Archive for September 2009

A Few Game Articles

Independent Game Making: For years the industry has focused on the increasing size of development teams

. It is both a blessing and a hassle. Teams grow; the quality of games increase. Teams grow; the complexity and investment

in each game increases too. But the industry didn’t start this way. . .

Upping your Game’s Usability:  A common gripe I hear from developers is that a game has a really great concept or aesthetic, but that the user interface (UI) is lousy. Games that are hard to control or that mystify users by not providing useful or sufficient feedback are pretty damn frustrating to play. This can translate into worse sales, so it’s worthwhile for game developers to really spend a lot of time thinking about a game’s UI.

All I really Needed To Know:  Robert Fulghum’s essay All I Really Needed to Know I Learned in Kindergarten has inspired people since the late ’80s. With compliments to him, here is, in expanded title –

Digital Fringe


Get your entries in by 14th September to be included in thefestival DVD.

Check www.digitalfringe.com.au for submission info

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Digital Fringe is an open access public arts festival that places
 contemporary screen based media in public locations. It  provides artists
 with access to an extensive network of hundreds of public
 screens and non-traditional audiences throughout Australia and the
 world. Screening venues receive a playlist curated from the diverse visual
 works of animation, abstract, video art, short film, machinima,
 motion graphics, photography and stills submitted to the Digital Fringe
 festival via our website - digitalfringe.com.au. Login and upload your
 works.

 In keeping with the Fringe Festival charter, Digital Fringe
 is open access and accessible to emerging and established artists,
 particularly those working in screen based and new media. Submissions
 are received from all around the world: from professional artists to
 bedroom doodlers and everybody in between. Artists maintain control of their
 own copyright.

 Screening venues range from busy bars and cafes, bustling
 shopping centres, walls of TV’s in electrical stores, State and
 regional libraries, art galleries, and cultural institutions,
 suburban shop fronts and on massive urban screens in public plazas like
 Melbourne’s Federation Square. Digital Fringe screens are also
 appearing in outback Australia, and across the Americas’s, Africa, the UK and
 Europe. All submissions also play on the Digital Fringe website.

 Produced by Horse Bazaar with assistance from Film Victoria
 and Melbourne Fringe, Digital Fringe 09 will create a web of
 screen art in public space across Melbourne, Regional Australia and the
 world!

 If you know of other screens that can play Digital Fringe
 and be part of our network email us - screens@digitalfringe.com.au

Technarte 2010

Technarte 2010 invites you to send your paper and be part of a unique Conference in its creative and innovative character.

If your career turns around the fusion between art and technology, if the merge between this two disciplines is one of your passions, don’t think about it anymore and send your paper before 13 November. Technarte will bring together in Bilbao, Spain, artists, experts of Centres of Technological Research and professionals of the art world in all its forms (researchers and developers of art centres, professionals of galleries and museums, universities, etc.), with which you can share your experiences and who will show you the most innovative artistic disciplines.

Technarte gives you the opportunity to present your artistic-technological in a warm and relaxed Conference, where other proposals related to areas like augmented reality, bio-art, robotics and nanoart, among others, will be shown.

If the combination between art and technology is essential in your life, Technarte is your Conference. Send your paper before 13 November and be part of this fantastic event, that will be held in Bilbao, Spain, on 15 and 16 April 2010.

 

Call for Papers: Computer Game Education Review

Call for Papers: Computer Game Education Review
http://www.akpeters.com/previews/cger.pdf

CGER is a peer-reviewed academic publication addressing issues that concern the teaching of game design and development including, but not limited to, curriculum organization, teaching techniques (e.g., conceptual vs. exemplary), methodology, assessment, tools for facilitating game design education, game typology, societal impact,
economic and commercial issues, legal aspects, and student evaluation that are of interest to faculty and institutions involved in the education and training of future game developers.

CGER will publish original research, summarize the research of the past year in survey articles, provide analyses from noted experts, and include complete bibliographies drawn from the key journals and conference proceedings of the field. The goal is to create a tool that will facilitate computer game education research and provide a research compass to the community at large.

EDITOR-IN-CHIEF
Stephen Jacobs

EDITORIAL BOARD
Bryan Alexander, Jessica Bayliss, Marinka Copier, Drew Davidson, Ann DeMarle, Christopher Egert, Stéphane Natkin
Ian Parberry, James Parker, Ruben R. Puentedura, Karen Schrier, Magy Seif El-Nasr

SUBMISSIONS - Deadline December 1, 2009
Submissions for the first issue will close on December 1st, 2009. Authors will be notified of
their submission status by January 1, 2010 with revisions (if any) due by February 1, 2010.
While our initial plan for CGER is as an annual publicati on, we are considering a more frequent
publicati on schedule depending on the level and quality of submissions.

Submit your paper electronically at http://journaltool.akpeters.com
QUESTIONS? cger@akpeters.com

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