You are currently browsing the Mindtoggle Blog weblog archives for January, 2010.
9. January 2010 by admin.
A good digital prototype convinces us of its reality and compels us to make it real. It is an imaginative piece of visual fiction that excites our interest and sates our needs. It does not exist, but we want to it to exist. It has not been made, but we are eager for its production. If you have succeeded at proposing an engaging idea, we want to check our accounts to find a way to afford it, our maps to figure out a way to visit it, or an encyclopedia for its nearest substitute.
A good digital prototype is a proof of concept so convincing that we want t it to be real. As project stakeholders, we are willing to invest money and resources into it. We are so excited by its potential reality that we are willing to takes risks to make it work. It is not merely an illustration; it is a perfect fiction to which we excitedly subscribe. Much like the digital prototype in engineering, it is plausible, not merely possible. It is proof of a possibility, illustrative of the probable wonder in a previously unpresented solution.
Posted in Idea Junkyard, Interactive Arts, students, Uncategorized | Print | No Comments »
8. January 2010 by admin.
The IGDA will be awarding 25 scholarships for this years Game Developers Conference. GDC is where game development professionals gather to share ideas and build the skills that the industry needs. Located in San Francisco , California , this years GDC will be held March 9-13 2010.
Qualifications & Scholarship Details
Posted in students | Print | No Comments »