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Archive for April 2009

Critical Gameplay Exhibit

Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? The four games in the collection are designed to help reevaluate our perspective on gameplay experiences. Like Critical Cartography changes the way we perceive the world, critical gameplay seeks to offer alternate perspectives on the way we play.

The Exhibition:

Four video games will be displayed for visitors to play on multiple stations. Each game takes a specific gameplay standard and actively works against it. The hope is the initiation of an intellectual dialogue about the opportunities in unexplored gameplay mechanics.

The exhibition will also include other video games and interactive works created by Lindsay Grace.

The exhibition is open to the public and will be held on April 17th.

* Location: 1100 West Cermac (enter at 2268 S. Carpenter)
* Time: 6:30pm - 10:00pm
* Cost: Free (Open to the public)
* Contact: info@criticalgameplay.com

Refreshments will be served (beer, wine et al)

http://www.CriticalGameplay.com

Handbook of Research on Computational Arts and Creative Informatics

I have two chapters in the following book, to be released May 2009:

The Philosophies of Software,Handbook of Research on Computational Arts and Creative Informatics, IGI Global Press
“Abstract: Software is philosophical. Software is designed by people who have been influenced by a specific understanding of the way objects, people and systems work. These concepts are then transferred to the user, who manipulates that software within the rules set forth by the software developer.  The use of these rules by the designer reinforces an understanding of the world that is emphasized by the software they use.  The designer then produces works that mimic these same philosophies instead of departing from them.  The three axis of these philosophies are analogy, reductivism, and transferred agency. . .”

The Challenge of Enculturation in the Arts,Handbook of Research on Computational Arts and Creative Informatics, IGI Global Press
“Abstract: Enculturation is the act of passing cultural ideologies from one person to the other… in the tradition of anthropological and sociological study of existing culture, this chapter seeks to illuminate the distinguishing characteristics of contemporary art production and offer perspective on the critical creative process. It takes new media art as its case study because it serves as a cross-cultural intersection of scientific invention and artistic innovation.”

 

Introducing the latest release from IGI Global:

Handbook of Research on Computational Arts and Creative Informatics

ISBN: 978-1-60566-352-4; 500 pp; May 2009

Published under the imprint Information Science Reference (formerly Idea Group Reference)

http://www.igi-global.com/reference/details.asp?id=33433

 

Edited by: James Braman, Towson University , USA ; Giovanni Vincenti, Towson University , USA ; and Goran Trajkovski, Laureate Education Inc., USA

 

DESCRIPTION

As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary.

 

The Handbook of Research on Computational Arts and Creative Informatics covers a comprehensive range of topics regarding the interaction of the sciences and the arts. Exploring new uses of technology and investigating creative insights into concepts of art and expression, this cutting-edge Handbook of Research offers a valuable resource to academicians, researchers, and field practitioners.

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“Technology is here to stay. It has shaped events in the past and will clearly continue to shape the future. Through this handbook we are addressing novel concepts from creation, interaction, communication, to the interpretation and emergence of art through various technological means and media.”

- James Braman, Towson University , USA

 

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TOPICS COVERED

Computational arts

Conceptual blending theory

Convergence of complex systems science and art practice

Digital art’s creative process

Holography re-defined

Information visualization

Intersection of software and art

Memory association machine

Philosophies of software

Visual analytics

 

For more information about Handbook of Research on Computational Arts and Creative Informatics, you can view the title information sheet at http://www.igi-global.com/downloads/pdf/33433.pdf. To view the Table of Contents and a complete list of contributors online go to http://www.igi-global.com/reference/details.asp?ID=33433&v=tableOfContents. You can also view the first chapter of the publication at http://www.igi-global.com/downloads/excerpts/33433.pdf.

 

 

ABOUT THE EDITORS
James Braman is a Lecturer for the Computer and Information Sciences Department at Towson University ( Towson , MD ). He holds a Master’s degree in Computer Science from Towson University and is currently a doctoral candidate in Applied Information Technology. He has been teaching courses dealing with computers and art for the past several semesters. His current research focus includes art and technology, intelligent agents, simulated emotions and education in virtual and immersive environments.

 

Giovanni Vincenti is in charge of Research and Development at Gruppo Vincenti, a family-owned company with interests across several fields. His main areas of research include Fuzzy Mediation, Information Fusion, Emotionally-Aware Agent Frameworks and Robotics. He held several positions at Towson University , including a Lecturership with the Department of Computer and Information Sciences. He also taught courses for the Center of Applied Information Technology , also at Towson University . He is the author of many publications, and the father of the concept of Fuzzy Mediation, as applied to the field of Information Fusion.

 

Goran Trajkovski is the Director of Product Strategy and Design for IT/Engineering at Laureate Higher Education Group, Baltimore , MD. He was the chair of the Department of Information Technologies of South University and associate professor of IT at its Savannah , GA campus. He was previously the founding director of the Cognitive Agency and Robotics Laboratory (CARoL) at Towson University , Towson , MD , USA . The virtual version of CARoL now exists in Second Life. He also taught at Towson University, West Virginia University, Parkersburg, WV, USA, and the University “Ss Cyril and Methodius,” Skopje, Macedonia. His research focuses on cognitive and developmental robotics, and interaction and emergent phenomena in agent societies. He is an affiliate of the Institute for Interactivist Studies at Lehigh University , and a member of the organizing committee of the biannual Interactivist Summer Institutes. He has authored over 200 publications, including ten books and edited volumes. He has chaired two symposia for the Association for Advancement of Artificial Intelligence. Trajkovski is the founding editor-in-chief of the International Journal of Agent Technologies and Systems, published by IGI Global. His work has been funded by the NSF, the National Academies of the Sciences, and OWASP (Open Web Application Security Project). Trajkovski hold a BSc in applied informatics, MSc in mathematical and computer sciences, and PhD in computer sciences from the University “Ss Cyril and Methodius,” Skopje , Macedonia .

 

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To view the full contents of this publication, check for Handbook of Research on Computational Arts and Creative Informatics Trends in your institution’s library. If you library does not currently own this title, please recommend it to your librarian.

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2nd International Congress on Image and Signal Processing

The 2nd International Congress on Image and Signal Processing
(CISP 2009) and the 2nd International Conference on BioMedical
Engineering
and Informatics (BMEI 2009) will be jointly held in
Tianjin, China, from 17 to 19 October 2009. We cordially invite you
to submit a paper and/or an exhibition.

Selected best papers will appear in SCI-indexed journal(s). The papers
published in the proceedings will be included in the IEEE Xplore
and submitted to Ei Compendex for indexing (CISP 2009 IEEE Catalog
Number: CFP0994D; BMEI 2009 IEEE Catalog Number: CFP0993D). CISP’09-
BMEI’09 is technically co-sponsored by the IEEE Engineering in Medicine
and Biology Society
.

Tianjin is one of the four municipalities in China. It is a financial
and commercial center in North China and is known for its numerous
travel resources and rich history, such as the Huangyaguan Great Wall,
Dule Temple, Panshan Mountain and Food Street. It takes only 30 minutes
to travel between Tianjin and Beijing by high-speed train.

The registration fee of US$420 includes lunches, dinners, and banquet.
The previous CISP’09-BMEI’09 attracted over 2600 submissions from more
than 30 countries.

CISP’09-BMEI’09 aims to provide a high-level international forum for
scientists and researchers to present the state of the art of
multimedia, signal processing, biomedical engineering, and biomedical
informatics
.

For more information, visit the conference web page:

http://www.tjut.edu.cn/cisp-bmei2009

If you have any questions after visiting the conference web page,
please email the secretariat at cisp2009@tjut.edu.cn

Join us at this major event in historic Tianjin !!!

With best regards,

CISP’09-BMEI’09 Organizing Committee

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