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Archive for January 2010

Digital Prototype Introduction

 


A good digital prototype convinces us of its reality and compels us to make it real. It is an imaginative piece of visual fiction that excites our interest and sates our needs.  It does not exist, but we want to it to exist. It has not been made, but we are eager for its production.  If you have succeeded at proposing an engaging idea, we want to check our accounts to find a way to afford it, our maps to figure out a way to visit it, or an encyclopedia for its nearest substitute. 

 

A good digital prototype is a proof of concept so convincing that we want t it to be real. As project stakeholders, we are willing to invest money and resources into it. We are so excited by its potential reality that we are willing to takes risks to make it work.  It is not merely an illustration; it is a perfect fiction to which we excitedly subscribe.  Much like the digital prototype in engineering, it is plausible, not merely possible. It is proof of a possibility, illustrative of the probable wonder in a previously unpresented solution. 

More information . . . .

GDC Scholarship for Students


The IGDA will be awarding 25 scholarships for this years Game Developers Conference. GDC is where game development professionals gather to share ideas and build the skills that the industry needs. Located in  San Francisco ,  California , this years GDC will be held March 9-13 2010.

Qualifications & Scholarship Details

  • Scholarship applications must be submitted on or before Thursday, January 15th, 2010.
  • Only full-time university (or similar) students are eligible, and must be 18 years of age or older as of March 9, 2010
  • Applicant must be an IGDA Student Member in good standing. If you are not currently a Student Member, you must join the IGDA before applying for the scholarship. All applications will be verified.
  • Past scholarship recipients are not eligible.
  • Recipients will be awarded one Main Conference Pass, with access to all sessions, round-tables, and keynotes. Breakfast and lunch included.
  • Students are responsible for all travel arrangements and related costs.
  • Scholarship applications will be judged by a panel of professional game developers.
  • Each scholarship recipient will be paired with an industry mentor.
  • Scholarship recipients will participate in a local studio visit and orientation session.
  • Recipients will be announced before February 4th, 2010 (the early rate pricing deadline).

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