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	<title>Mindtoggle Blog</title>
	<link>http://blog.mindtoggle.com</link>
	<description>New Media Arts and Video Games</description>
	<pubDate>Sat, 06 Mar 2010 23:21:42 +0000</pubDate>
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		<title>3rd International Congress on Image and Signal Processing</title>
		<link>http://blog.mindtoggle.com/2010/03/07/3rd-international-congress-on-image-and-signal-processing/</link>
		<comments>http://blog.mindtoggle.com/2010/03/07/3rd-international-congress-on-image-and-signal-processing/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:21:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/03/07/3rd-international-congress-on-image-and-signal-processing/</guid>
		<description><![CDATA[The 3rd International Congress on Image and Signal Processing (CISP 2010) and the 3rd International Conference on BioMedical Engineering and Informatics (BMEI 2010) will be jointly held in Yantai, China. Yantai was listed as one of the world&#8217;s most inhabitable places by the United Nations and was recognized as the &#8220;most charming city of China&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: 11pt" lang="EN-GB">The 3<sup>rd</sup> International Congress on Image and Signal Processing (CISP 2010) and the 3<sup>rd</sup> International Conference on <span class="yshortcuts" id="lw_1267917665_0">BioMedical Engineering</span> and Informatics (BMEI 2010) will be jointly held in Yantai, <span class="yshortcuts" id="lw_1267917665_1">China</span>. Yantai was listed as one of the world&#8217;s most inhabitable places by the United Nations and was recognized as the &#8220;most charming city of China&#8221; by <span class="yshortcuts" id="lw_1267917665_2">China Central Television</span>. Undulating hills rise above the area&#8217;s many rivers and are framed by beaches and neighboring islands. During summer, the breeze wafts from the sea, and the hills become ornamented with a sea of wildflowers. <span class="yshortcuts" id="lw_1267917665_3">Famous tourist attractions</span> include the Tashan Mountain, Kongdong Island, and Penglai Pavilion Scenic Area. Seafood and fruits are plentiful in Yantai. </span></p>
<p class="MsoNormal" style="margin-bottom: 6pt; text-align: justify; text-indent: 16.5pt"><span style="font-size: 11pt" lang="EN-GB">CISP’10-BMEI’10 is a premier international forum for scientists and researchers to present the state of the art of multimedia, signal processing, biomedical engineering and informatics. The previous CISP’09-BMEI’09 attracted over 3000 submissions from around the world. The registration fee of US$390 includes proceedings, lunches, dinners, banquet, coffee breaks, and all technical sessions. CISP’10-BMEI’10 is technically co-sponsored by the <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917665_4">IEEE Engineering in Medicine and Biology Society</span>.</span></p>
<p style="margin-bottom: 6pt; text-align: justify; text-indent: 16.25pt"><strong><span style="font-size: 11pt; color: #993366" lang="EN-SG">Selected best papers will appear in SCI-indexed journal(s). All papers in conference proceedings will be indexed by both EI Compendex and ISTP, as well as the <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917665_5">IEEE Xplore</span> (CISP 2010 IEEE Catalog Number: CFP1094D-PRT, ISBN: <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917665_6">978-1-4244-6514-9</span>; BMEI 2010 IEEE Catalog Number: CFP1093D-PRT, ISBN: <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917665_7">978-1-4244-6496-8</span>). </span></strong></p>
<p style="margin-bottom: 6pt; text-align: justify; text-indent: 16.5pt"><span style="font-size: 11pt" lang="EN-SG">For more information, visit the conference web page:</span></p>
<p style="margin-bottom: 6pt; text-align: justify; text-indent: 16.5pt"><span style="font-size: 11pt" lang="EN-SG">   <a href="http://cisp-bmei2010.ytu.edu.cn/" rel="nofollow" target="_blank"><span class="yshortcuts" id="lw_1267917665_8">http://cisp-bmei2010.ytu.edu.cn</span></a></span></p>
<p style="margin-bottom: 6pt; text-align: justify; text-indent: 16.5pt"><span style="font-size: 11pt" lang="EN-SG">If you have any questions after visiting the conference web page, please email the secretariat at <a href="http://us.mc546.mail.yahoo.com/mc/compose?to=cisp_bmei@ytu.edu.cn" rel="nofollow" ymailto="mailto:cisp_bmei@ytu.edu.cn" target="_blank"><span class="yshortcuts" id="lw_1267917665_9">cisp_bmei@ytu.edu.cn</span></a> </span></p>
<p style="margin-bottom: 6pt; text-align: justify; text-indent: 16.5pt"><span style="font-size: 11pt" lang="EN-SG">Join us at this major event in </span><span style="font-size: 11pt" lang="EN-US">beautiful Yantai </span><span style="font-size: 11pt" lang="EN-SG">!!!</span></p>
<p style="margin-bottom: 6pt; text-align: justify; text-indent: 66pt"><span style="font-size: 11pt" lang="EN-SG">Organizing Committee</span></p>
<p style="margin-bottom: 6pt; text-align: justify"><span style="font-size: 11pt" lang="EN-SG">                      <a href="http://us.mc546.mail.yahoo.com/mc/compose?to=cisp_bmei@ytu.edu.cn" rel="nofollow" ymailto="mailto:cisp_bmei@ytu.edu.cn" target="_blank">cisp_bmei@ytu.edu.cn</a></span></p>
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		<item>
		<title>IEEE Virtual Reality 2010</title>
		<link>http://blog.mindtoggle.com/2010/03/07/ieee-virtual-reality-2010/</link>
		<comments>http://blog.mindtoggle.com/2010/03/07/ieee-virtual-reality-2010/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:16:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/03/07/ieee-virtual-reality-2010/</guid>
		<description><![CDATA[IEEE Virtual Reality 2010
March 20 - 26, 2010
The Westin Waltham
Waltham, Massachusetts, USA
You will find the brightest minds, the most innovative research, the leading companies, and the most stimulating discussions in the fields of virtual environments, augmented reality, 3D user interfaces, and haptics, all gathered March 20-26, 2010 in Waltham, Massachusetts, USA (just west of Boston). [...]]]></description>
			<content:encoded><![CDATA[<p>IEEE <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917235_31">Virtual Reality</span> 2010<br />
March 20 - 26, 2010<br />
The Westin Waltham<br />
Waltham, Massachusetts, USA</p>
<p>You will find the brightest minds, the most innovative research, the leading companies, and the most stimulating discussions in the fields of virtual environments, augmented reality, 3D user interfaces, and haptics, all gathered March 20-26, 2010 in Waltham, Massachusetts, USA (just west of <span class="yshortcuts" id="lw_1267917235_32">Boston</span>). We invite you to join us for a fascinating week of presentations, exhibits, workshops, and special events.</p>
<p>The greater Boston area is home to over 50 video-game companies. At this year&#8217;s conference, we will promote the cross-fertilization of gaming and VR through several efforts.</p>
<p>IEEE Virtual Reality 2010 Keynote Speaker announced:<br />
Keynote Title:  Breaking Down the Walls: The Future of Second Life<br />
Speaker Info:  Howard Look, Senior Vice President of Customer Applications, <span class="yshortcuts" id="lw_1267917235_33">Linden Lab</span><br />
<a href="http://conferences.computer.org/vr/2010/program/keynote.html" rel="nofollow" target="_blank"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_34">http://conferences.computer.org/vr/2010/program/keynote.html</span></font></a></p>
<p>NVIDIA to Sponsor Best Paper and Best Student Paper Awards! Prizes for each include a Quadro <span class="yshortcuts" id="lw_1267917235_35">FX</span> 5800 card or Tegra development kit.</p>
<p>The Advance Program has now been posted:<br />
<a href="http://conferences.computer.org/vr/2010/program/week.html" rel="nofollow" target="_blank"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_36">http://conferences.computer.org/vr/2010/program/week.html</span></font></a></p>
<p>Also, we are pleased to co-locate with the IEEE Symposium on 3D User Interfaces (March 20-21) and the <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917235_37">Haptics</span> Symposium (March 25-26).</p>
<p>For complete conference information, please visit:</p>
<p><a href="http://conferences.computer.org/vr/2010/" rel="nofollow" target="_blank"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_38">http://conferences.computer.org/vr/2010/</span></font></a><br />
<a href="http://conferences.computer.org/3dui/3dui2010/" rel="nofollow" target="_blank"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_39">http://conferences.computer.org/3dui/3dui2010/</span></font></a><br />
<a href="http://www.hapticssymposium.org/next_conference.htm" rel="nofollow" target="_blank"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_40">http://www.hapticssymposium.org/next_conference.htm</span></font></a></p>
<p>To register for the conference, you may click on the link below:<br />
<a href="http://conferences.computer.org/vr/2010/misc/registration.html" rel="nofollow" target="_blank"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_41">http://conferences.computer.org/vr/2010/misc/registration.html</span></font></a></p>
<p>If you are interested in exhibiting or sponsorship of the conference, please view the Supporter Prospectus:<br />
<a href="http://conferences.computer.org/vr/2010/misc/IEEE_VR_2010_ExhibitsSupporterProspectus.pdf" rel="nofollow" target="_blank"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_42">http://conferences.computer.org/vr/2010/misc/IEEE_VR_2010_ExhibitsSupporterProspectus.pdf</span></font></a></p>
<p>VR 2010 is sponsored by the Visualization and Graphics Technical Committee of the <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917235_43">IEEE Computer Society</span>.</p>
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		<title>9th International Conference on Entertainment Computing</title>
		<link>http://blog.mindtoggle.com/2010/03/07/9th-international-conference-on-entertainment-computing/</link>
		<comments>http://blog.mindtoggle.com/2010/03/07/9th-international-conference-on-entertainment-computing/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:15:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

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		<description><![CDATA[Final Call for Submissions to ICEC 2010
=============================
ICEC 2010: 9th International Conference on Entertainment Computing
“ Creative and Innovative Entertainment Theory, Science, Art and Contents in 21C”
Supported by IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE+many other organizations
September 8-11, 2010  *  Venue: COEX Seoul Korea  *  Website: www.icec2010.or.kr
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-
Important Dates:
March 15, 2010  Deadline for Full and Short Paper Submissions
April 15, 2010  Notification of Acceptance for Full [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Final Call for Submissions to ICEC 2010</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">=============================</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">ICEC 2010: 9th International Conference on Entertainment Computing</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">“ Creative and Innovative Entertainment Theory, Science, Art and Contents in 21C”</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Supported by IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE+many other organizations</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">September 8-11, 2010  *  Venue: COEX Seoul Korea  *  Website: <a href="http://www.icec2010.or.kr/" rel="nofollow" target="_blank" style="text-decoration: underline"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_22">www.icec2010.or.kr</span></font></a></span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Important Dates:</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">March 15, 2010  Deadline for Full and Short Paper Submissions</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">April 15, 2010  Notification of <span class="yshortcuts" id="lw_1267917235_23">Acceptance</span> for Full and Short Paper Submissions</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">April 30, 2010  Deadline for Poster and Demo Submissions</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">May   15, 2010  Notification of Acceptance for Poster and Demo Submissions</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">June  10, 2010  Camera Ready Copy</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">Papers should be submitted through the EasyChair system:</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'"><a href="http://www.easychair.org/conferences/?conf=icec2010" rel="nofollow" target="_blank" style="text-decoration: underline"><span lang="EN-US"><font class="Apple-style-span" color="#000000">http://www.easychair.org/conferences/?conf=icec2010</font></span></a></span><span style="font-family: 'Courier New'" lang="EN-US">  </span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">(either in PostScript format or in PDF format)</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">Please use the LNCS format for formatting your paper:</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'"><a href="http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0" rel="nofollow" target="_blank" style="text-decoration: underline"><span lang="EN-US"><font class="Apple-style-span" color="#000000">http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0</font></span></a></span><span style="font-family: 'Courier New'" lang="EN-US"></span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">  </span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">All paper submissions must include the author&#8217;s name(s), affiliation, complete</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">mailing address, phone number, fax number and email address. </span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">  </span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">A special issue with the “top ten” long papers will be published in the</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">international journal of Entertainment Computing (Elsevier):</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'"><a href="http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description#description" rel="nofollow" target="_blank" style="text-decoration: underline"><span lang="EN-US"><font class="Apple-style-span" color="#000000">http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description#description</font></span></a></span><span style="font-family: 'Courier New'" lang="EN-US"></span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">  </span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">All other accepted submissions will be published in the <span class="yshortcuts" id="lw_1267917235_24">Proceedings</span> (LNCS, Springer):</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">See e.g. <a href="http://www.springer.com/computer/hci/book/978-3-642-04051-1" rel="nofollow" target="_blank" style="text-decoration: underline"><font class="Apple-style-span" color="#000000"><span class="yshortcuts" id="lw_1267917235_25">http://www.springer.com/computer/hci/book/978-3-642-04051-1</span></font></a></span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">ICEC2010 will cover not only technical but also artistic, empirical and theoretical issues</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">regarding entertainment practices; we invite submissions of</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">- Full Papers:    not exceeding 12 pages</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">- Short Papers:   not exceeding  6 pages</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">- Posters, Demos: not exceeding  3 pages</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Topics include (but are not limited to):</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Artificial Intelligence for Games//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   CG &amp; Visual Effects//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Computer, Video, Console and Internet Games//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Creative Entertainment Theory and Design//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Digital Broadcasting and Digital Cinema//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Digital Entertainment and Sports//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917235_26">Edutainment</span>//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   <span class="yshortcuts" id="lw_1267917235_27">Entertainment Robots</span>//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Entertainment Technology, Applications, Interfaces and Architecture//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Human Factors of Entertainment Technology//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917235_28">Human-Robot Interaction</span> &amp; Performance//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Impact of Entertainment Technology on Users and Society//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Integration of Interaction and Multimedia in Entertainment Systems//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   <span class="yshortcuts" id="lw_1267917235_29">Interactive Graphic Design</span>; <span class="yshortcuts" id="lw_1267917235_30">Interactive Sound Design</span>//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Interactive Television and Broadcasting//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Methodologies, Paradigms, Tools for Entertainment Applications//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Narratives / Digital Storytelling//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   New Genres of Entertainment Technology//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Simulation/Gaming Methodologies//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Smart Gadgets and Toys//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Social Impact, Social Networking, Sound and Music//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   TransMedia, Art and Entertainment//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   Ubiquitous/Pervasive Entertainment//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">   VR/AR/MR Entertainment Contents//</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'" lang="EN-US">Feel free to broadcast this information and to encourage people</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">to submit papers to ICEC 2010.</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">  </span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Best Regards.</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Organizing Committee</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Matthias Rauterberg (TUE), Fumio Kishino (OU), Young Jik Lee (ETRI)</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">  </span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">General Chairs</span></p>
<p style="margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10pt; font-family: Calibri,sans-serif"><span style="font-family: 'Courier New'">Hyun Seung YANG (KAIST), Ryohei Nakatsu (NUS), Don Marinelli (CMU)</span></p>
]]></content:encoded>
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		<item>
		<title>Future Play 2010</title>
		<link>http://blog.mindtoggle.com/2010/03/07/future-play-2010/</link>
		<comments>http://blog.mindtoggle.com/2010/03/07/future-play-2010/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:14:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/03/07/future-play-2010/</guid>
		<description><![CDATA[ACM Future Play 2010: The International Academic Conference on the Future of Game Design and Technology May 6-7 2010, Vancouver, British Columbia, Canada Vancouver Convention and Exhibition Center
Call for Papers
Overview
Future Play 2010 will be held alongside Game Developers Conference® (GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital Week includes a series of events for [...]]]></description>
			<content:encoded><![CDATA[<p>ACM Future Play 2010: The International Academic Conference on the Future of Game <span class="yshortcuts" id="lw_1267917235_4">Design and Technology</span> May 6-7 2010, Vancouver, British Columbia, Canada Vancouver Convention and Exhibition Center</p>
<p>Call for Papers</p>
<p>Overview<br />
Future Play 2010 will be held alongside <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917235_5">Game Developers Conference</span>® (GDC) Canada during <span class="yshortcuts" id="lw_1267917235_6">Vancouver</span> Digital Week 2010. Vancouver Digital Week includes a series of events for top creative minds and business leaders working in Digital Media. We are pleased to present Future Play at the Vancouver Convention Center, in Vancouver British Columbia, Canada, May 6-7 2010.</p>
<p>Since 2002, <span class="yshortcuts" id="lw_1267917235_7">Algoma University</span> has been hosting Future Play, an international conference to advance game design and technology. Future Play features cutting-edge peer¬-reviewed academic research and discussion on creative and <span class="yshortcuts" id="lw_1267917235_8">experimental game design and development</span>. Future Play brings together researchers, developers, and government partners for formal and informal engagement and examination of emergent features of <span class="yshortcuts" id="lw_1267917235_9">computer game development</span> for entertainment, for learning/teaching, for serious purposes and to impact society. Future Play also provides an important forum for <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917235_10">future game</span> development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world. Beginning with Future Play 2007 Algoma University has teamed up with the <span class="yshortcuts" id="lw_1267917235_11">Ontario University Institute of Technology</span> to give Future Play attendees the chance to interact with some of the most talented people in the games world today.</p>
<p>GDC® Canada is a forum for Canadian developers to share best practices for fostering ingenuity and quality games within their region and distributed globally. This event emphasizes studying the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases.</p>
<p>Scope of the Conference<br />
Future Play addresses issues in Game Design, Art, and Technology by enabling thought ¬provoking presentations from leaders in academia and industry, peer ¬reviewed research presentations, workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and systems available from industry ¬leading vendors.</p>
<p>Topics of interest to Future Play include, but are not restricted to, the following:</p>
<p>Design and Human Factors:<br />
<span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917235_12">Social and ethical issues</span> for games<br />
Interdisciplinary issues<br />
Gender issues<br />
Narrative Design</p>
<p>Innovations in Technology:<br />
Software engineering for games<br />
<span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917235_13">Artificial intelligence</span> for games<br />
Innovative rendering algorithms<br />
<span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917235_14">Game engine design</span><br />
Networking and multiplayer support</p>
<p>Innovations in Art and Production:<br />
Animation and motion capture<br />
Modeling &amp; Rigging Methodologies<br />
Sound and music Design/Production</p>
<p>Education and <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267917235_15">Serious Games:<br />
Games</span> for Education<br />
Games for Health<br />
Game-based Learning<br />
Game-based Curriculum<br />
Bridging the academia-¬industry gap</p>
<p>Paper submissions must present original, unpublished research. Papers under review elsewhere must not be submitted to Future Play. The following categories of papers will be accepted:</p>
<p>Full papers (8 pages):<br />
Should present original reports of substantive new work - eight page maximum. Accepted full papers will be presented in the form of a 20 minute presentation at the conference. Individual presentations will be grouped by topic into sessions by conference organizers.</p>
<p>Short papers (4 pages):<br />
Should present interesting recent results or novel thought-provoking ideas that are not quite ready for a regular full-length paper. Four page maximum.  Accepted short papers will be presented in the form of either a poster or 20 minute presentation at the conference.</p>
<p>Extended Abstracts (2 pages):<br />
Late-¬breaking advances and work ¬in ¬progress reports from ongoing research are encouraged to be submitted as extended abstracts - two pages maximum.  These will be presented in the form of a poster presentation throughout the conference.<br />
Papers must adhere to ACM formatting &#8212; Portable Document Format (PDF) formatted in two-column conference style. LaTeX and Microsoft Word templates will be made available from the Future Play website (<a href="http://futureplay.org/" rel="nofollow" target="_blank"><span class="yshortcuts" id="lw_1267917235_16">http://futureplay.org</span></a> ). Further details regarding ACM formatting are available via the following ACM URL: <a href="http://www.acm.org/sigs/publications/proceedings-templates" rel="nofollow" target="_blank"><span class="yshortcuts" id="lw_1267917235_17">http://www.acm.org/sigs/publications/proceedings-templates</span></a></p>
<p>All submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to the conference, contributions, and readability. All accepted papers (full, short, and poster) will be included in the distributed conference proceedings and the online <span class="yshortcuts" id="lw_1267917235_18">ACM digital library</span>.</p>
<p>Since 2007 proceedings of the Future Play conference have been included in the Association for Computing Machines (ACM) digital library. The Program Committee is currently working with ACM to ensure &#8220;in-cooperation&#8221; status for Future Play 2010 and we are confident this will be granted this year again. Pending ACM approval, accepted submissions will be included in the ACM Digital Library.</p>
<p>Please submit your paper via the EasyChair conference system available via the following URL:<br />
<a href="https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010" rel="nofollow" target="_blank">https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010</a></p>
<p>Conference Chairs<br />
Bill Kapralos, <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267917235_19">University of Ontario Institute of Technology</span><br />
Andrew Hogue, University of Ontario Institute of Technology<br />
Simon Xu, Algoma University<br />
Jay Rajnovich, Algoma University (Chair Emeritus)</p>
<p>Important Dates (TENTATIVE)</p>
<p>Submission deadline:<span class="Apple-tab-span" style="white-space: pre">	</span><span class="Apple-tab-span" style="white-space: pre">	</span>March 5, 2010<br />
Notification:<span class="Apple-tab-span" style="white-space: pre">	</span><span class="Apple-tab-span" style="white-space: pre">	</span><span class="Apple-tab-span" style="white-space: pre">	</span>April 9, 2010<br />
Final paper submission:<span class="Apple-tab-span" style="white-space: pre">	</span><span class="Apple-tab-span" style="white-space: pre">	</span>April 23, 2010</p>
<p>For Further Information<br />
For further Information, updates, and to register please consult the official Future Play 2010 website at<a href="http://www.futureplay/" rel="nofollow" target="_blank"><span class="yshortcuts" id="lw_1267917235_20">http://www.futureplay</span></a>. General inquiries about Future Play 2010 can be directed to <a href="http://us.mc546.mail.yahoo.com/mc/compose?to=futureplay@algomau.ca" rel="nofollow" ymailto="mailto:futureplay@algomau.ca" target="_blank"><span class="yshortcuts" id="lw_1267917235_21">futureplay@algomau.ca</span></a>.</p>
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		</item>
		<item>
		<title>Digital Gameplay as Socio-technical Practice</title>
		<link>http://blog.mindtoggle.com/2010/03/07/digital-gameplay-as-socio-technical-practice/</link>
		<comments>http://blog.mindtoggle.com/2010/03/07/digital-gameplay-as-socio-technical-practice/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:13:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/03/07/digital-gameplay-as-socio-technical-practice/</guid>
		<description><![CDATA[



  

*************************************************************************************************************
EASST Conference 2010, European Association for the Study of Science
and Technology
&#8216;Practicing Science and Technology, Performing the Social,&#8217;
University of Trento, Italy, 2-4 September 2010. Abstract submission
deadline: 15 March 2010.
http://events.unitn.it/en/easst010
**************************************************************************************************************
TRACK:
DIGITAL GAME PLAY AS SOCIOTECHNICAL PRACTICE
The Digital Game industry has become one of the fastest growing,
innovative and globalised industries in advanced Western economies and
Digital Games have [...]]]></description>
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<p class="MsoNormal">*************************************************************************************************************<br />
EASST Conference 2010, European Association for the Study of Science<br />
and Technology<br />
&#8216;Practicing Science and Technology, Performing the Social,&#8217;<br />
University of Trento, Italy, 2-4 September 2010. Abstract submission<br />
deadline: 15 March 2010.<br />
<a href="http://events.unitn.it/en/easst010" target="_blank"><span class="yshortcuts"><span style="color: blue"><span id="lw_1267917154_4">http://events.unitn.it/en/easst010</span></span></span></a><br />
**************************************************************************************************************</p>
<p>TRACK:</p>
<p>DIGITAL GAME PLAY AS SOCIOTECHNICAL PRACTICE</p>
<p>The <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_5">Digital Game industry</span></span> has become one of the fastest growing,<br />
innovative and globalised industries in advanced Western economies and<br />
<span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_6">Digital Games</span></span> have become a key cultural artefact and leisure practice<br />
in contemporary societies. Developing out of the American military<br />
industrial and academic complex in the 1970s the study of <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_7">Digital</span><br />
<span class="yshortcuts">Games design</span></span> and play is the study of a range of sociotechnical<br />
practices and the negotiations between a range of human and non-human<br />
actors operating within systems of rules. The complexity of these<br />
relationships brings forth a series of questions that can be<br />
investigated <span class="yshortcuts"><span id="lw_1267917154_8">using Science and Technology</span></span> Studies approaches. However,<br />
to date games studies, with few exceptions, have failed to adopt STS<br />
approaches and the STS community has largely ignored this area of<br />
study.</p>
<p>This track seeks to develop the relationship between the game studies<br />
community and the STS community. Several <span class="yshortcuts"><span id="lw_1267917154_9">research questions</span></span> can be<br />
used to guide this: What STS theories can be used to understand<br />
Digital Games as sociotechnical phenomenon? Is the concept of practice<br />
and the practice-based approach useful to investigate Digital Games?<br />
Is there a relationship between power as inscribed and imposed by<br />
artefacts and the technical dimensions of Digital Games? What rules<br />
are inscribed into Digital Games technologies and what social worlds<br />
do these rules describe? What contribution can the study of <span class="yshortcuts"><span id="lw_1267917154_10">Digital</span><br />
<span class="yshortcuts">Games</span></span> make to the STS discipline at large? And what contribution can<br />
an STS approach make to game studies? Can we foresee an after-method<br />
approach for Digital Games?</p>
<p>We invite papers that tackle the sociotechnical dimensions of Digital<br />
Games and address some of the questions outlined above. Contributions<br />
might include (but are not restricted to):</p>
<p>•       Digital Games as material semiotic artefacts<br />
•       Digital Games as sociotechnical assemblages<br />
•       The mess of digital games<br />
•       Innovation in game design as actor-networking and social shaping<br />
•       <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_11">Digital Game design</span></span> and/or play as performance and practice<br />
•       Disruptive sociotechnical users’ practices (e.g. hacking, modding)<br />
•       The scripting of gendered gaming practices<br />
•       Governance and regulation of gaming practices</p>
<p>Abstracts of no more than 500 words should be sent by email (following<br />
website instructions:<br />
<a href="http://events.unitn.it/en/easst010/abstract-submission" target="_blank"><span class="yshortcuts"><span style="color: blue"><span id="lw_1267917154_12">http://events.unitn.it/en/easst010/abstract-submission</span></span></span></a>) by 2010 March<br />
15th. Please include also a preliminary references list (up to 4).</p>
<p><span class="yshortcuts"><span style="cursor: pointer" id="lw_1267917154_13">Contact</span></span> for inquiries: stefano.depaoli [at] <a href="http://nuim.ie/" target="_blank"><span class="yshortcuts"><span style="color: blue"><span id="lw_1267917154_14">nuim.ie</span></span></span></a></p>
<p>Convenors</p>
<p>Aphra Kerr is a lecturer in the <span class="yshortcuts"><span id="lw_1267917154_15">Department of Sociology</span></span> at the<br />
<span class="yshortcuts"><span id="lw_1267917154_16">National University of Ireland</span></span> Maynooth.  Her research focuses on the<br />
regulation, production and consumption of digital media and in<br />
particular of digital games; she established and runs the industry and<br />
community website. (<a href="http://www.gamedevelopers.ie/" target="_blank"><span class="yshortcuts"><span style="color: blue"><span id="lw_1267917154_17">www.gamedevelopers.ie</span></span></span></a>)</p>
<p>Helen W. Kennedy is Deputy Head in the Department of Culture, Media<br />
and Drama at the <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_18">University of the West of England</span></span> (UWE) in the UK.<br />
She has been researching and writing about games since 1993 and<br />
co-founded and chaired (from 2004 – 2009) the Play Research Group at<br />
UWE.</p>
<p>Jennifer Jenson is <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_19">Associate Professor</span></span> of Pedagogy and Technology in<br />
the <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_20">Faculty of Education</span></span> at <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_21">York University</span></span>. Her research interests<br />
include gender and gameplay and the design and development of digital<br />
games for education.</p>
<p>Stefano De Paoli is postdoctoral researcher at the <span class="yshortcuts"><span id="lw_1267917154_22">Department of</span><br />
<span class="yshortcuts">Sociology</span></span> at the National University of Ireland Maynooth. Stefano has<br />
worked in STS since 2004 and recently his research interest has<br />
embraced <span class="yshortcuts"><span style="cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; background-attachment: scroll" id="lw_1267917154_23">Massive Multiplayer Online Games</span></span><br />
(<a href="http://www.nuim.ie/nirsa/people/postdocs/stefano_de_paoli.shtml" target="_blank"><span class="yshortcuts"><span style="color: blue"><span id="lw_1267917154_24">http://www.nuim.ie/nirsa/people/postdocs/stefano_de_paoli.shtml</span></span></span></a>)<br />
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		</item>
		<item>
		<title>CFP: International Journal of People-Oriented Programming (IJPOP)</title>
		<link>http://blog.mindtoggle.com/2010/03/07/cfp-international-journal-of-people-oriented-programming-ijpop/</link>
		<comments>http://blog.mindtoggle.com/2010/03/07/cfp-international-journal-of-people-oriented-programming-ijpop/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:09:37 +0000</pubDate>
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		<description><![CDATA[********************* CALL FOR PAPERS *********************
***INAUGURAL ISSUE***
SUBMISSION DUE DATE:     1st May 2010
International Journal of People-Oriented Programming (IJPOP)
Official publication of the Information Resources Management Association
www.igi-global.com/IJPOP
Co-Editors-in-Chief:  Steve Goschnick &#38; Sandrine Balbo
Published: Semi-annual (both in Print and Electronic form)
Mission of IJPOP:
The International Journal of People-Oriented Programming (IJPOP) is
cross-discipline in range yet singularly focused on empowering
individuals to conceptualise, design, program, [...]]]></description>
			<content:encoded><![CDATA[<p>********************* CALL FOR PAPERS *********************<br />
***INAUGURAL ISSUE***</p>
<p>SUBMISSION DUE DATE:     1st May 2010</p>
<p>International Journal of People-Oriented Programming (IJPOP)</p>
<p>Official publication of the <span class="yshortcuts" id="lw_1267916847_0">Information Resources Management</span> Association<br />
<a href="http://www.igi-global.com/IJPOP" target="_blank"><span class="yshortcuts" id="lw_1267916847_1">www.igi-global.com/IJPOP</span></a></p>
<p>Co-Editors-in-Chief:  Steve Goschnick &amp; Sandrine Balbo<br />
Published: Semi-annual (both in Print and Electronic form)</p>
<p>Mission of IJPOP:</p>
<p><span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_2">The International</span> Journal of People-Oriented Programming (IJPOP) is<br />
cross-discipline in range yet singularly focused on empowering<br />
individuals to conceptualise, design, program, configure and<br />
orchestrate Internet-powered mashups, game mods (modifications),<br />
aggregate and structure personal media and build standalone<br />
cloud-based and client-side applications (on smartphones, netbooks,<br />
laptops, desktops, home network and novel appliances)  into<br />
self-fashioned tools and products that ultimately suit the user&#8217;s own<br />
unique needs and aspirations. Other individuals may well take up such<br />
apps, mods and mashups for themselves, further customising, enhancing<br />
and embellishing them, or they may in part be used in a social or<br />
family context (to the benefit of the collective aspirations of those<br />
Social Worlds of which the individual is a part)  nonetheless, the<br />
focus of composition, development and customisation is on a product<br />
for oneself,  upon theory, concepts, techniques, methodologies and<br />
ultimately tools that service a market of one. Our mission is to be<br />
the first journal that comes to mind to academics and practitioners<br />
alike and remain the best with regard to all aspects of<br />
People-Oriented Programming. Our papers and reviews will be insightful<br />
and compelling to both educators and researchers, and often to a wider<br />
audience too  the people for whom this paradigm of software<br />
development has come about.</p>
<p>International Editorial Review Board:</p>
<p>* Prof. David Benyon, School of Computing, <span class="yshortcuts" id="lw_1267916847_3">Edinburgh Napier University</span>, UK<br />
* Prof. Birgit Bomsdorf, <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267916847_4">Applied Computer Science</span>, Fulda University, Germany<br />
* Dr. Lawrence Cavedon, Senior Researcher, National ICT <span class="yshortcuts" id="lw_1267916847_5">Australia</span> (NICTA)<br />
* Ass. Prof. Erik Champion, Auckland School of Design, Massey University, NZ<br />
* Prof. Karin Coninx, EDM, Hasselt University, Belgium<br />
* Prof. <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_6">Larry Constantine</span>, University of Madeira, Portugal<br />
* Ass. Prof. Virginia Dignum, Policy &amp; Management, <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_7">Delft University of<br />
Technology</span>, NL<br />
* Dr. Anke Dittmar, University of Rostock, Germany<br />
* Prof. Alan Dix, InfoLab21, Lancaster University, UK<br />
* Dr. Rod Farmer, Experience Strategy, Vodafone Hutchison Australia<br />
* Prof. Geraldine Fitzpatrick, <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267916847_8">Vienna University of Technology</span>, Austria<br />
* Prof. Peter Forbrig, Rostock University, Germany<br />
* Dr. <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_9">Martin Gibbs</span>, DIS, University of Melbourne, Australia<br />
* Prof. Patrick Girard, LISI, Ensma, France<br />
* Dr. Judith Good, Director, IDEAs Lab, The University of Sussex, UK<br />
* Prof. Michael N. Huhns, University of South Carolina, USA<br />
* Prof. Christophe Kolski, LAMIH, University of Valenciennes, France<br />
* Prof. Ryszard Kowalczyk, CS3, Swinburne University, Australia<br />
* Prof. Jiming Liu, Hong Kong Baptist University<br />
* Prof. Kris Luyten, Expertise Centre for Digital Media, Hasselt<br />
University, Belgium<br />
* Prof. Philippe Palanque, <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267916847_10">IRIT</span>, University <span class="yshortcuts" id="lw_1267916847_11">Paul Sabatier</span>, France<br />
* Dr. Fabio Paterno, CNR, Italy<br />
* Ass. Prof. Philippe Pasquier, SIAT, Simon Fraser University, Canada<br />
* Dr. John Rooksby, Computer Science, University of St Andrews, UK<br />
* Dr. Mark Rouncefield, Computing Department, Lancaster University, UK<br />
* Dr. Dominique Scapin, INRIA, France<br />
* Prof. Graeme Shanks, DIS, University of Melbourne, Australia<br />
* Prof. <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_12">Ian Sommerville</span>, <span class="yshortcuts" id="lw_1267916847_13">University of St Andrews</span>, UK<br />
* Prof. Ulrike Spierling, <span class="yshortcuts" id="lw_1267916847_14">University of Applied Sciences</span>, Erfurt, Germany<br />
* Prof. Constantine Stephanidis, ICS, Greece<br />
* <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_15">Prof. Leon Sterling</span>, Faculty of ICT, Swinburne University, Australia<br />
* Prof. <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_16">Christian</span> Stary, Kepler University, Linz, Austria<br />
* Peter J. Wild, Independent Researcher, Cambridge, UK<br />
* Prof. Gerrit van der Veer, School of <span class="yshortcuts" id="lw_1267916847_17">Computer Science</span>, <span class="yshortcuts" id="lw_1267916847_18">Open University</span>, NL</p>
<p>Associate Editors</p>
<p>* Dr. Connor Graham, Independent Researcher, Singapore<br />
* Ass. Professor Yusuf Pisan, University of Technology Sydney, Australia<br />
* Ass. Professor Aaron Quigley, HITLab, University of Tasmania, Australia<br />
* Dr. Christine Sun, <a href="http://www.taiwan.com.au/" target="_blank"><span class="yshortcuts" id="lw_1267916847_19">www.taiwan.com.au</span></a>, Australia<br />
* Dr. Daniel Sinnig, Concordia University, Canada</p>
<p>SCOPE:</p>
<p>People-Oriented Programming requires high-level tools to empower both<br />
the technical and non-technical user, which in turn calls upon<br />
research into meta-models that inform design and construction, that<br />
aid comparisons of these tools, and facilitates the interchange of<br />
content between them. The meta-models of most interest to POP<br />
initially, are drawn from two disparate disciplines  the <span class="yshortcuts" id="lw_1267916847_20">Task<br />
Analysis</span> (TA) and Agent-Oriented (AO) paradigms both of which often<br />
have models with representations of entities matching the needs of<br />
POP, e.g. goal, task, object, agent, individual, role, intention and<br />
communication.  Several AO architectures and methodologies have called<br />
upon <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_21">branches of Psychology</span> to formulate AO meta-models that<br />
incorporate mentalistic notions such as perception, motivation and<br />
intention, but which are most often aimed at constructing artificial<br />
humans and the like. In POP we too call upon those same Psychologies<br />
and similarly enhance and formulate meta-models and methodologies<br />
influenced by them, but with the intention of augmenting and<br />
empowering the individual human, in areas where they themselves desire<br />
aid or have identified a gap in their own abilities or resources,<br />
which they want to enhance.</p>
<p>From Sociology, POP draws upon ethnography with a focus on<br />
self-ethnography using tools such as cultural probes, life blogs and<br />
life logs to capture aspects of the individual&#8217;s own life, themselves<br />
(or through a life coach), from which they draw the desire and/or<br />
frame the need for new technological artefacts to be used in their own<br />
lives. Interactivity, with respect to facilitating and streamlining a<br />
regular user&#8217;s intention to build their own artefacts, and<br />
situatedness in terms of the individual&#8217;s current location and<br />
activities, are two other facets of HCI (human computer interaction)<br />
that POP encompasses.</p>
<p>Video gaming is the first application area where large numbers of<br />
everyday users have been able to envisage and then developed their own<br />
innovations within existing games. So-called game mods are working<br />
examples of POP where players have appropriated userfriendly tools,<br />
usually built into the <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267916847_22">game engines</span> by the vendors (e.g. The Sims,<br />
World of Warcraft, etc.). Video games have joined other media (e.g.<br />
movie, novel, comic) in the new genre of transmedia storytelling (e.g.<br />
franchises such as <span class="yshortcuts" id="lw_1267916847_23">Tomb Raider</span>, <span class="yshortcuts" id="lw_1267916847_24">The Matrix</span>, Harry Potter), allowing<br />
the <span class="yshortcuts" id="lw_1267916847_25">player</span> to enter the story &#8217;so far&#8217;, extending it in the &#8216;now&#8217;,<br />
constructing their own individualised narratives and increasingly,<br />
with the capability to enhance and extend the realm of the game<br />
itself. These individual constructed game mods allow players to extend<br />
virtual realms and narratives in real-time, in directions often<br />
unforeseen by the game engine makers.  Such activities are<br />
increasingly a part of an individual&#8217;s entertainment and education.<br />
Game modding as described, and the engines and tools that enable it,<br />
are within the scope of POP.</p>
<p>Internet-based mashup tools (e.g. <span class="yshortcuts" id="lw_1267916847_26">Google</span> Wave) have opened up a second<br />
application front beyond game mods, where POP is likely to gain mass<br />
adoption and occasionally produce radical user innovation. The<br />
selection and orchestration of disparate distributed services (e.g.<br />
web services; information feeds; the Cloud) by an individual within a<br />
user-friendly toolkit or framework, is also in the scope of POP. While<br />
the formal protocols and the technical enactment of such specific<br />
services are of little interest here, the quality, access, usage,<br />
aggregation and orchestration of them by the individual themselves,<br />
into a personalised synergy of capability made available through some<br />
enacting technology, are of acute interest to POP. Modeling techniques<br />
and people-friendly notations that bridge and coordinate distributed<br />
services together with local resources within POP tools  ones that<br />
the layperson can understand and use in conceptualising their designs<br />
- encompasses another cross-discipline facet of POP.</p>
<p>RECOMMENDED TOPICS:</p>
<p>Topics to be discussed in this journal include (but are not limited<br />
to) the following:</p>
<p>* <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_27">Activity theory</span> and modeling<br />
* Agent meta-models, <span class="yshortcuts" id="lw_1267916847_28">mental models</span><br />
* Alert filter and notification software, automated task assistance<br />
* <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_29">Augmented reality</span>, augmented interaction<br />
* Automating personal ontologies, personalised content generation<br />
* <span class="yshortcuts" id="lw_1267916847_30">Client-side</span> conceptual modeling<br />
* <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_31">Computational models</span> from psychology<br />
* Context-aware systems, location-aware computing, ubiquitous computing<br />
* Cultural probes, self-ethnography<br />
* End-user composition, end-user multi-agent systems<br />
* <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_32">Game development</span> support tools<br />
* Game mods, game engines, <span class="yshortcuts" id="lw_1267916847_33">open game engines</span><br />
* Home network applications<br />
* Human-centred software development<br />
* Interface generators, XML-based UI notation generators<br />
* <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_34">Interface metaphors</span><br />
* Life logs, life blogs, feed aggregators<br />
* Mashups, mashup tools, cloud mashups<br />
* Model-driven design, didactic models, model-based design and implementation<br />
* New generation visual programming<br />
* <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_35">Personal interaction styles</span>, touch and gestures<br />
* People-Oriented Programming (POP)<br />
* People-Oriented Programming case studies<br />
* Personal ontologies and taxonomies<br />
* Personalisation, individualisation, market of one<br />
* Personas and actors<br />
* Real-time narrative generation engines<br />
* Role-based modeling<br />
* Service science for individuals<br />
* Situated computation, social proximity applications<br />
* Smart-phone mashups, home network mashups, home media mashups<br />
* Software analysis &amp; design, software process modeling<br />
* Software component selection<br />
* Speech and <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_36">natural language interfaces</span><br />
* Storyboarding, scenarios, picture scenarios<br />
* Task flow diagrams, Task-based design<br />
* Task models, <span style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_37">task analysis</span>, cognitive task models, concurrent task modeling<br />
* Use case models, user interface XML notations<br />
* <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_38">User-centered design</span>, usage-centered design<br />
* User interface tools, XML-based UI notations<br />
* User modelling, end user programming, end user development<br />
* Wearable computing, bodyware<br />
* Web-service orchestration, web-service co-ordination</p>
<p>SUBMITTING TO IJPOP:<br />
Prospective authors should note that only original and previously<br />
unpublished articles will be considered. INTERESTED AUTHORS MUST<br />
CONSULT THE JOURNALS GUIDELINES FOR MANUSCRIPT SUBMISSIONS at<br />
<a href="http://www.igi-global.com/development/author_info/guidelines" target="_blank"><span class="yshortcuts" id="lw_1267916847_39">http://www.igi-global.com/development/author_info/guidelines</span></a><br />
submission.pdf PRIOR TO SUBMISSION. All article submissions will be<br />
forwarded to at least 3 members of the Editorial Review Board of the<br />
journal for double-blind, peer review. Final decision regarding<br />
acceptance/revision/rejection will be based on the reviews received<br />
from the reviewers. All submissions must be forwarded electronically<br />
to <a href="http://us.mc546.mail.yahoo.com/mc/compose?to=stevenbg@unimelb.edu.au" ymailto="mailto:stevenbg@unimelb.edu.au"><span class="yshortcuts" id="lw_1267916847_40">stevenbg@unimelb.edu.au</span></a>.</p>
<p>PUBLISHER:<br />
The International Journal of People-Oriented Programming (IJPOP) is<br />
published by <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267916847_41">IGI Global</span> (formerly Idea Group Inc.), publisher of the<br />
Information Science Reference (formerly Idea Group Reference),<br />
Medical Information Science Reference, Business Science Reference,<br />
and Engineering Science Reference imprints. For additional<br />
information regarding the publisher, please visit <a href="http://www.igi-global.com/" target="_blank"><span class="yshortcuts" id="lw_1267916847_42">www.igi-global.com</span></a>.</p>
<p>All inquiries and submissions should be should be directed to the attention of:</p>
<p>Steve Goschnick<br />
Co-Editor-in-Chief<br />
International Journal of People-Oriented Programming<br />
E-mail: <a href="http://us.mc546.mail.yahoo.com/mc/compose?to=stevenbg@unimelb.edu.au" ymailto="mailto:stevenbg@unimelb.edu.au">stevenbg@unimelb.edu.au</a><br />
<a href="http://www.igi-global.com/IJPOP" target="_blank"><span class="yshortcuts" id="lw_1267916847_43">www.igi-global.com/IJPOP</span></a><br />
_______________________________________________</p>
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		<title>Meaningful Play</title>
		<link>http://blog.mindtoggle.com/2010/03/06/meaningful-play-2/</link>
		<comments>http://blog.mindtoggle.com/2010/03/06/meaningful-play-2/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 14:07:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Interactive Arts]]></category>

		<category><![CDATA[Conferences]]></category>

		<category><![CDATA[students]]></category>

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		<description><![CDATA[Meaningful Play 2010
October 7 - 9, 2009
East Lansing, MI, USA
http://meaningfulplay.msu.edu

Call for Submissions
After the great success of Meaningful Play 2008, we are happy to send out of the call for submissions for the upcoming International Academic Conference on Meaningful Play 2010, taking place October 7-9, 2010 in East Lansing, Michigan, USA.
Whether designed to entertain or to [...]]]></description>
			<content:encoded><![CDATA[<p>Meaningful Play 2010<br />
October 7 - 9, 2009<br />
East Lansing, MI, USA<br />
<a href="http://meaningfulplay.msu.edu/" target="_blank"><span class="yshortcuts" id="lw_1267884393_0">http://meaningfulplay.msu.edu</span></a></p>
<p><img src="http://meaningfulplay.msu.edu/images/head_register.jpg" title="Meaningful Play Conference" alt="Meaningful Play Conference" border="0" vspace="5" width="309" height="100" hspace="5" /></p>
<p>Call for Submissions</p>
<p>After the great success of Meaningful Play 2008, we are happy to send out of the call for submissions for the upcoming <span style="background: transparent none repeat scroll 0% 0%; cursor: pointer; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous" class="yshortcuts" id="lw_1267884393_1">International Academic Conference</span> on Meaningful Play 2010, taking place October 7-9, 2010 in East Lansing, Michigan, USA.</p>
<p>Whether designed to entertain or to achieve more &#8220;serious&#8221; purposes, games have the potential to <span class="yshortcuts" id="lw_1267884393_2">impact players</span>&#8216; beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.</p>
<p>Meaningful Play 2010 is a conference about theory, research, and <span class="yshortcuts" id="lw_1267884393_3">game design innovations</span>, principles and practices.   Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed <span style="border-bottom: 1px dashed #0066cc; cursor: pointer" class="yshortcuts" id="lw_1267884393_4">paper presentations</span>, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.</p>
<p>Paper, Panel, Poster, Roundtable, Workshop, and Game Submissions are sought from both researchers and practitioners in academia and industry. Graduate and advanced undergraduate students are also encouraged to submit either jointly with an academic/member of industry or alone.</p>
<p>Details on the conference, including the call for submissions, is available at:<br />
<a href="http://meaningfulplay.msu.edu/" target="_blank">http://meaningfulplay.msu.edu</a></p>
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		<title>Global Game Jam at Miami University</title>
		<link>http://blog.mindtoggle.com/2010/02/01/global-game-jam-at-miami-university/</link>
		<comments>http://blog.mindtoggle.com/2010/02/01/global-game-jam-at-miami-university/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 02:47:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interactive Arts]]></category>

		<category><![CDATA[Conferences]]></category>

		<category><![CDATA[contests]]></category>

		<category><![CDATA[students]]></category>

		<category><![CDATA[Game Sites]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/02/01/global-game-jam-at-miami-university/</guid>
		<description><![CDATA[Some great games at Global Game Jam @ Miami University. 25 People worked all weekend to make a game.   Participants range from 14-30, and included student artists, experienced programmers, high school students and lots of game-loving creative minds. See more at http://aims.muohio.edu.gamejam.
]]></description>
			<content:encoded><![CDATA[<p>Some great games at Global Game Jam @ Miami University. 25 People worked all weekend to make a game.   Participants range from 14-30, and included student artists, experienced programmers, high school students and lots of game-loving creative minds. See more at <a href="http://aims.muohio.edu.gamejam">http://aims.muohio.edu.gamejam</a>.<a href="http://blog.mindtoggle.com/__oneclick_uploads/2010/02/screen2.jpg" title="Spain in Space Game"><img src="http://blog.mindtoggle.com/__oneclick_uploads/2010/02/screen2.jpg" alt="Spain in Space Game" /></a><a href="http://blog.mindtoggle.com/__oneclick_uploads/2010/02/screen2.jpg" title="Spain in Space Game"></a></p>
]]></content:encoded>
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		<title>Digital Prototype Introduction</title>
		<link>http://blog.mindtoggle.com/2010/01/09/digital-prototype-introduction/</link>
		<comments>http://blog.mindtoggle.com/2010/01/09/digital-prototype-introduction/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 14:41:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Idea Junkyard]]></category>

		<category><![CDATA[Interactive Arts]]></category>

		<category><![CDATA[students]]></category>

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		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/01/09/digital-prototype-introduction/</guid>
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A good digital prototype convinces us of its reality and compels us to make it real. It is an imaginative piece of visual fiction that excites our interest and sates our needs.  It does not exist, but we want to it to exist. It has not been made, but we are eager for [...]]]></description>
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<p> <![endif]-->A good digital prototype convinces us of its reality and compels us to make it real. It is an imaginative piece of visual fiction that excites our interest and sates our needs.<span>  </span>It does not exist, but we want to it to exist. It has not been made, but we are eager for its production.<span>  </span>If you have succeeded at proposing an engaging idea, we want to check our accounts to find a way to afford it, our maps to figure out a way to visit it, or an encyclopedia for its nearest substitute.<span>  </span></p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">A good digital prototype is a proof of concept so convincing that we want t it to be real. As project stakeholders, we are willing to invest money and resources into it. We are so excited by its potential reality that we are willing to takes risks to make it work.<span>  </span>It is not merely an illustration; it is a perfect fiction to which we excitedly subscribe.<span>  </span>Much like the digital prototype in engineering, it is plausible, not merely possible. It is proof of a possibility, illustrative of the probable wonder in a previously unpresented solution.<span>  </span></p>
<p><a href="http://miami.lgrace.com/documents/Digital_Prototype_Overview.pdf" title="What is a Digital Prototype">More information . . . .</a></p>
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			<wfw:commentRss>http://blog.mindtoggle.com/2010/01/09/digital-prototype-introduction/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GDC Scholarship for Students</title>
		<link>http://blog.mindtoggle.com/2010/01/08/gdc-scholarship-for-students/</link>
		<comments>http://blog.mindtoggle.com/2010/01/08/gdc-scholarship-for-students/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 14:02:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[students]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/01/08/gdc-scholarship-for-students/</guid>
		<description><![CDATA[



  

The IGDA will be awarding 25 scholarships for this years Game Developers Conference. GDC is where game development professionals gather to share ideas and build the skills that the industry needs. Located in  San Francisco ,  California , this years GDC will be held March 9-13 2010.
Qualifications &#38; Scholarship Details

Scholarship     [...]]]></description>
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<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">The IGDA will be awarding 25 scholarships for this years </span><a href="http://igda.us1.list-manage.com/track/click?u=d239b70fc6659f7d5fc1e4bd8&amp;id=ccbe22894f&amp;e=1be4fc0381" target="_blank"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">Game Developers Conference</span></a><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">. GDC is where </span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">game development professionals</span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333"> gather to share ideas and build the skills that the industry needs. Located in  </span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">San Francisco ,  California</span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333"> , this years GDC will be held March 9-13 2010.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: 20.25pt"><strong><span style="font-size: 13.5pt; font-family: 'Verdana','sans-serif'; color: #333333">Qualifications &amp; Scholarship Details</span></strong><strong><span style="font-size: 13.5pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></strong></p>
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<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Scholarship      applications must be submitted on or before Thursday, January 15th, 2010.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Only full-time      university (or similar) students are eligible, and must be 18 years of age      or older as of March 9, 2010</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Applicant must      be an IGDA Student Member in good standing. If you are not currently a      Student Member, you must </span><span style="color: windowtext"><a href="http://igda.us1.list-manage.com/track/click?u=d239b70fc6659f7d5fc1e4bd8&amp;id=007b84a728&amp;e=1be4fc0381" target="_blank"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">join the IGDA</span></a></span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'"> before      applying for the scholarship. All applications will be verified.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="color: windowtext"><a href="http://igda.us1.list-manage.com/track/click?u=d239b70fc6659f7d5fc1e4bd8&amp;id=030ad81802&amp;e=1be4fc0381" target="_blank"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">Past scholarship      recipients</span></a></span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'"> are      not eligible.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Recipients will      be awarded one </span><span style="color: windowtext"><a href="http://igda.us1.list-manage.com/track/click?u=d239b70fc6659f7d5fc1e4bd8&amp;id=f3f6a9a58e&amp;e=1be4fc0381" target="_blank"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'; color: #333333">Main Conference Pass</span></a></span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">, with access to      all sessions, round-tables, and keynotes. Breakfast and lunch included.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Students are      responsible for all travel arrangements and related costs.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Scholarship      applications will be judged by a panel of </span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">professional      game developers</span><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Each scholarship      recipient will be paired with an industry mentor.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Scholarship      recipients will participate in a local studio visit and orientation      session.</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; margin-bottom: 0.0001pt; line-height: 18pt"><span style="font-size: 9pt; font-family: 'Verdana','sans-serif'">Recipients will be      announced before February 4th, 2010 (the early rate pricing deadline).</span><span style="font-size: 12pt; font-family: 'Times New Roman','serif'"><o:p></o:p></span></li>
</ul>
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