Archive for the Uncategorized Category

Digital Prototype Introduction

 


A good digital prototype convinces us of its reality and compels us to make it real. It is an imaginative piece of visual fiction that excites our interest and sates our needs.  It does not exist, but we want to it to exist. It has not been made, but we are eager for its production.  If you have succeeded at proposing an engaging idea, we want to check our accounts to find a way to afford it, our maps to figure out a way to visit it, or an encyclopedia for its nearest substitute. 

 

A good digital prototype is a proof of concept so convincing that we want t it to be real. As project stakeholders, we are willing to invest money and resources into it. We are so excited by its potential reality that we are willing to takes risks to make it work.  It is not merely an illustration; it is a perfect fiction to which we excitedly subscribe.  Much like the digital prototype in engineering, it is plausible, not merely possible. It is proof of a possibility, illustrative of the probable wonder in a previously unpresented solution. 

More information . . . .

SB Games 2009

SB Games starts next week, check it out.  They have an Art Exhibition for which I am a fan.

http://wwwusers.rdc.puc-rio.br/sbgames/09/

New Year, New Students

The student resource site for my Miami University students is now located at http://Miami.LGrace.com. For the fall, this site contains information about my Game Design and Interaction Design courses.

CAA Sessions Call

Beginning June 26, individual CAA members may submit a session proposal for the centennial Annual Conference, taking place February 9–12, 2011, in New York. Proposals should cover the breadth of current thought and research in art, art and architectural history, theory and criticism, pedagogical issues, museum and curatorial practice, conservation, and developments in technology.

The Annual Conference Committee welcomes session proposals that include the work of established artists and scholars, along with that of younger scholars, emerging and midcareer artists, and graduate students. Particularly welcome are those sessions that highlight interdisciplinary work. Artists are especially encouraged to propose sessions appropriate to dialogue and information exchange relevant to artists.

Session proposals are only taken online; paper forms and postal mailings are not accepted. To set up an account, please email Lauren Stark, CAA manager of programs, who will register your email address and provide you with a password. For full details on the process, please visit Chair a Conference Session. Deadline: September 1, 2009; no late applications are accepted.

Cooler Read

Here’s a read from Johnny Wilson, another faculty member at the Illinois Institute of Art-Chicago. His history with the game industry is wonderful, it’s great to be teaching “near” him.

Illinois Institute of Art Student Work

I posted some updates to my Illinois Institute of Art student website and added a few student portfolios in my former student collection. The quality of some of the work is increasing.  I was also very happy with the quarter’s student games from my programming for the artist class:

 

http://aii.lgrace.com/GADGAMES/

 

Music Box

A little sample of my Music Box emergent behavior project:

http://www.evil.eu/evilartgallery/cybermusic.html

Wait: A Critical Gameplay Game

Wait, a simple game where the player is encouraged to refrain from acting on the world. As the player moves the world disappears, but when the player waits, the world becomes more interesting. The majesty is found in the slow, controlled effort. Players are awarded points when the little things in life reveal themselves.

Treatment:
The intention in wait is to return the game experience to a central theme in some artistic practices: the reward of stopping to smell the flowers. The game begins with a fade from white and a fairly empty virtual field with blowing grass and the sounds of nature. If the player does not move, elements of the world are heard and faded into view. When these items are fully in view and physically close to the player the player is rewarded points. Points accrued are expressed by a single modulated tone every few seconds. As time progresses the world begins to fade away. The player must respond by moving to another space in the world. If they do not move by the time the world completely fades away, then the game will end. A score is displayed. The score will, in true game fashion, be compared to the past performance of other players. Play can continue indefinitely if the player moves and waits appropriately.

This game is part of the Critical Gameplay Project, an exhibition for partial completion of the MFA in Electronic Visualization at the University of Illinois, Chicago.

USC Internships for Summer Students

Each summer there is funding available for interns that want to come to

the University of Southern California to work on various projects at the Institute for Creative

Technologies. This is particularly interesting for people interested in VR-related projects


http://ict.usc.edu/internships

December 2008 Press

December was a press-rich month for me:
An interview on NPR (1 quote :) )
http://www.chicagopublicradio.org/Content.aspx?audioID=31545

My game in Gamasutra / Game Career Guide:
http://www.gamasutra.com/php-bin/news_index.php?story=21467

Make Me an Offer, reviwed in New City:
http://art.newcity.com/2008/12/30/review-make-me-an-offergallery-350-illinois-institute-of-art/