoharis Theoharis ( Department of Informatics, University of Athens, Greece )
Remco Veltkamp, ( Utrecht University, NL )
International Programme Committee
Yiannis Aloimonos (UMIACS, USA)
Philipos Azariadis (University of the Aegean, Greece)
Alberto Del Bimbo (University of Florence, Italy)
Petros Daras (Informatics and Telematics Institute, Greece)
Bianca Falcidieno (IMATI-CNR, Italy)
Dieter W. Fellner (Fraunhofer IGD, Germany)
Daniela Giorgi (IMATI-CNR, Italy)
Frank Ter Haar (Utrecht University, The Netherlands)
Nadia Magnenat-Thalmann (University of Geneva, Switzerland)
Simone Marini (IMATI-CNR, Italy)
Ron Kimmel (Technion, Israel)
Georgios Papaioannou (AUEB, Greece)
Nicholas Patrikalakis (MIT, USA)
Stavros Perantonis (IIT / NCSR Demokritos, Greece)
Karthik Ramani (Purdue University, USA)
William Regli (Drexel University, USA)
Marcos Rodrigues (University of Sheffield, UK)
Nikolaos Sapidis (University of the Aegean, Greece)
Dietmar Saupe (University of Konstanz, Germany)
Francis Schmitt (TELECOM ParisTech, France)
Ariel Shamir (Efi Arazi School of Computer Science, Israel)
Daniel Thalmann (EPFL, Switzerland)
Theodore Trafalis (University of Oklahoma, USA)
Titus Zaharia (Institut National des Telecommunications, France)
Contact Information
Ioannis PRATIKAKIS
Computational Intelligence Laboratory
Institute of Informatics and Telecommunications
National Center for Scientific Research “Demokritos”
15310 Athens, Greece
Tel: +30-210-650 3183
E-mail: ipratika@iit.demokritos.gr
Michela SPAGNUOLO
Istituto per la Matematica Applicata e le Tecnologie Informatiche
Consiglio Nazionale delle Ricerche
Via De Marini, 6 - 16149 Genova
Phone: +39-0106475677 Fax: +39-0106475660
Email: spagnuolo@ge.imati.cnr.it
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15. November 2008 by admin.
Breaking New Ground: Innovation in Games, Play, Practice and Theory
Brunel University, West London, United Kingdom, Tuesday 1st September — Friday 4th September 2009
The Conference organisers for the Digital games Research Association conference 2009 are pleased to announce the first Call for Papers. DiGRA is an organisation that embraces all aspects of game studies, and the conference aims to provide a diverse platform for discussion and a lively forum for debate. We therefore welcome papers from any discipline focused on any aspect of games, play, game culture and industry. The conference will be the fourth DiGRA conference, following Utrecht, Vancouver and Tokyo, and welcomes contributions from scholars working in any area of interest to the association. The official business of the Subject Association will also be conducted at the conference.
The Conference invites the following proposals for consideration:
Individual or Collaborative Papers
Panels
Workshops
Posters
Initial selection will be through the peer review of both full papers and abstracts of 500-700 words in all categories. Selection of presentations will be proportionate to the submissions received, and no distinction will be made between papers selected from abstract or full paper review. Panel and Workshop proposals should include abstracts for the contributions of all participants.
Individual or collaborative papers – addressing topics relevant to the wide remit of DiGRA (including therefore industry, education, political, social, theoretical concerns appropriate to the association). Presentations should be limited to 15-20 mins.
Panel proposals – 3 – 4 papers which address a common theme, a common research method, a shared conceptual issue etc.
Workshops – proposals are invited for 2 – 3 hour workshops that address a range of themes relevant to the aims of the association. Workshops that are particularly targeted at a wide audience are most welcome.
Poster sessions – presentations of work in progress in the format are most welcome and will be showcased throughout the event.
The conference committee are also interested in including featured symposia/colloquia to address particular ‘late-breaking’ research projects or issue-based topics (an example might be a colloquia based around Wii research or a symposium based around Women in Games. Please contact a member of the conference organising committee with any expressions of interest.
Graduate student participation
In order to support graduate students and early career researchers the conference will focus on graduate student issues on its opening day, 1st September 2009. The conference organizers seek appropriate mentors to work with those addressing common themes/topics/issues in graduate roundtables.
Strands
Please also indicate your preference for consideration in one of the following broad strands:
Games Culture
Games and Commerce
Games Aesthetics
Games Education
Games Design
Games and Theory
Key Dates
Deadline for all submissions for presentation at the conference (includes full papers, abstracts and workshop/panel/symposia proposals): Friday 6 March 5pm GMT
Deadline for full papers for inclusion in digital proceedings: Friday 26 June 2009 5pm GMT
Notification of acceptance: June 1 2009
Deadline for booking on-campus accommodation June 30 2009
Conference Dates: 1-4th September 2009
Abstracts should be of 500-700 words and include an indicative bibliography. Full paper submissions may be of up to 6,000 words, not including bibliography. Full details of the submissions procedure, including the method of electronic submission, will be published here and on other forums as soon as possible.
All contributions must be original, unpublished work. The conference language is English, and papers, abstracts and other proposals should be written in English.
Delegates are also advised that individuals will be limited to one paper presentation and one other form of presentation to allow space and time for the largest number of participants.
About the Conference Location
Brunel University is located conveniently near Heathrow Airport and is on the London Tube system. A range of affordable accommodation is available on campus, including 1500 en suite rooms all on one campus, 400 standard bedrooms, 8 holiday flats (5-7 persons per flat), 51 specially adapted rooms for people with disabilities, plus hotel standard rooms in the Lancaster Suite. The Brunel Conference Centre boasts 22 theatres, 29 classrooms and 5 seminar rooms all presented to the highest standard. The following are also available: Free car parking (on application); Full office support for photocopying, faxing, internet and word processing (on application); Comprehensive range of audio visual and media services; Mini market; Pharmacy; Banking facilities; Reference library; Sports Facilities; Fitness Suite; Medical centre; 24 hour security; Self service cafeteria; Licensed bars and cafes. There are also a range of restaurants, cinemas and shopping in Uxbridge town.
Local attractions
Historic Windsor & Eton -Windsor Castle, Legoland and shopping are just 20 minutes drive away London - Central London and West End are easily accessed by bus or Underground. Historic Oxford is a 40 minute bus ride away.
The Conference Organisers
The conference is being hosted by a consortium consisting of Brunel University, University of the West of England and the University of Wales, Newport.
Tanya Krzywinska, Professor of Screen Media, Brunel University
Helen Kennedy, University of the West of England
Barry Atkins, University of Wales Reader in Computer Games Design
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