Archive for the Conferences Category

3rd International Congress on Image and Signal Processing

The 3rd International Congress on Image and Signal Processing (CISP 2010) and the 3rd International Conference on BioMedical Engineering and Informatics (BMEI 2010) will be jointly held in Yantai, China. Yantai was listed as one of the world’s most inhabitable places by the United Nations and was recognized as the “most charming city of China” by China Central Television. Undulating hills rise above the area’s many rivers and are framed by beaches and neighboring islands. During summer, the breeze wafts from the sea, and the hills become ornamented with a sea of wildflowers. Famous tourist attractions include the Tashan Mountain, Kongdong Island, and Penglai Pavilion Scenic Area. Seafood and fruits are plentiful in Yantai.

CISP’10-BMEI’10 is a premier international forum for scientists and researchers to present the state of the art of multimedia, signal processing, biomedical engineering and informatics. The previous CISP’09-BMEI’09 attracted over 3000 submissions from around the world. The registration fee of US$390 includes proceedings, lunches, dinners, banquet, coffee breaks, and all technical sessions. CISP’10-BMEI’10 is technically co-sponsored by the IEEE Engineering in Medicine and Biology Society.

Selected best papers will appear in SCI-indexed journal(s). All papers in conference proceedings will be indexed by both EI Compendex and ISTP, as well as the IEEE Xplore (CISP 2010 IEEE Catalog Number: CFP1094D-PRT, ISBN: 978-1-4244-6514-9; BMEI 2010 IEEE Catalog Number: CFP1093D-PRT, ISBN: 978-1-4244-6496-8).

For more information, visit the conference web page:

   http://cisp-bmei2010.ytu.edu.cn

If you have any questions after visiting the conference web page, please email the secretariat at cisp_bmei@ytu.edu.cn

Join us at this major event in beautiful Yantai !!!

Organizing Committee

                      cisp_bmei@ytu.edu.cn

IEEE Virtual Reality 2010

IEEE Virtual Reality 2010
March 20 - 26, 2010
The Westin Waltham
Waltham, Massachusetts, USA

You will find the brightest minds, the most innovative research, the leading companies, and the most stimulating discussions in the fields of virtual environments, augmented reality, 3D user interfaces, and haptics, all gathered March 20-26, 2010 in Waltham, Massachusetts, USA (just west of Boston). We invite you to join us for a fascinating week of presentations, exhibits, workshops, and special events.

The greater Boston area is home to over 50 video-game companies. At this year’s conference, we will promote the cross-fertilization of gaming and VR through several efforts.

IEEE Virtual Reality 2010 Keynote Speaker announced:
Keynote Title:  Breaking Down the Walls: The Future of Second Life
Speaker Info:  Howard Look, Senior Vice President of Customer Applications, Linden Lab
http://conferences.computer.org/vr/2010/program/keynote.html

NVIDIA to Sponsor Best Paper and Best Student Paper Awards! Prizes for each include a Quadro FX 5800 card or Tegra development kit.

The Advance Program has now been posted:
http://conferences.computer.org/vr/2010/program/week.html

Also, we are pleased to co-locate with the IEEE Symposium on 3D User Interfaces (March 20-21) and the Haptics Symposium (March 25-26).

For complete conference information, please visit:

http://conferences.computer.org/vr/2010/
http://conferences.computer.org/3dui/3dui2010/
http://www.hapticssymposium.org/next_conference.htm

To register for the conference, you may click on the link below:
http://conferences.computer.org/vr/2010/misc/registration.html

If you are interested in exhibiting or sponsorship of the conference, please view the Supporter Prospectus:
http://conferences.computer.org/vr/2010/misc/IEEE_VR_2010_ExhibitsSupporterProspectus.pdf

VR 2010 is sponsored by the Visualization and Graphics Technical Committee of the IEEE Computer Society.

9th International Conference on Entertainment Computing

Final Call for Submissions to ICEC 2010

=============================

ICEC 2010: 9th International Conference on Entertainment Computing

“ Creative and Innovative Entertainment Theory, Science, Art and Contents in 21C”

Supported by IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE+many other organizations

September 8-11, 2010  *  Venue: COEX Seoul Korea  *  Website: www.icec2010.or.kr

———————————————————————————-

Important Dates:

March 15, 2010  Deadline for Full and Short Paper Submissions

April 15, 2010  Notification of Acceptance for Full and Short Paper Submissions

April 30, 2010  Deadline for Poster and Demo Submissions

May   15, 2010  Notification of Acceptance for Poster and Demo Submissions

June  10, 2010  Camera Ready Copy

———————————————————————————-

Papers should be submitted through the EasyChair system:

http://www.easychair.org/conferences/?conf=icec2010  

(either in PostScript format or in PDF format)

Please use the LNCS format for formatting your paper:

http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0

 

All paper submissions must include the author’s name(s), affiliation, complete

mailing address, phone number, fax number and email address. 

 

A special issue with the “top ten” long papers will be published in the

international journal of Entertainment Computing (Elsevier):

http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description#description

 

All other accepted submissions will be published in the Proceedings (LNCS, Springer):

See e.g. http://www.springer.com/computer/hci/book/978-3-642-04051-1

———————————————————————————-

ICEC2010 will cover not only technical but also artistic, empirical and theoretical issues

regarding entertainment practices; we invite submissions of

- Full Papers:    not exceeding 12 pages

- Short Papers:   not exceeding  6 pages

- Posters, Demos: not exceeding  3 pages

———————————————————————————-

Topics include (but are not limited to):

   Artificial Intelligence for Games//

   CG & Visual Effects//

   Computer, Video, Console and Internet Games//

   Creative Entertainment Theory and Design//

   Digital Broadcasting and Digital Cinema//

   Digital Entertainment and Sports//

   Edutainment//

   Entertainment Robots//

   Entertainment Technology, Applications, Interfaces and Architecture//

   Human Factors of Entertainment Technology//

   Human-Robot Interaction & Performance//

   Impact of Entertainment Technology on Users and Society//

   Integration of Interaction and Multimedia in Entertainment Systems//

   Interactive Graphic Design; Interactive Sound Design//

   Interactive Television and Broadcasting//

   Methodologies, Paradigms, Tools for Entertainment Applications//

   Narratives / Digital Storytelling//

   New Genres of Entertainment Technology//

   Simulation/Gaming Methodologies//

   Smart Gadgets and Toys//

   Social Impact, Social Networking, Sound and Music//

   TransMedia, Art and Entertainment//

   Ubiquitous/Pervasive Entertainment//

   VR/AR/MR Entertainment Contents//

———————————————————————————-

Feel free to broadcast this information and to encourage people

to submit papers to ICEC 2010.

 

Best Regards.

Organizing Committee

Matthias Rauterberg (TUE), Fumio Kishino (OU), Young Jik Lee (ETRI)

 

General Chairs

Hyun Seung YANG (KAIST), Ryohei Nakatsu (NUS), Don Marinelli (CMU)

Future Play 2010

ACM Future Play 2010: The International Academic Conference on the Future of Game Design and Technology May 6-7 2010, Vancouver, British Columbia, Canada Vancouver Convention and Exhibition Center

Call for Papers

Overview
Future Play 2010 will be held alongside Game Developers Conference® (GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital Week includes a series of events for top creative minds and business leaders working in Digital Media. We are pleased to present Future Play at the Vancouver Convention Center, in Vancouver British Columbia, Canada, May 6-7 2010.

Since 2002, Algoma University has been hosting Future Play, an international conference to advance game design and technology. Future Play features cutting-edge peer¬-reviewed academic research and discussion on creative and experimental game design and development. Future Play brings together researchers, developers, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes and to impact society. Future Play also provides an important forum for future game development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world. Beginning with Future Play 2007 Algoma University has teamed up with the Ontario University Institute of Technology to give Future Play attendees the chance to interact with some of the most talented people in the games world today.

GDC® Canada is a forum for Canadian developers to share best practices for fostering ingenuity and quality games within their region and distributed globally. This event emphasizes studying the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases.

Scope of the Conference
Future Play addresses issues in Game Design, Art, and Technology by enabling thought ¬provoking presentations from leaders in academia and industry, peer ¬reviewed research presentations, workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and systems available from industry ¬leading vendors.

Topics of interest to Future Play include, but are not restricted to, the following:

Design and Human Factors:
Social and ethical issues for games
Interdisciplinary issues
Gender issues
Narrative Design

Innovations in Technology:
Software engineering for games
Artificial intelligence for games
Innovative rendering algorithms
Game engine design
Networking and multiplayer support

Innovations in Art and Production:
Animation and motion capture
Modeling & Rigging Methodologies
Sound and music Design/Production

Education and Serious Games:
Games
for Education
Games for Health
Game-based Learning
Game-based Curriculum
Bridging the academia-¬industry gap

Paper submissions must present original, unpublished research. Papers under review elsewhere must not be submitted to Future Play. The following categories of papers will be accepted:

Full papers (8 pages):
Should present original reports of substantive new work - eight page maximum. Accepted full papers will be presented in the form of a 20 minute presentation at the conference. Individual presentations will be grouped by topic into sessions by conference organizers.

Short papers (4 pages):
Should present interesting recent results or novel thought-provoking ideas that are not quite ready for a regular full-length paper. Four page maximum.  Accepted short papers will be presented in the form of either a poster or 20 minute presentation at the conference.

Extended Abstracts (2 pages):
Late-¬breaking advances and work ¬in ¬progress reports from ongoing research are encouraged to be submitted as extended abstracts - two pages maximum.  These will be presented in the form of a poster presentation throughout the conference.
Papers must adhere to ACM formatting — Portable Document Format (PDF) formatted in two-column conference style. LaTeX and Microsoft Word templates will be made available from the Future Play website (http://futureplay.org ). Further details regarding ACM formatting are available via the following ACM URL: http://www.acm.org/sigs/publications/proceedings-templates

All submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to the conference, contributions, and readability. All accepted papers (full, short, and poster) will be included in the distributed conference proceedings and the online ACM digital library.

Since 2007 proceedings of the Future Play conference have been included in the Association for Computing Machines (ACM) digital library. The Program Committee is currently working with ACM to ensure “in-cooperation” status for Future Play 2010 and we are confident this will be granted this year again. Pending ACM approval, accepted submissions will be included in the ACM Digital Library.

Please submit your paper via the EasyChair conference system available via the following URL:
https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010

Conference Chairs
Bill Kapralos, University of Ontario Institute of Technology
Andrew Hogue, University of Ontario Institute of Technology
Simon Xu, Algoma University
Jay Rajnovich, Algoma University (Chair Emeritus)

Important Dates (TENTATIVE)

Submission deadline: March 5, 2010
Notification: April 9, 2010
Final paper submission: April 23, 2010

For Further Information
For further Information, updates, and to register please consult the official Future Play 2010 website athttp://www.futureplay. General inquiries about Future Play 2010 can be directed to futureplay@algomau.ca.

Digital Gameplay as Socio-technical Practice


*************************************************************************************************************
EASST Conference 2010, European Association for the Study of Science
and Technology
‘Practicing Science and Technology, Performing the Social,’
University of Trento, Italy, 2-4 September 2010. Abstract submission
deadline: 15 March 2010.
http://events.unitn.it/en/easst010
**************************************************************************************************************

TRACK:

DIGITAL GAME PLAY AS SOCIOTECHNICAL PRACTICE

The Digital Game industry has become one of the fastest growing,
innovative and globalised industries in advanced Western economies and
Digital Games have become a key cultural artefact and leisure practice
in contemporary societies. Developing out of the American military
industrial and academic complex in the 1970s the study of Digital
Games design
and play is the study of a range of sociotechnical
practices and the negotiations between a range of human and non-human
actors operating within systems of rules. The complexity of these
relationships brings forth a series of questions that can be
investigated using Science and Technology Studies approaches. However,
to date games studies, with few exceptions, have failed to adopt STS
approaches and the STS community has largely ignored this area of
study.

This track seeks to develop the relationship between the game studies
community and the STS community. Several research questions can be
used to guide this: What STS theories can be used to understand
Digital Games as sociotechnical phenomenon? Is the concept of practice
and the practice-based approach useful to investigate Digital Games?
Is there a relationship between power as inscribed and imposed by
artefacts and the technical dimensions of Digital Games? What rules
are inscribed into Digital Games technologies and what social worlds
do these rules describe? What contribution can the study of Digital
Games
make to the STS discipline at large? And what contribution can
an STS approach make to game studies? Can we foresee an after-method
approach for Digital Games?

We invite papers that tackle the sociotechnical dimensions of Digital
Games and address some of the questions outlined above. Contributions
might include (but are not restricted to):

•       Digital Games as material semiotic artefacts
•       Digital Games as sociotechnical assemblages
•       The mess of digital games
•       Innovation in game design as actor-networking and social shaping
•       Digital Game design and/or play as performance and practice
•       Disruptive sociotechnical users’ practices (e.g. hacking, modding)
•       The scripting of gendered gaming practices
•       Governance and regulation of gaming practices

Abstracts of no more than 500 words should be sent by email (following
website instructions:
http://events.unitn.it/en/easst010/abstract-submission) by 2010 March
15th. Please include also a preliminary references list (up to 4).

Contact for inquiries: stefano.depaoli [at] nuim.ie

Convenors

Aphra Kerr is a lecturer in the Department of Sociology at the
National University of Ireland Maynooth.  Her research focuses on the
regulation, production and consumption of digital media and in
particular of digital games; she established and runs the industry and
community website. (www.gamedevelopers.ie)

Helen W. Kennedy is Deputy Head in the Department of Culture, Media
and Drama at the University of the West of England (UWE) in the UK.
She has been researching and writing about games since 1993 and
co-founded and chaired (from 2004 – 2009) the Play Research Group at
UWE.

Jennifer Jenson is Associate Professor of Pedagogy and Technology in
the Faculty of Education at York University. Her research interests
include gender and gameplay and the design and development of digital
games for education.

Stefano De Paoli is postdoctoral researcher at the Department of
Sociology
at the National University of Ireland Maynooth. Stefano has
worked in STS since 2004 and recently his research interest has
embraced Massive Multiplayer Online Games
(http://www.nuim.ie/nirsa/people/postdocs/stefano_de_paoli.shtml)
****************************************************
** To send and receive IFIP-EC-NEWS, go to
** http://listserver.tue.nl/mailman/listinfo/icec
** and subscribe directly
****************************************************
** News archives:
** http://listserver.tue.nl/mailman/private/icec/
****************************************************
** To join the IFIP ENTERTAINMENT COMPUTING Group
** contact: g.w.m.rauterberg@tue.nl
****************************************************

Meaningful Play

Meaningful Play 2010
October 7 - 9, 2009
East Lansing, MI, USA
http://meaningfulplay.msu.edu

Meaningful Play Conference

Call for Submissions

After the great success of Meaningful Play 2008, we are happy to send out of the call for submissions for the upcoming International Academic Conference on Meaningful Play 2010, taking place October 7-9, 2010 in East Lansing, Michigan, USA.

Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players‘ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2010 is a conference about theory, research, and game design innovations, principles and practices.   Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

Paper, Panel, Poster, Roundtable, Workshop, and Game Submissions are sought from both researchers and practitioners in academia and industry. Graduate and advanced undergraduate students are also encouraged to submit either jointly with an academic/member of industry or alone.

Details on the conference, including the call for submissions, is available at:
http://meaningfulplay.msu.edu

Global Game Jam at Miami University

Some great games at Global Game Jam @ Miami University. 25 People worked all weekend to make a game.   Participants range from 14-30, and included student artists, experienced programmers, high school students and lots of game-loving creative minds. See more at http://aims.muohio.edu.gamejam.Spain in Space Game

Future Play @ Vancouver Digital Week 2010

Future Play @ Vancouver Digital Week 2010: The International Academic
Conference on the Future of Game Design and Technology
May 6-7 2010, Vancouver, British Columbia, Canada
Vancouver Convention and Exhibition Center

Call for Papers

Overview
Future Play 2010 will be held alongside Game Developers Conference®
(GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital Week
includes a series of events for top creative minds and business leaders
working in Digital Media. We are pleased to present Future Play at the
Vancouver Convention Center, in Vancouver British Columbia, Canada, May
6-7 2010.

Since 2002, Algoma University has been hosting Future Play, an
international conference to advance game design and technology. Future
Play features cutting-edge peer¬-reviewed academic research and
discussion on creative and experimental game design and development.
Future Play brings together researchers, developers, and government
partners for formal and informal engagement and examination of emergent
features of computer game development for entertainment, for
learning/teaching, for serious purposes and to impact society. Future
Play also provides an important forum for future game development talent
to gain perspective on the knowledge, skills and attitude required to
succeed in the game development world. Beginning with Future Play 2007
Algoma University has teamed up with the Ontario University Institute of
Technology to give Future Play attendees the chance to interact with
some of the most talented people in the games world today.

GDC® Canada is a forum for Canadian developers to share best practices
for fostering ingenuity and quality games within their region and
distributed globally. This event emphasizes studying the challenges and
opportunities of creating games with long production cycles, large
development teams, and multi-platform releases.

Scope of the Conference
Future Play addresses issues in Game Design, Art, and Technology by
enabling thought ¬provoking presentations from leaders in academia and
industry, peer ¬reviewed research presentations, workshops (including
design, technology, and career workshops), and exhibitions of posters,
games, and the latest game technologies and systems available from
industry ¬leading vendors.

Topics of interest to Future Play include, but are not restricted to,
the following:

Design and Human Factors:
Social and ethical issues for games
Interdisciplinary issues
Gender issues
Narrative Design

Innovations in Technology:
Software engineering for games
Artificial intelligence for games
Innovative rendering algorithms
Game engine design
Networking and multiplayer support

Innovations in Art and Production:
Animation and motion capture
Modeling & Rigging Methodologies
Sound and music Design/Production

Education and Serious Games:
Games for Education
Games for Health
Game-based Learning
Game-based Curriculum
Bridging the academia-¬industry gap

Paper submissions must present original, unpublished research. Papers
under review elsewhere must not be submitted to Future Play. The
following categories of papers will be accepted:

Full papers (8 pages):
Should present original reports of substantive new work - eight page
maximum. Accepted full papers will be presented in the form of a 20
minute presentation at the conference. Individual presentations will be
grouped by topic into sessions by conference organizers.

Short papers (4 pages):
Should present interesting recent results or novel thought-provoking
ideas that are not quite ready for a regular full-length paper. Four
page maximum.  Accepted short papers will be presented in the form of
either a poster or 20 minute presentation at the conference.

Extended Abstracts (2 pages):
Late-¬breaking advances and work ¬in ¬progress reports from ongoing
research are encouraged to be submitted as extended abstracts – two
pages maximum.  These will be presented in the form of a poster
presentation throughout the conference.
Papers must adhere to ACM formatting — Portable Document Format (PDF)
formatted in two-column conference style. LaTeX and Microsoft Word
templates will be made available from the Future Play website
(http://futureplay.org ).  Further details regarding ACM formatting are
available via the following ACM URL:
http://www.acm.org/sigs/publications/proceedings-templates

All submissions will be peer reviewed and evaluated based on
originality, technical and/or research content/depth, correctness,
relevance to the conference, contributions, and readability. All
accepted papers (full, short, and poster) will be included in the
distributed conference proceedings and the online ACM digital library.

Since 2007 proceedings of the Future Play conference have been included
in the Association for Computing Machines (ACM) digital library. The
Program Committee is currently working with ACM to ensure
“in-cooperation” status for Future Play 2010 and we are confident this
will be granted this year again. Pending ACM approval, accepted
submissions will be included in the ACM Digital Library.

Please submit your paper via the EasyChair conference system available
via the following URL:
https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010

Conference Chairs
Bill Kapralos, University of Ontario Institute of Technology
Andrew Hogue, University of Ontario Institute of Technology
Simon Xu, Algoma University
Jay Rajnovich, Algoma University (Chair Emeritus)

Important Dates (TENTATIVE)

Submission deadline:            March 5, 2010
Notification:                   April 9, 2010
Final paper submission:         April 23, 2010

The City of Vancouver
Bordered by the Coast Mountain Range and the Pacific Ocean, Vancouver is
recognized as one of the world’s most livable cities. Archaeological
evidence shows that the Coast Salish people had settled the Vancouver
area by 500 BC. In the 1870s, Vancouver was founded as a sawmill
settlement called Granville. And in 1886, the city was incorporated and
renamed Vancouver after Captain George Vancouver, a British naval
captain who explored the area in 1792. Vancouver is the eighth largest
city in Canada with a population of 578,000 (2006 census) and has one of
the mildest climates in Canada with temperatures averaging around 3
degrees Celsius in January and 18 degrees Celsius in July. It covers
114.7 sq km (44.3 sq miles), and is part of Metro Vancouver, the third
largest metropolitan area in Canada, with a population of 2.1 million
(2006 census). The City of Vancouver is renowned for its innovative
programs in the areas of sustainability, accessibility and inclusivity.
In 2010, Vancouver will host the world at the 2010 Olympic and
Paralympic Winter Games. Vancouver has more than 200 diverse parks, but
Vancouver’s most famous park is Stanley Park. One of the largest urban
parks in the world, with 150 year old forest, 8.85 km of seawall, and
many popular attractions.

The Vancouver Convention and Exhibition Centre
Built on the original Pier B-C on Vancouver’s Waterfront, the Vancouver
Convention Centre first served as the Canada Pavilion for the World’s
Fair Expo in 1986. Since then, it has grown to become recognized as one
of the leading convention centres in the world.  It has been designated
a Power Smart Convention Centre by BC Hydro, awarded the “GO GREEN”
certificate from the Building Owners and Managers Association (BOMA) for
industry-approved, environmental best practices in building management,
and contains a living roof, seawater heating and cooling, on-site water
treatment and fish habitat built into the foundation of the West
Building making it one of the “greenest” convention centres in the
world.  The Convention Centre is located at 1055 Canada Place,
Vancouver, BC, V6C 0C3, Canada. (http://www.vancouverconventioncentre.com/)

For Further Information
For further Information, updates, and to register please consult the
official Future Play 2010 website at http://www.futureplay. General
inquiries about Future Play 2010 can be directed to futureplay@algomau.ca.

Digital Fringe


Get your entries in by 14th September to be included in thefestival DVD.

Check www.digitalfringe.com.au for submission info

++++++++
Digital Fringe is an open access public arts festival that places
 contemporary screen based media in public locations. It  provides artists
 with access to an extensive network of hundreds of public
 screens and non-traditional audiences throughout Australia and the
 world. Screening venues receive a playlist curated from the diverse visual
 works of animation, abstract, video art, short film, machinima,
 motion graphics, photography and stills submitted to the Digital Fringe
 festival via our website - digitalfringe.com.au. Login and upload your
 works.

 In keeping with the Fringe Festival charter, Digital Fringe
 is open access and accessible to emerging and established artists,
 particularly those working in screen based and new media. Submissions
 are received from all around the world: from professional artists to
 bedroom doodlers and everybody in between. Artists maintain control of their
 own copyright.

 Screening venues range from busy bars and cafes, bustling
 shopping centres, walls of TV’s in electrical stores, State and
 regional libraries, art galleries, and cultural institutions,
 suburban shop fronts and on massive urban screens in public plazas like
 Melbourne’s Federation Square. Digital Fringe screens are also
 appearing in outback Australia, and across the Americas’s, Africa, the UK and
 Europe. All submissions also play on the Digital Fringe website.

 Produced by Horse Bazaar with assistance from Film Victoria
 and Melbourne Fringe, Digital Fringe 09 will create a web of
 screen art in public space across Melbourne, Regional Australia and the
 world!

 If you know of other screens that can play Digital Fringe
 and be part of our network email us - screens@digitalfringe.com.au

Technarte 2010

Technarte 2010 invites you to send your paper and be part of a unique Conference in its creative and innovative character.

If your career turns around the fusion between art and technology, if the merge between this two disciplines is one of your passions, don’t think about it anymore and send your paper before 13 November. Technarte will bring together in Bilbao, Spain, artists, experts of Centres of Technological Research and professionals of the art world in all its forms (researchers and developers of art centres, professionals of galleries and museums, universities, etc.), with which you can share your experiences and who will show you the most innovative artistic disciplines.

Technarte gives you the opportunity to present your artistic-technological in a warm and relaxed Conference, where other proposals related to areas like augmented reality, bio-art, robotics and nanoart, among others, will be shown.

If the combination between art and technology is essential in your life, Technarte is your Conference. Send your paper before 13 November and be part of this fantastic event, that will be held in Bilbao, Spain, on 15 and 16 April 2010.