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Archive for 19. September 2009

A Few Game Articles

Independent Game Making: For years the industry has focused on the increasing size of development teams

. It is both a blessing and a hassle. Teams grow; the quality of games increase. Teams grow; the complexity and investment

in each game increases too. But the industry didn’t start this way. . .

Upping your Game’s Usability:  A common gripe I hear from developers is that a game has a really great concept or aesthetic, but that the user interface (UI) is lousy. Games that are hard to control or that mystify users by not providing useful or sufficient feedback are pretty damn frustrating to play. This can translate into worse sales, so it’s worthwhile for game developers to really spend a lot of time thinking about a game’s UI.

All I really Needed To Know:  Robert Fulghum’s essay All I Really Needed to Know I Learned in Kindergarten has inspired people since the late ’80s. With compliments to him, here is, in expanded title –

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