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Archive for May 2009

Gotland Game Awards 2009

The University of Gotland in Sweden is sponsoring the Gotland Game Awards 2009, a student design competition to be held between June 2nd and 3rd, 2009. The event puts 400 local university students in competition to develop the best game in one of several categories.

Over 30 games spanning a variety of genres will participate in the contest. Award categories include Best Serious Game, Best Big Game Project and Best In Show.

One of this year’s competing students, Hakan Mattsson, plans to release his team’s entry on Xbox Live this fall.

“GGA is the highlight of the year for us students,” said Mattsson. “We get the opportunity to meet our future employers and at the same time receiving valuable feedback from some of the best in the business.”

Finalists will be judged by a jury of representatives from game studios such as GRIN, Starbreeze, Massive Entertainment, and Avalanche. Over 40,000 Euro worth of prizes will be awarded during the event, including an expenses-paid trip to a major German game show, during which the winning team will present its game to attending industry figures.

The Challenge of Enculturation in the Arts

The Challenge of Enculturation in the Arts,Handbook of Research on Computational Arts and Creative Informatics, IGI Global Press [PDf Excerpt]
“Abstract: Enculturation is the act of passing cultural ideologies from one person to the other… in the tradition of anthropological and sociological study of existing culture, this chapter seeks to illuminate the distinguishing characteristics of contemporary art production and offer perspective on the critical creative process. It takes new media art as its case study because it serves as a cross-cultural intersection of scientific invention and artistic innovation.”

http://www.lgrace.com/documents/Enculturation_Chapter_Page_1.pdf

The Philosophies of Software

The Philosophies of Software,Handbook of Research on Computational Arts and Creative Informatics, IGI Global Press [PDF Excerpt]
“Abstract: Software is philosophical. Software is designed by people who have been influenced by a specific understanding of the way objects, people and systems work. These concepts are then transferred to the user, who manipulates that software within the rules set forth by the software developer.  The use of these rules by the designer reinforces an understanding of the world that is emphasized by the software they use.  The designer then produces works that mimic these same philosophies instead of departing from them.  The three axis of these philosophies are analogy, reductivism, and transferred agency. . .”

http://www.lgrace.com/documents/Software_Philosophy_Chapter_19_page1.pdf

Advances in Computer Entertainment Technology Conference

Call for Papers & Creative Showcases
=======================================================================
ACE 2009: 5th Advances in Computer Entertainment Technology Conference
incorporating DIMEA 2009
(4th Digital Interactive Media Entertainment and Arts Conference)
Athens, Greece, October 28-30, 2009
http://www.ace-conf.org/ace2009/
=======================================================================

ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. This year for
the first time it incorporates DIMEA which has established itself over
the last three years as a strong conference on interactive entertainment
arts. Together the conference forms an exciting new step blending deeply
the latest research in art and technology.

The focus of ACE 2009 is to gather researchers from academia and
industry -researchers who are working in multi-disciplinary areas within
the arts, psychology, computer science, and design- to discuss, present,
and demonstrate their new contributions. The goal of ACE is to stimulate
discussion in the development and advancement of interactive art and
entertainment applications. It, thus, strides to balance several
interdisciplinary areas and seeks representation in all these areas,
including, but not limited to:

Accessibility, Aesthetics, Affective Computing, Ambient Intelligence,
Animation Techniques, Attention, Augmented / Mixed Reality, Avatars
and Virtual Community, Community, Cultural Computing, Digital
Entertainment and Sports, Digital Broadcasting/Podcasting, Digital
Cinema, Elderly Entertainment, Empathy, Entertainment Design Theory,
Human-Robots Interaction, Robotic Love and Affection, Experience
Design, Funology, Graphics Techniques, Interaction Design,
Interactive Computer Graphics, Internet Networking Media, Learning
and Children, Location-Based Entertainment, Metaverse, Mixed Media,
Mobile Entertainment, Multimodal Interaction, Narratives / Digital
Storytelling, New Gaming Audiences, Novel interfaces, Pervasive and
Online Games, Physical Computing, Simplicity, Situativity, Smart
Gadgets and Toys, Social Impact, Social Networking, Sound and Music,
Synesthetic Entertainment, Tangible Interfaces, User Interfaces,
Visual Effects, Virtual Reality

To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:

[Papers Track]
- Full Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 8 pages in ACM format.
- Short Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 4 pages in ACM format.
The program committee may also suggest submitted long papers be
resubmitted as short papers.
- Posters:
Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches
are invited. Submissions to this track should not exceed 2 pages
in ACM format. Format instructions are posted on the website.

All accepted submissions will be published in conference proceedings.

[Creative Showcases] (show cased within three types of spaces:
exhibition space, art gallery and gaming exhibit)
- Technical demos:
prototype demos of advanced entertainment technology
- Games, including, but not limited to, experimental games,
independent games, games for change, video games, commercial games,
casual games, mobile games
- Interactive narrative, interactive drama, alternate reality games,
and interactive fiction
- interactive art installations
- web-based computer entertainment
- digital audio, visual and other sensory art
- Design showcase

One page abstracts of all accepted submissions will be published in
conference proceedings.

Important Dates:
Deadline for Full and Short Papers: June 19, 2009
Deadline for Posters and Creative Showcases: June 19, 2009
Notifications of Acceptance: August 21, 2009
Camera Ready Copy: September 18, 2009

Submissions of papers will be online on our conference website using
Easy Chair, and should follow the ACM Submission Format.

Selected papers will be asked to extend their papers for a Journal
Publication: Special Issue of ACM Computers in Entertainment and
International Journal on Arts and Technology (IJART)

Awards:
Best papers and creative showcases will be selected based on a jury of
well respected pioneers in the field attending the conference. We honour
the authors of these publications by presenting awards including:
Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze.

Organization Committee:

Honorary General Chair
Ryohei Nakatsu
General Co-Chairs
Hirokazu Kato, Michael Haller, Thanos Vasilakos
Program Co-chairs
Bruce Thomas, Yoshifumi Kitamura, Magy Seif El-Nasr
(Local) Organizing Co-chairs
John N. Karigiannis, Konstantinos Giannakis, Adrian David Cheok
Financial Co-Chairs
Ivan Boo
WWW Administrator
Miyuru Dayarathna
Demo Co-Chair
Maki Sugimoto
Art Exhibition Chair
Philippe Pasquier
Publication Chair
Henry Duh
Publicity Chair
Owen Noel Newton Fernando, Shoichi Hasegawa, Anton Nijholt,
Teresa Romao

CLIHC/LA-Web 2009

**********************************************************************

KEYNOTE SPEAKERS

**********************************************************************

 

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing.

Ricardo Baeza-Yates is VP of Research for Europe and Latin America, leading the Yahoo! Research labs at Barcelona, Spain and Santiago, Chile, and also supervising the lab in Haifa, Israel. His research interests includes algorithms and data structures, information retrieval, web mining, text and multimedia databases, software and database visualization, and user interfaces.

**********************************************************************

A NEW TYPE OF PRESENTATION CATEGORY: Posters in second life

**********************************************************************

 

See the updated call for papers below.++++++++++++++++++++++++++++++++++++++++++++

 

You are cordially invited to participate in CLIHC/LA-WEB 2009, the Joint Conference encompassing the 4th. Latin American Conference on Human-computer Interaction (CLIHC) and the 7th Latin American Web Congress, which will be held November 9-11, 2009, in Mérida, Yucatán.

 

(November 9-11, 2009) in Merida, Yucatan http://www.clihc.org/2009

Held in conjunction with LA-Web

 

Welcome to the Latin- American perspective on HCI

 

The diversity of Latin America is evident in its people, culture, geography, history and perspectives. This conference aims at capturing this richness within the context of those researchers and practitioners from and in Latin American working in the area of Human-Computer Interaction (HCI). The conference will serve as a venue for the inter-change of ideas, methods, approaches and techniques of those aiming at designing interactive experiences for the people of Latin America. It has its origin in two previous editions of the Latin American Conference on Human-Computer Interaction (CLIHC): In 2003 in Rio de Janeiro, Brazil and in 2005 in Cuernavaca, Mexico and in 2007 in Rio de Janeiro, Brazil. Following the spirit of these previous editions, we acknowledge that in the HCI field, not only should we reach for technology that can be used and appreciated by the widest range of people, but also for means to promote inter-cultural exchange and cross-fertilization among people with diverse backgrounds and needs. The workshop is open to all topics and disciplines related to HCI.

 

Topics include, but are not limited to:

· user interface design and evaluation methods

· universal accessibility

· cross-cultural and internationalization issues

· multi-modal interfaces, theoretical & multidisciplinary aspects

· social and cultural issues in HCI

· intelligent user interfaces

· personalization and adaptive interfaces

· end-user programming, multimedia

· virtual reality and games

· online communities and pervasive computing.

 

=============================

==== TYPE OF SUBMISSIONS ====

=============================

CLIHC will accept submissions in the following categories:

1 Full papers (up to 8 pages submissions) - Full papers are submissions describing results and original research work not submitted or published elsewhere. Full papers should properly place the work within the field, cite related work, and clearly indicate the innovative aspects of the work and its contribution to the field

 

2 Short papers (up to 4 pages submissions) - Authors are invited to submit work in progress whose preliminary results are already interesting to CLIHC audience. This track will give CLIHC attendees a way to learn about ongoing research initiatives and will provide presenters with an excellent opportunity to receive invaluable direct feedback from experts.

3 Posters - For the first time in the CLIHC conference series, the poster session in CLIHC 2009 will be held simultaneously in real life at the conference and online in Second Life. Authors will present their work and interact with conference attendees and people who could not attend the conference.

=========================

==== IMPORTANT DATES ====

=========================

EXTENDED Submission deadline: Sunday, June 14, 2009

 

All papers categories submissions: May 30th, 2009

Notification of acceptance: July 10th, 2009

Camera-ready manuscripts due: August 1st, 2009

Conference dates: November 9-11, 2009

 

====================================

==== SUBMISSION and PUBLICATION ====

====================================

The format of submitted papers must follow the IEEE conference format , including no page numbers. Submitted papers must be in PDF or Word format for Windows. Papers should be submitted through the easychair submission management system: submit the paper (in either PDF or Word (97 - 2007) format). Papers written in english and accepted will be published in the conference proceedings edited by IEEE -both full and short papers. Papers written in Spanish and Portuguese and accepted will be included in the conference proceedings edited by (ISBN book from Universidad Autonoma de Baja California ). Selected papers will also be invited to submit an extended version to a special issue of an international journal to be announced.

 

===================

==== COMMITTEE ====

===================

Conference chair:

Monica Tentori  (mtentori@uabc.mx) | (mtentori@gmail.com)

 

Local chair:

Edgar Cambranes, UADY, Mexico

 

Program chairs:

Elizabeth S. Furtado (elizabet@unifor.br) and Alberto L. Moran (alberto_moran@uabc.mx) | (amoran2k@gmail.com)

 

Steering committee:

Alfredo Sanchez, UDLA, Mexico, Oscar Mayora, CreateNet, Italy , Victor M. Gonzalez, University of Manchester, UK, Christian Sturm, Hewlett Packard, España , Manuel Perez-Quiñones, Virginia Tech, Cristina Baranauskas , PUC-RIO

 

Music Box

A little sample of my Music Box emergent behavior project:

http://www.evil.eu/evilartgallery/cybermusic.html

GDC:Austin Summits Call for Submissions

The call for submissions to present lectures at the new iPhone and Independent Games Summits at GDC Austin are now open.

Submit your proposal by Wednesday, June 3rd!

Each proposal will be evaluated by the advisory board before final decisions are made on specific sessions. 

 

Independent Games Summit

The first ever Independent Games Summit at GDC Austin will feature lectures and postmortems from some of the most notable independent game creators in the heart of one of the most indie-minded towns–Austin! See the Independent Games Summit submission guidelines and topics for full details.

 

iPhone Games Summit

The inaugural iPhone Games Summit at GDC Austin will bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform.  A full two-day program will highlight the best of iPhone game development from both a business and technical perspective. See the iPhone Games Summit submission guidelines and topics for full details.

 

 

iPhone Games Summit

Independent Games Summit

September 15-16, 2009

 

Game Developers Conference Austin

Austin Convention Center

Austin, Texas

 

Jen Steele

Content Manager

 

Some Good Game Sites

A list of some good games sites for weekly visits via the IGDA ed blog:

Teaching Game Design
http://teachingdesign.blogspot.com/

Applied Game Design
http://bbrathwaite.wordpress.com/

On Games & Code
http://www.onlinewebpage.com/gamecodeblog/

Casual Game Design
http://www.casualgamedesign.com/

Raph Koster’s Blog
http://www.raphkoster.com/

Ian Bogost’s Blog
http://www.bogost.com/

Tracy Fullerton’s Blog
http://interactive.usc.edu/members/tfullerton/

Jane McGonigal’s Blog
http://blog.avantgame.com/

The Escapist
http://www.escapistmagazine.com/

Clint Hocking’s Blog
http://clicknothing.typepad.com/click_nothing/

Kevin Kelly’s Blog
http://www.kk.org/

GDC Austin CFP Extended

The call for submissions to present lectures, roundtables and full day tutorials at the Game Developers Conference® (GDC) Austin 2009 will be open until May 13th.

We are seeking submissions for the Game Writers Summit, Game Audio Summit and the six tracks of the online focused GDC Austin. The 2009 program will include two new tracks: Programming and Production! Please see our submission guidelines, tracks and topics for full details.

Each proposal will be evaluated by the advisory board before final decisions are made on specific sessions.
Submit your proposal by Wednesday, May 13th!

For more information, please visit GDCAustin.com or contact Jen Steele.

Game Developers Conference Austin
Sept. 15-18, 2009
Austin Convention Center
Austin, Texas

IE2009: The 6th Australasian Conference on Interactive Entertainment


14-16 December 2009, Sydney, Australia


http://ieconference.org/ie2009/

*** Important Dates ***
Paper Submission: 21 Aug 2009
Short Papers/Demo Submission: 1 Sep 2009
Author Notification: 1 Oct 2009
Camera Ready Papers: 1 Nov 2009
Conference: 14-16 Dec 2009

The Australasian Conference on Interactive Entertainment, in
its sixth year, is a cross-disciplinary conference that
brings together researchers from artificial intelligence,
audio, cognitive science, cultural studies, drama, HCI,
interactive media, media studies, psychology, computer
graphics, as well as researchers from other disciplines
working on new interactive entertainment specific
technologies or providing critical analysis of games and
interactive environments.

Previous keynotes at Interactive Entertainment have included
the following people:

Kurt Busch, Krome Studios
Adrian David Cheok, Mixed Reality Lab, Singapore
Chris Crawford, http://www.erasmatazz.com/
Kenneth D. Forbus, Northwestern University.
Tracy Fullerton, University of Southern California
Ross Gibson, University of Sydney
Robin Hunicke, Electronic Arts
Elina M.I. Koivisto, Nokia Research Center
Mark Stephen Meadows / pighed, http://www.boar.com/
Madjid Merabti, Liverpool John Moores University
Scot Osterweil, MIT Education Arcade
John Passfield, Pandemic Studios
Mark Pesce, co-creator of the VRML
Caryl Shaw, Electronic Arts
Stacey Spiegel, I-mmersion
R. Michael Young, North Carolina State University

=== IE2009 will accept three kinds of submissions; all
accepted submissions will be included in the conference
proceedings.

Regular Papers - Maximum 10 pages. Regular papers represents
mature work where the work has been rigorously
evaluated. All regular papers will be peer reviewed for
technical merit, significance, clarity and relevance to
interactive entertainment.

Short Papers - Maximum 3 pages. Short papers represent novel
work in progress that may not be yet as mature as regular
submissions, but still represents a significant controbution
to the field. All short papers will be peer reviewed for
technical merit, significance, clarity and relevance to
interactive entertainment.

Demo Submissions - Maximum 1 page. Technical demonstrations
showing innovative and original approaches to interactive
entertainment. Demo papers will be reviewed by the
conference chair and the program chair for significance and
relevance. All demo presenters are responsible are
responsible for bringing the necessary equipment to the
conference and setting up their demo at the conference.

=== Topics include but are not limited to:

* Art, Design, New Media, Social games - games as art forms,
novel approaches to game design, mobile games and games that
leverage from social networking tools, convergence and
cross-platform media, cultural and media studies on games,
policy and legislative responses to games

* Artificial Intelligence: path-planning, camera-control,
terrain analysis, user-modeling, machine learning,
interactive storytelling, NPC modelling, planning and
general AI architectures.

* Games and Education: integrating games into traditional
computer science classes as well as novel ways of teaching
games, curriucula development at university, high-school or
middle-school levels, special games based programs for
attracting disadvantaged or underepresented groups.

* Game Design and Production - papers examining the game
production process from conception to design to prototyping
to bringing games to market

* Graphics, Animation and Interfaces - advances in graphics
techniques with applications to games, new animation
techniques, novel interfaces for games,
mixed-reality. augmented-reality applications, mobile games,

* Games Backend - papers that show advances in technical
fields that make games work, such as databases, networking,
cryptography, security, programming languages,

IE2009 will not accept any paper that, at the time of
submission, is under review for or has already been
published or accepted for publication in a journal or
another conference. This restriction does not apply to
submissions for workshops and other venues with a limited
audience.

Accepted papers will be published in the IE2009 conference
proceedings and also published in the ACM Digital
Library. Please see http://ieconference.org/ for papers from
previous years.

=== For the best student paper, IE2009 will waive the
registration fee and provide a scholarship of up to $500
towards travel adn accomodation expenses. There are also
limited spots for student volunteers, please contact
ie2009[at]ieconference.org if interested. Student volunteers
will get a discount on the registration

General inquiries should be forwarded to ie2009[at]ieconference.org

IE2009 Conference Chair: Malcolm Ryan, UNSW
IE2009 Program Committee Chair: Yusuf Pisan, UTS

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