Archive for June 2009

Mindtrek Ubimedia Call

The purpose of the competition is to encourage makers of digital media to generate ideas and develop new and innovative ubimedia products & services. The entries are expected to take a stand on the following questions, for example:

* How does ubiquitous computing affect media environments?
* What are intelligent media environments like?
* What will the location- and context-aware media services of the future be like?

A few other examples are:

* Pervasive and ubiquitous games
* Ambient installations
* Artistic works related to ubiquitous media and computation
* Business models
* Ambient and ubiquitous media technology
* Ubiquitous and ambient media services, devices, and environments
* Context aware, sensing, and interfaces for ubiquitous computation
* Ergonomics, human-computer interaction designs, and product prototypes
* Software, hardware and middleware framework demonstrations
* Ambient television
* etc.

The total award sum for the Nokia Ubimedia MindTrek Award is 7 000€.
The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled.

All ubimedia, ubiquitous, pervasive, or ambient products or product and service concepts which have been finalized during the previous year after 1st January 2008 are eligible to take part in the competition.
Competition deadline is August 7th
How to participate?
Please check out the website http://mindtrek.org/ubimedia  for entry forms and actual information.

In case of questions, please contact:
ubiaward (AT) mindtrek.org
Rules of the Nokia Ubimedia MindTrek Awards

1. Organizers

The Nokia Ubimedia MindTrek Award is a category of the 2009 MindTrek competition. The category is organized collaboratively by MindTrek, Tampere Region Centre of Expertise in Ubiquitous Computing, New Ambient Multimedia Group (NAMU)/Tampere University of Technology, the TAMK University of Applied Sciences, and Nokia. The award is funded by Nokia and the Tampere Region Centre of Expertise in Ubiquitous Computing.

2. Products qualifying for participation

All Ubimedia products or product and service concepts which have been finalized during the previous year after 1st January 2008 are eligible to take part in the competition.

An example of a suitable competition entry is a finished product, product pilot or demo. No drafts or mere ideas without relevant documentation will be accepted.

The competition rules do not place limitations on the technology used in the products.

The jury has the right to reject the participation of an entry if it does not fulfil the participation criteria. All jury decisions are final.

3. Entry Submissions

For completing a successful submission, the following information is required from your side:
* filled application form;
* video documenting the submission (approx. 3-5 minutes, also longer will be accepted);
* documentation of the concept;

A demonstration, production, pilot, or demo is eligible to be submitted to the competition. Each entry should be in form of a video documenting the submission (approx. 3-5 minutes, however also longer videos will be accepted). The video should clearly indicate how the demonstration, production pilot, or demonstration works and relates to ubiquitous media.

In addition to the video, a short English-language based description of the concept should be attached to the competition entry in form of e.g. sketches, images, power points, word documents, or implementations. The description should present the key characteristics and benefits of the product or service in a concise and marketing-oriented manner. In addition, also other materials supporting the jury in their decision (e.g. sketches, images, power points, word documents, implementations)  can be attached to the competition entry.

However, the jury decision will primarily be based on the video submissions, and additional materials will be used in case of further questions. We welcome also links to project homepages, but the jury decision can only base the decision on submitted materials.

4. Participation

Registration for the competition ends on 7th August 2009 at 15:00 (+2 GMT).

If the competition entry is delivered to MindTrek via mail, it must arrive at the MindTrek Association’s office in three (3) copies no later than 7.8.2009 at 15:00 (+2 GMT).  If the competition entry is implemented on the internet, its web address must be submitted to MindTrek when registering within the deadline. Late entries will not be accepted.

In addition to submitting the competition entry, participation requires registration using the registration form at the MindTrek website.

All submissions must be in English.

Originals sent to the competition will not be returned, so you should keep a copy for your own use. Post and packaging costs are the responsibility of the entrant.

5. Award

The total award sum for the Nokia Ubimedia MindTrek competition category is EUR 7,000. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled.
6. Immaterial property rights

The immaterial property rights related to the competition works remain the property of the competitors. The entrants are responsible for ensuring that they have full copyrights to their competition entries and the right to use the works and their elements when participating in the competition.

The material submitted to the award programme remains the property of the author and may not be modified, changed in any way or used in whole or in part for the production of any other work.
7. Evaluation of the entries and the jury

The participating works will be evaluated in the following areas:

* Innovativeness
* Commercial potential
* Entertainment value and/or usefulness and/or artistic merit and creative implementation
* The usability of interactive and context-aware functions and functions utilizing ubiquitous computing in some other manner
* Feasibility (in terms of technology and production)
* Visual implementation and technical functionality

Nokia, Tampere Region Centre of Expertise in Ubiquitous Computing and MindTrek will jointly assemble the jury for this competition category. The jury will comprise at least one member from Nokia, one member from MindTrek and one member from Tampere Region Centre of Expertise in Ubiquitous Computing, and have a minimum of four members in all. In addition to the actual jury, MindTrek’s preliminary jury will take part in the evaluation if required, by carrying out a preliminary elimination.

8. Reference rights

MindTrek has the right to use the competition entries and a mention of the entrants as references in its marketing communications.

MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous Computing have the right to disseminate information about the competition arrangements, competition entries, the awarding of the winners and other details related to the competition in their marketing and advertising, e.g. on the web and in brochures and newsletters.

The submitted works may be used by MindTrek without any restrictions or written permission in all presentations, TV broadcasting, CD/DVD productions, CD/DVD compilations and advertisements (internet, CD-ROM, TV, print).

MindTrek has the unlimited right to use the submitted material for distribution on DVDs and other media, especially the right to distribute the video material to labels and broadcasting companies.
9. Announcement of the results and presentation of the awards

The results of the competition category will be announced and the awards presented at the MindTrek Awards Ceremony. The winners will be announced at Hotel Rosendahl on 1.10.2009  at the MindTrek Awards Ceremony. Later there will be the Awards Party to honor the winners of the competitions.

Award nominees will be notified in advance. The presence of the nominees at the MindTrek event in October is strongly recommended.

All nominees are invited to give a half day workshop around the ideas of their nominated project with the students and tutors at Demola, www.demola.fi
10. Compensation of the finalists’ travel and other expenses

MindTrek will pay travel and accommodation costs up to the sum of EUR 800 per team for a maximum of three invited finalists/teams flying from abroad in economy class. Any Finnish entrants among the finalists will not receive compensation for their travel costs. However, MindTrek will pay for one conference ticket (includes entrance to the MindTrek Awards Party) and one entrance ticket to the MindTrek Awards Party for all finalist teams. MindTrek will not pay compensation for any other possible costs incurred by the entrants due to their participation in the competition.

Further Information
Nokia Ubimedia MindTrek Awards Competition
ubiaward (AT) mindtrek.org
Or in urgent matters the competition chairs:
Artur Lugmayr, artur.lugmayr (AT) tut.fi, Tel.: +358 40 821 0558
Cai Melakoski, cai.melakoski (AT) tamk.fi, Tel.: +358 50 555 6581
Kirsi Lindfors, kirsi.lindfors (AT) hermia.fi, Tel.: +358 40 820 4608

Nokia Ubimedia MindTrek Awards Jury  2009

Head Of Jury:
•    Bjoern Stockleben, RBB , DE

Competition Chairs:
•    Artur Lugmayr, NAMU group, Tampere Univ. of Technology (TUT), FI
•    Cai Melakoski, TAMK University of Applied Sciences, FI
•    Kirsi Lindfors, Hermia, FI

Jury Members (to be completed):
•    Petros Belimpasakis, Nokia, FI
•    Jonas Forth, Abo Academy, FI
•    Glen Gebhard, LMU, US
•    Michael Hausenblas, Johanneum Research, AT
•    Andreas Holzinger,  MBCS Head Research Unit HCI4MED, Medical University Graz (MUG), AT
•    Juha Kaario, Nokia, FI
•    Mirette Kangas, YLE New Media, FI
•    Katri Lietsala Gemilo OY, FI
•    Timo Ojala, Universit of Oulu, FI
•    Daniel Salber, mackey.nl, NL
•    Susanne Sperring, Abo Academy, FI
•    Joelle Stemp, Yu Centrik, CA
•    Riku Suomela, Nokia, FI
•    Teija Vainio, TUT, FI
•    Robert Wierzbicki, wierzbicki.org, DE
•    Roger Zimmermann, National University of Singapore, SG
•    Demola students

About the MindTrek Conference
Conference Venue
MindTrek takes place at Hotel Scandic Rosendahl, in Tampere, Finland. The organizer of the conference has booked quota for the conference delegates from this hotel. Please, look for more information on accommodation and registration later from our website. Please note that the accommodation is not included in the participation fee. There is also other accommodation available in Tampere, ranging from modern first-class hotels to smaller traditional hotels and dormitories. If you select one of these options, you should make the reservations by yourself with that specific hotel.
MindTrek Conference in General
Jukka Matikainen, +358 (0)40 5336 379, jukka.matikainen (AT) mindtrek.org
www.mindtrek.org
Nokia Ubimedia MindTrek Award 2009 MindTrek.org/ubimedia

ACHI - Conferences on Advances in Computer-Human Interactions

CALL FOR PAPERS, TUTORIALS, PANELS

ACHI 2010: The Third International Conferences on Advances in Computer-Human Interactions

February 10-15, 2010 - St. Maarten, Netherlands Antilles

General page: http://www.iaria.org/conferences2010/ACHI10.html

Call for Papers: http://www.iaria.org/conferences2010/CfPACHI10.html

Submission deadline: September 10, 2009

Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html

ACHI 2010 Tracks (tracks’ topics and submission details: see CfP on the site)

INTER: Interfaces

Graphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language interfaces; Interfaces for collaborative systems; Interfaces for restricted environments; Internationalization and reflections of culture on interface design; Interfaces for disadvantaged users; Interface specification and design; Interface prototyping; Interface testing; Interface evaluation; Interface generators and other tools for developing interfaces; Data visualization; Visualization techniques; Interactive visualization

OUI: Organic user interfaces

Interface-oriented materials and devices; Physical and digital representation; Sensing and display technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing and curve computer interactions; 3D continuous display interfaces

HAPTIC: Haptic interfaces

Fundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ; Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation; Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display; Quality of experience model for haptic interactions; Haptics rendering;

SYSTEMS: Interactive systems

Highly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems; Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work; Distributed information spaces; Communicators and advisory systems; Interaction through wireless communication networks

DEVICES: Interaction devices
General input and output devices; Virtual reality input and output devices; Interaction devices for immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing; Interaction devices for disadvantaged users; Interaction devices for computer games

DESIGN & EVAL: Interaction & interface design & evaluation

Interface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design; Information architecture; Information design for websites; Guidelines and heuristics; Experience design; Environmental design; Ethnography; Contextual design; Service design;

MODELS: Principles, theories, and models

Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interaction

USER: User modeling and user focus

Usability and user experience goals; User testing; User modeling; User profiling; Predictive models (e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological foundations for designing interactive system; Human information processing; Digital human modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective computing

PARADIGMS: Traditional and emerging paradigms

Interaction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments; Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation; Visual languages and environments; End-user programming; Hypermedia advances and applications; New visions of human-computer interaction

ACCESS: Usability and universal accessibility

Interaction and interface design for people with disabilities; Interaction and interface design for the young and the elderly; Universal access and usability; Usability engineering; Usability testing and evaluation; Usability and internationalization

HUM-ROBOTS: Human-robot interaction

Fundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task allocation and coordination; Human guided robot learning; User evaluations of robot performance; Metrics for human-robot interaction; Long-term interaction robotics; Health and personal care robotics; Social Robotics; Multi-modal human-robot communication; Robot intermediaries; Experiments and applications

HUM- AGENTS: Agents and human interaction

Principles of agent-to-human interaction; Models for human-agent interaction; Social persuasion in human-agent interaction; Designing for human-agent interaction; Socially intelligent agents and the human in the loop; Agents for human-human interaction; Agent-based human-computer-interaction; Human cooperation and agent-based interaction; Human interaction with autonomous agents Agent-based human-robot interaction; Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction

Societal implications of human-computer interactions; Social computing and software Online communities Weblogs and other community building tools Online support for discovery and creativity; Tool support for discovery and innovation Expressive and attentive interfaces and environments Affective aspects of human-computer interaction Emotional design

GAMES: Computer games and gaming

Computer game technology; Computer game engineering; Foundations of computer game design and development; Development processes and supporting tools; Management aspects of computer game development; Architectures and frameworks for computer games; Game-based training and simulation; Serious games; Multi-user games; Online games; Online gaming; Game theories; Audio, video and text in digital games; New computer games and case studies; Performance improvements in computer games; Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training

Interactive systems for education and training; Online and communications support for education and training; Interfaces, interactions and systems for distance education; Software tools for courseware development and delivery; Collaborative systems for teaching, studying and learning; Handheld mobile devices for education and training; Advisory and recommendation systems Techniques and tools for information localization, retrieval & storage; Web annotation systems; Case studies and applications

MED APPS: Applications in medicine

Interactive systems for medical applications; Interactive systems for telemedicine; Interactive systems for telehealth; Interactive systems for telepathology; Interactive systems for telecardiology; Interactive systems for telesurgery; Interactive personal medical devices; Digital imagery and visualization frameworks; Role of colors and color imaging in medicine; Multidimensional projections with application to medicine; Data mining and image retrieval techniques for medical applications; Imaging interfaces and navigation; Internet imaging localization, retrieval and archiving; Video techniques for medical images; Internet support for remote medicine; Computer-controlled communications for medical applications; Medical informatics; Software and devices for patient monitoring; Interactive software for therapy and recovery

TELECONF:  Teleconferencing

Fundamentals for teleconferencing; Platforms for teleconferencing; Devices for teleconferencing; Videoconferencing, Web Conferencing; Performance in teleconference applications; Real-time aspects in teleconferencing; Privacy and security in teleconference applications; QoS/SLA for teleconferencing applications; Teleconferencing services; Business models for teleconferencing

APPLICATIONS: Other domain applications

Interactive interfaces and systems for scientific applications; Interactive interfaces and systems for engineering applications; Interactive interfaces and systems for business applications; Interactive interfaces and systems for activities in arts & humanities; Interactive interfaces and systems for scientific research; Other applications of interactive interfaces and systems

Game Conferences Part II

A great calendar of Game related conferences:

http://www.digra.org/events

And one I wish I didn’t miss:

We hereby invite scholars in any field who take a professional interest in the phenomenon of
computer games to submit papers to the international conference “The Philosophy of Computer
Games 2009″, to be held in Oslo, Norway, on August 13-15, 2009.

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke “computer games” in general terms. We invite submissions focusing on, but not limited to, the following three headings:

  •  Fictionality and Interaction
  • Defining Computer Games
  • Ethical and Political Issues

http://gamephilosophy.org/

Educational Games Conferences


 

A few Educational Games Conferences from 2009:

 

 

Games for Health:

http://www.gamesforhealth.org/

 

 

TEACHING AND LEARNING WITH TECHNOLOGY CONFERENCE  http://www.itap.purdue.edu/tlt/conference/

 

IEEE Consumer Electronics Society’s Games Innovation Conference

http://ice-gic.ieee-cesoc.org/cfp.html

 

LA Games Conference:

http://www.lagamesconference.com/sponsors09.shtml

 

Second Workshop on Story-Telling and Educational Games

http://www.prolearn-academy.org/Events/steg09

International Conference on Computer Games

The International Conference on Computer Games: AI, Animation,  Mobile, Interactive Multimedia, Educational & Serious Games organised by The University of Wolverhampton, England, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state of the art, new research results, perspectives of future developments and innovative applications relevant to games development and related areas. We are proud to announce that this years conference is sponsored by the University of Wolverhampton. The most recent conference, CGAMES09 was held at the Galt House Hotel, Louisville, Kentucky, USA. More information about other conferences can be found at CGAMES Main Website

We are delighted to announce that the 15th Conference will take place in the University of Alicante, Alicante, Spain. Alicante is the capital of the province of Alicante, in the southern part of the Valencian Community. Amongst the most notable features of the city are the Castle of Santa Bárbara, which sits high above the city, and the port of Alicante

The conference is sponsored by the Society for Computer Simulation (SCS), the Institute Electrical Engineers (IEE), the British Computer Society (BCS), the Digital Games Research Association (DIGRA) and The International Journal of Intelligent Games and Simulation. On behalf of our conference sponsors and the conference organising committee, we hope that you will plan to join us in Alicante in November 2009.

Contacts

General Conference Chair: Qasim Mehdi
(University of Wolverhampton) q.h.mehdi@wlv.ac.uk

Local Organisation Chair: Francisco Gallego Durán
(University of Alicante) fgallego@dccia.ua.es

Local Organisation Chair: Faraón LLorens Largo
(University of Alicante) faraon.llorens@ua.es

 

3rd European Conference on Ambient Intelligence

With the release of Project Natal in the near future, this conference seems very timely:

3rd European Conference on Ambient Intelligence
AmI-09: Roots for the Future of Ambient Intelligence November 18th-21st,
Salzburg, Austria http://www.ami-09.org

4th  Call for Contributions

AmI-09 will bring keynotes, technical papers, workshops, industrial case
studies, posters & demos and panels. As new categories this year we
feature landscapes and  ambient visions to review the current status and
to look into the next decade of Ambient Intelligence.

Prof. Emile Aarts (Philips Research) has agreed to be one of the AmI-09
keynote speakers.

AmI-09 will feature a 10 years anniversary since the term Ambient
Intelligence started to fly around. We explicitly intend to look back
what has been achieved, review existing solutions and identify what will
come.
The conference should provide a forum to establish new roads for the
future of Ambient Intelligence.

We are working on special issues in dedicated ambient intelligence
related journals for selected papers from the conference which will be
invited to be published in an extended version after the conference.
Please visit the website for updated information on this.

Important Dates:
Papers: June 22nd, 2009 (extended)
Short Papers: June 30th , 2009 (extended)
Posters & Demos: June 30th , 2009 (extended)
Landscapes: June 30th, 2009 (extended)
Industrial Case Studies: Oct 5th, 2009
Visions: Oct 5th, 2009

Please visit the conference website for more details on each submission
category and potential conference topics: http://www.ami-09.org.

Conference Committee:
Manfred Tscheligi, Boris de Ruyter (Conference Co-Chairs & Paper Co-Chairs)
Panos Markopoulos, Reiner Wichert (Short Paper Co-Chairs)
John Soldatos, Alexander Meschtscherjakov (Poster & Demo Co-Chairs)
Emile Aarts, Albrecht Schmidt (Visions Co-Chairs)
Cristina Buiza, Wolfgang Reitberger (Workshops Co-Chairs)
Maddy Janse, Marianna Obrist (Industrial Case Study Co-Chairs)
Norbert Streitz (Landscapes Chair)

The conference is hosted and organized at the University of Salzburg,
HCI & Usability Unit, ICT&S Center.

For up to date information and further details please visit:
http://www.ami-09.org

We are looking forward to your contributions!

Manfred Tscheligi
Boris de Ruyter

Computer Game Education Review

CALL FOR PAPERS
The Computer Game Education Review (CGER)

CGER will be a peer-reviewed academic publication addressing issues that concern the
teaching of game design and development including, but not limited to,
curriculum organization, teaching techniques (e.g., conceptual vs. exemplary), game typology, societal impact, economic and commercial issues, legal aspects, and student evaluation that are of interest to faculty and institutions involved in the education and training of future game developers.

CGER will:
publish original research,
summarize the research of the past year in survey articles,
provide analyses from noted experts, and
include complete bibliographies drawn from the key journals and conference proceedings of the field.

The goal is to create a tool that will facilitate scrupulous computer game education research
and provide a research compass to the community at large. Our plan is to publish the first
issue for release at the Game Developers Conference in 2010.
We are accepting submissions to CGER.  Submissions for the first issue will close on December 1st, 2009.  Authors will be notified of their submission status by January 1, 2010 with revisions (if any) due by February 1, 2010.  While our initial plan for CGER is as an annual publication, we are considering a more frequent publication schedule depending on the level and quality of submissions.

Submissions
Submit your paper electronically at http://journaltool.akpeters.com.

IGDA Chicago Game Demo Night!

Tuesday, June 30th for our first ever IGDA Chicago Demo night!  Demo night provides local game developers with an opportunity to present work-in-progress or recently completed projects to an audience of their peers.

We have already lined up some great things to show you, like Robomodo’s Tony Hawk: The Ride and Vogster’s Robocalypse: Beaver Defense…. and are looking for more entries!

Demo nights have been hugely successful at other IGDA chapters and if feedback is positive we can potentially have this as an ongoing event.  If you think you might have something to show, please contact us as soon as possible since space is limited.

 

Thank you to Flashpoint Academy (www.flashpointacademy.com) for graciously offering to host this event.

MEETING DETAILS:

 When:  Tuesday, June 30th, Doors open at 6:30 PM, Presentation starts at 7 PM.

Where: Flashpoint Academy, 28 N. Clark, Chicago, IL  60602.  Flashpoint Academy is near the intersection of Clark & Washington and is very close to all major el lines in Chicago.  The closest parking facility is near the intersection of Washington & Wells.

Cost: $5 non-members, $0 IGDA members and Flashpoint Academy Students. Light snacks and refreshments provided

RSVP: Space is limited to the first 150 guests. Please RSVP to igdachicago@gmail.com.

Here’s how it works – each presenter will have 5-10 minutes (depending on the number of entries) to show whatever it is they are working on.  This can be a finished project, or any game project past alpha.  It would be great to see games across all types of genres, i.e. casual, iphone/mobile, console – all are welcome. 

 

E-Learn 2009

                 E-Learn 2009
    World Conference on E-Learning in Corporate,

     Government, Healthcare, & Higher Education


     October 26-30, 2009 *  Vancouver, BC Canada

(Sheraton Vancouver Wall Centre)

              FINAL CALL FOR PARTICIPATION


      ** Submission Deadline: September 8, 2009 **


                                  Organized by:

Association for the Advancement of Computing in Education (AACE)

                           (http://www.aace.org)

                                Co-sponsored by:

                 International Journal on E-Learning

                     (http://www.aace.org/pubs/IJEL)

______________________________________________________________


“The International Forum for Researchers, Developers, and Practitioners to Learn

about the Best Practices/Technology in Education, Government, Healthcare, and Business”


** What are your colleagues saying about E-Learn conferences? **

           http://www.aace.org/conf/elearn/testimonials.htm


COLOR POSTER–E-Learn 2008 CALL FOR PARTICIPATION

Available to Print & Distribute (PDF to print; 200kb)

http://www.aace.org/conf/elearn/EL09poster.pdf

                  >> CONTENTS & LINKS  (details below) <<


1. Submission Information, Deadline Sept. 8:

Call for Presentations: http://www.aace.org/conf/elearn/call.htm

Submission Guide: http://www.aace.org/conf/elearn/submitguide.htm

Presenter Guide: http://www.aace.org/conf/elearn/PresenterLounge


2. Major Topics:  www.aace.org/conf/elearn/topics.htm

3. Presentation Categories: http://www.aace.org/conf/elearn/categories.htm


4. Products/Services Showcases & Presentations: http://www.aace.org/conf/elearn/corporate.htm


5. Proceedings & Paper Awards: http://www.aace.org/pubs

6. For Budgeting Purposes: http://www.aace.org/conf/elearn/rates.htm


7. Vancouver. Canada:  http://www.aace.org/conf/cities/vancouver.htm

8. Deadlines: http://www.aace.org/conf/elearn/deadlines.htm


INTRODUCTION

More info: http://www.aace.org/conf/eLearn/Intro.htm

E-Learn, the premiere international, non-commercial conference in the field, spans all

disciplines and levels of education and attracts more than 1,000 attendees

from over 60 countries. We invite you to attend E-Learn and submit

proposals for presentations.


INVITATION:

This Final Call for Participation is offered for those who were:

- unable to meet the first deadline for submissions in April, or

- were not ready to present a finished paper or project, or

- have a work-in-progress topic to present, and

- do not yet have a proposal accepted for presentation.


All presentation proposals are reviewed by three of the respected, international Executive Advisory Board (http://www.aace.org/conf/elearn/exec.htm) and Program Committee, based on merit and the perceived value for attendees. Accepted presentations are included in the conference program, Proceedings (book and CD-ROM formats) and the digital library, EdITLib–Education and Information Library, http://www.EdITLib.org/


We invite you to attend the E-Learn Conference and submit proposals for

these presentation categories: http://www.aace.org/conf/elearn/categories.htm


E-LEARN IS UNIQUE AND A MUST TO ATTEND:

http://www.aace.org/conf/elearn/unique.htm

http://www.aace.org/conf/eLearn/MustAttend.htm

E-Learn is an innovative collaboration between the top public and private academic researchers, developers, education and business professionals, and end users from the Corporate, Healthcare, Government, and Higher Education sectors offering a unique international forum to discuss the latest issues, strategies, applications, development, and research, to explore new technologies, and to identify solutions for today’s challenges related to online learning.


E-Learn is THE essential resource to make international connections for collaboration with others who may share similar problems as well as those offering solutions.


E-LEARN KEY FEATURES

More info: http://www.aace.org/conf/eLearn/KeyFeatures.htm

The E-Learn Conference offers attendees a complete educational experience, with opportunities for collaboration and networking among leaders and peers working to make effective e-learning a reality.  E-Learn offers varied sessions designed to produce effective results for all types of learning styles. From pre-conference tutorials to paper presentations to informal discussions, and more than 600 concurrent sessions, you are given the content you need by knowledgeable presenters and peers–all in one conference!


PROGRAM ACTIVITIES:

* Keynote Speakers

* Invited Panels/Speakers

* Papers

* Best Practice Sessions

* Roundtables

* Demonstrations/Posters

* Research/Technical Showcases

* Products/Services Showcases

* Tutorials/Workshops


SUBMISSION INFORMATION:

- For Call for Presentations: http://www.aace.org/conf/elearn/call.htm

- Submission guidelines and Web form: http://www.aace.org/conf/elearn/submitguide.htm

- For Presentation and AV Guidelines: http://www.aace.org/conf/elearn/PresenterLounge


TOPICS:

http://www.aace.org/conf/elearn/topics.htm


The scope of the conference includes, but is not limited to, the following topics as they relate to the e-Learning and the technologies supporting e-Learning.


1. Sectors or Application Domains:

General & Cross-Domain

Corporate

Government

Health Care

Higher Education

Informal Learning (Museums, Communities, Homes)

K-12

Military Training

Professional Associations & Non-Profits


2. Major Topics relating to or technologically supporting E-Learning:

Content Development

Evaluation

Implementation Examples and Issues

Instructional Design

Policy Issues

Research

Social and Cultural Issues

Standards and Interoperability

Tools and Systems


PRESENTATION CATEGORIES:

http://www.aace.org/conf/elearn/categories.htm

The Technical Program includes a wide range of interesting and useful

activities designed to facilitate the exchange of ideas and information.


PRODUCTS/SERVICES SHOWCASES & PRESENTATIONS:

http://www.aace.org/conf/elearn/corporate.htm

Organizations have the opportunity to demonstrate and discuss their e-learning related

products and services in through Products/Services Showcases & Presentations.


PROCEEDINGS & PAPER AWARDS:

http://www.aace.org/pubs

Accepted papers will be published by AACE in the Proceedings Book and on

CD-ROM. Proceedings in this series serve as major resources in the multimedia/

hypermedia/telecommunications community, reflecting the current state of

the art in the discipline.  In addition, the Proceedings also are

internationally distributed through and archived in EdITLib–

Education and Information Library, http://www.EdITLib.org/


Selected papers may be invited for publication in may be invited for

publication in AACE’s respected journals especially in the

- International Journal on E-Learning (IJEJ),

- Journal of Educational Multimedia and Hypermedia (JEMH), or

- Journal of Interactive Learning Research (JILR).


All presented papers will be considered for Outstanding Paper Awards within

several categories. Award winning papers may be invited for publication in

the AACE journals.


FOR BUDGETING PURPOSES:

http://www.aace.org/conf/elearn/rates.htm

The conference registration fee for all presenters and participants will be

approximately $395 U.S. (AACE members), $465 U.S. (non-members).

Registration includes proceedings on CD, receptions, and all sessions

except tutorials. The conference dinner (if offered) will be an extra fee.


All conference sessions will be held at the Sheraton Vancouver Wall Centre
( http://www.aace.org/conf/elearn/hotel.htm)
located in the heart of Vancouver shopping, dining, and attractions.
Special discount hotel have been obtained for E-Learn participants at $146 (single/double).

VANCOUVER, CANADA: Experience the Shows, Dining, Shopping, Attractions, & Tours!
http://www.aace.org/conf/cities/Vancouver/

DEADLINES:
http://www.aace.org/conf/elearn/deadlines.htm

Submissions Due:          April 29, 2009
Authors Notified:             May 29, 2009
Proceedings File Due:   Sept. 25, 2009
Early Registration:          Sept. 25, 2009
Conference:                    Oct. 26-30, 2009


————————————————————————
To be added to the mailing list for this conference, link
to  http://www.aace.org/info.htm

AACE Blog: http://blogs.aace.org/aace
E-Learn Blog: http://blogs.aace.org/elearn

If you have a question about E-Learn, please send an e-mail to
AACE Conference Services, conf@aace.org

Contact:

AACE–Association for the Advancement of Computing in Education

P.O. Box 1545

Chesapeake, Virginia 23327  USA

Phone: 757-366-5606 * Fax: 703-997-8760

E-mail: conf@aace.org  *  http://www.AACE.org

Programming Gems CFP

Charles River Media, an imprint of Cengage Learning, is currently accepting papers for Game Programming Gems 8.  The sections in this edition include:  Graphics, General Programming, Math, Physics, Animation, AI, Audio, and Networking.  We are accepting papers now through the end of July.  You can submit your articles/ideas at www.gameprogramminggems.com.  We are looking forward to another fantastic addition to the popular Gems series!