<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.2.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Mindtoggle Blog</title>
	<link>http://blog.mindtoggle.com</link>
	<description>New Media Arts and Video Games</description>
	<pubDate>Sun, 22 Aug 2010 20:22:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>
	<language>en</language>
			<item>
		<title>Meaningful Play Conference</title>
		<link>http://blog.mindtoggle.com/2010/08/22/meaningful-play-conference/</link>
		<comments>http://blog.mindtoggle.com/2010/08/22/meaningful-play-conference/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 20:22:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/22/meaningful-play-conference/</guid>
		<description><![CDATA[One of the best game conferences in the Midwest USA is fast approaching.
Whether designed to entertain or to achieve more &#8220;serious&#8221; purposes,  games have the potential to impact players&#8217; beliefs, knowledge,  attitudes, emotions, cognitive abilities, physical and mental health,  and behavior.
Meaningful Play 2010 is a conference about theory, research, and  game [...]]]></description>
			<content:encoded><![CDATA[<p>One of the best game conferences in the Midwest USA is fast approaching.</p>
<p>Whether designed to entertain or to achieve more &#8220;serious&#8221; purposes,  games have the potential to impact players&#8217; beliefs, knowledge,  attitudes, emotions, cognitive abilities, physical and mental health,  and behavior.</p>
<p>Meaningful Play 2010 is a conference about theory, research, and  game design innovations, principles and practices.   Meaningful Play  brings scholars and industry professionals together to understand and  improve upon games to entertain, inform, educate, and persuade in  meaningful ways.</p>
<p>The conference will include thought-provoking  keynotes from leaders in academia and industry, peer-reviewed paper  presentations, panel sessions (including academic and industry  discussions), innovative workshops, roundtable discussions, and  exhibitions of games and prototypes.</p>
<p>go to <a href="http://meaningfulplay.msu.edu">http://meaningfulplay.msu.edu</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/22/meaningful-play-conference/feed/</wfw:commentRss>
		</item>
		<item>
		<title>TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2011</title>
		<link>http://blog.mindtoggle.com/2010/08/18/tangible-embedded-and-embodied-interaction-tei-2011/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/tangible-embedded-and-embodied-interaction-tei-2011/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:49:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/tangible-embedded-and-embodied-interaction-tei-2011/</guid>
		<description><![CDATA[TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2011
23rd-26th January 2011, Funchal, Madeira, Portugal
http://tei-conf.org
IMPORTANT DATES
1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals
17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design)
31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers
10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline
23rd-26th January 2011: TEI Conference [...]]]></description>
			<content:encoded><![CDATA[<p><span class="x_Apple-style-span" style="font-size: 11px"><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2011</p>
<p>23rd-26th January 2011, Funchal, Madeira, Portugal</p>
<p><a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2ftei-conf.org%2f" target="_blank">http://tei-conf.org</a></p>
<p>IMPORTANT DATES</p>
<p>1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals</p>
<p>17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design)</p>
<p>31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers</p>
<p>10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline</p>
<p>23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal</p>
<p>TEI is the premier venue for cutting edge research on interaction  with tangible artefacts and systems. We invite submissions of prototypes  and daring ideas, tools and technologies, methods and models, as well  as interactive art, interaction design, and  user experience that contribute new understandings to the broad area of  tangible computing, embodied interaction, interactive surfaces and  embedded interactive systems. The 5th edition of the highly successful  Tangible, Embedded and Embodied Interaction (TEI)  Conference series will be held between 23rd and 26th January 2011 in  Funchal, Madeira, Portugal. Papers will be published in the ACM digital  library.</p>
<p>In recent years, computing has progressively moved beyond the  desktop into new physical and social contexts. As physical artifacts  gain new computational behaviors, they become reprogrammable,  customizable, repurposable, and interoperable in rich ecologies  and diverse contexts. They also become more complex, and require  intense design effort in order to be functional, usable, and enjoyable.  Designing such systems demands interdisciplinary thinking. Their  creation must encompass software, electronics, and mechanics,  but also the system&#8217;s physical form and behavior, its social and  physical milieu, and beyond.</p>
<p>Research on tangible and embedded interaction has gained  substantial visibility and activity over the past decade and it has worn  many names, including tangible interfaces, graspable interfaces,  physical computing, tangible interaction, IT product design,  appliance design, interactive spaces. It has also been associated with  larger research areas, including mixed, virtual, and augmented reality  and ubiquitous and pervasive computing. TEI brings together this  emerging field, providing a meeting ground for the  diverse communities of research and practice - from computing,  hardware, and sensor technology, to HCI, interaction design, and CSCW,  to product and industrial design and interactive arts. We invite  submissions from all these perspectives, be they theoretical,  conceptual, technical, applied, or artistic. The conference is designed  to provide appropriate presentation forms for different types of  contributions including talks, interactive exhibits, demos or  performances, and posters. Accepted submissions of all types  will be included in the Proceedings as papers and will be integrated  within the single-track conference. Interdisciplinary submissions are  particularly welcome.</p>
<p>TOPICS for SUBMISSION</p>
<p>Authors are invited to submit high-quality work detailing original  research that contributes to advancing the field. Appropriate topics  include but are not limited to:</p>
<p>- Case studies and evaluations of working deployments</p>
<p>- Analysis of key challenges, proposals of research agenda</p>
<p>- Relation of tangible embodied and embedded interaction to other paradigms</p>
<p>- Programming paradigms and tools, toolkits, software architectures</p>
<p>- Novel interactive uses of sensors+actuators, electronics+mechatronics</p>
<p>- Design guidelines, methods, and processes</p>
<p>- Novel application areas, innovative solutions/systems and industrial applications</p>
<p>- Theoretical foundations, frameworks, and concepts</p>
<p>- Philosophical, ethical &amp; social implications</p>
<p>- Interfaces specific in form and context to particular cultures</p>
<p>- Usability and enjoyment</p>
<p>- Advantages, weakness, affordances of tangible, embedded and embodied interaction</p>
<p>- Learning from the role of physicality in everyday environments</p>
<p>- Tangible interfaces for children and learning</p>
<p>- Embodied interaction, movement, and choreography of interaction</p>
<p>- Role of physicality for human perception, cognition and experience</p>
<p>- Teaching experiences, lessons learned, and best practices</p>
<p>- Standardization, production, and business applications</p>
<p>- Tangible interaction for artistic, expressive and musical systems</p>
<p>- Tabletop, surface, and multi-touch interaction</p>
<p>PAPERS</p>
<p>Papers must present original material and will be reviewed  rigorously by at least three reviewers in a double-blind process. Papers  in all areas will be assessed on their contribution to the field.  Papers are due 1st August 2010. Papers may be 8, 4, or  2 pages long in ACM SIGCHI 2-column format. All papers will undergo the  same review process and be published in the same way. Length must match  the contribution, and the same general criteria hold for all papers.  Regardless of length, a paper may be presented  as a talk, poster, exhibit or demo. For example, a novel design might  be presented as an interactive exhibit and published as an 8 page paper,  while a novel sensor technique might be presented as a talk and  published as a 2 page paper - or vice versa. On submission  authors may propose the presentation format(s) that they feel best  suits their contribution (talk, demo or poster). TEI 2011 remains  committed to the principle followed in previous TEI conferences - that  TEI values all submissions equally. One author of each  accepted submission must register for the conference before the early  registration deadline in order for the final paper version to appear in  the conference proceedings. Please contact the Program Chairs Ellen  Yi-Luen Do, Stephen Brewster and Ian Oakley on <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=mailto%3atei-2011-papers%40googlegroups.com">tei-2011-papers@googlegroups.com</a> with  questions about Paper submissions.</p>
<p>PROPOSALS for STUDIOS</p>
<p>TEI 2011 invites proposals for one-day or half-day studios to be  held in multiple tracks on Sunday, 23rd January 2011. Studios are  hands-on events that offer novel practical experiences to conference  attendees with diverse skills and technical backgrounds.  Studio proposals can range from the exploration of new development  toolkits, to prototype design techniques, and the creative application  of emerging or traditional materials. Emphasis is on making, building,  creating and hacking. Each studio should aim to  host between 10 and 15 participants. Arrangements will be made to  present the results on subsequent single-track days of the conference.  Studio proposals are due 1st August 2010. Please contact the Workshops  and Studios Co-Chairs, Pedro Branco and Jos van  Leeuwen on <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=mailto%3atei-2011-w-s%40googlegroups.com">tei-2011-w-s@googlegroups.com</a>, with questions about Studios.</p>
<p>PROPOSALS for WORKSHOPS</p>
<p>TEI 2011 invites proposals for half- or full-day workshops to be  held in multiple tracks on Sunday, 23rd January 2011. Workshops are  traditional mini-symposia on specialized topics that complement the main  program. These might address basic or applied  research issues, tackle a particular interdisciplinary topic, consider a  new methodology or examine an emerging application area. While they may  involve a practical component, the emphasis is on the collation,  curation and dissemination of workshop papers.  Organisers are encouraged to arrange for later publication of extended  versions of these submissions in a journal special issue. Workshop  proposals are due 1st August 2010. Please contact the Workshops and  Studios Co-Chairs, Pedro Branco and Jos van Leeuwen  on <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=mailto%3atei-2011-w-s%40googlegroups.com">tei-2011-w-s@googlegroups.com</a>, with questions about Studios.</p>
<p>EXPLORATIONS</p>
<p>The TEI 2011 Explorations comprise several submission formats  intended to embrace and nurture contributions from a wide range of  communities - such as artists, designers and graduate students - as well  as support the publication of cutting edge research.  TEI Explorations include the Graduate Student Consortium and Art tracks  (both successfully inaugurated at TEI&#8217;10) as well as a new Tangible  Interaction Design Challenge. The submission deadline for these tracks  is 17th October 2010; full details will be confirmed  in subsequent CfPs.</p>
<p>* * * * *</p>
<p>VENUE INFORMATION</p>
<p>TEI 2011 will take place in Funchal, the capital of the Madeira  archipelago, an autonomous region of Portugal. A popular and easily  accessible tourist destination, Madeira offers a compelling combination  of breath-taking scenery, great food, a relaxed  lifestyle and rich local colour. TEI 2011 in Funchal promises to be a  memorable experience, and Madeira has much to offer those who stay a few  extra days.</p>
<p>* * * * *</p>
<p>CONFERENCE CHAIRS</p>
<p>Mark D. Gross (Carnegie Mellon University, USA and Modular Robotics, USA)</p>
<p>Nuno Nunes (University of Madeira, Portugal)</p>
<p>PROGRAM CHAIRS</p>
<p>Ellen Yi-Luen Do (Georgia Institute of Technology, USA)</p>
<p>Stephen Brewster (University of Glasgow, UK)</p>
<p>Ian Oakley (University of Madeira, Portugal)</p>
<p>STUDIO and WORKSHOP CHAIRS</p>
<p>Pedro Branco (University of Minho, Portugal)</p>
<p>Jos van Leeuwen (University of Madeira, Portugal)</p>
<p>DESIGN CHALLENGE CHAIR</p>
<p>Leah Buechley, (Massachusetts Institute of Technology, USA)</p>
<p>GSC CHAIRS</p>
<p>Jussi Ã„ngeslevÃ¤ (ART+COM and University of the Arts, Berlin, Germany)</p>
<p>Ali Mazalek (Georgia Institute of Technology, USA)</p>
<p>DEMO CHAIRS</p>
<p>Floyd Mueller (University of Melbourne, Australia and Stanford University, USA)</p>
<p>Vassilis Kostakos (University of Madeira, Portugal)</p>
<p>ART EXPLORATIONS CHAIRS</p>
<p>Valentina Nisi (University of Madeira, Portugal)</p>
<p>Ivan Poupyrev (Disney Research, USA)</p>
<p>PUBLICITY CHAIRS</p>
<p>Enrico Costanza (University of Southhampton,UK)</p>
<p>Carson Reynolds (University of Tokyo, Japan)</p>
<p>Daniela Rosner (University of California, Berkeley)</p>
<p>Amanda Williams (Concordia University, Canada)</p>
<p>SPONSORSHIP CHAIR</p>
<p>Nuno Correia (New University of Lisbon, Portugal)</p>
<p>WEB CHAIR</p>
<p>Ray Yun (Carnegie Mellon University, USA)</p>
<p>* * *</p>
<p>TEI STEERING COMMITTEE</p>
<p>Mike Fraser (University of Bristol, UK)</p>
<p>Hans Gellersen (University of Lancaster, UK)</p>
<p>Eva Hornecker (University of Strathclyde, UK)</p>
<p>Elise van den Hoven (TU/e, Netherlands)</p>
<p>Caroline Hummels (TU/e, Netherlands)</p>
<p>Hiroshi Ishii (Massachusetts Institute of Technology, USA)</p>
<p>Shahram Izadi (Microsoft Research, UK)</p>
<p>Rob Jacob (Tufts University, USA)</p>
<p>Ali Mazalek (Georgia Tech, USA)</p>
<p>Albrecht Schmidt (University Duisburg-Essen, Germany)</p>
<p>Brygg Ullmer (Louisiana State University, USA)</p>
<p>Nicolas Villar (Microsoft Research, UK)</p>
<p></span></span></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/tangible-embedded-and-embodied-interaction-tei-2011/feed/</wfw:commentRss>
		</item>
		<item>
		<title>9th International Workshop on Network and Systems Support for Games CFP</title>
		<link>http://blog.mindtoggle.com/2010/08/18/9th-international-workshop-on-network-and-systems-support-for-games-cfp/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/9th-international-workshop-on-network-and-systems-support-for-games-cfp/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:49:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/9th-international-workshop-on-network-and-systems-support-for-games-cfp/</guid>
		<description><![CDATA[
 The 9th International Workshop on Network and Systems Support for Games
                 
    November 16 and 17, 2010,
                                 Taipei, Taiwan

                        In co-operation with ACM SIGCOMM

                        http://netgames2010.ntpu.edu.tw/



OVERVIEW
========

The 9th Annual Workshop on Network and Systems Support for Games (NetGames 2010)
will be held in Taipei, Taiwan, on November 16-17, 2010. The NetGames workshop
brings together researchers and developers from academia and industry to present
new [...]]]></description>
			<content:encoded><![CDATA[<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">The 9th International Workshop on Network and Systems Support for Games</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">                 </span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><span class="x_Apple-tab-span" style="white-space: pre"><br />
</span></span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> </span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">   November 16 and 17, 2010,</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">                                 Taipei, Taiwan</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">                        In co-operation with ACM SIGCOMM</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">                        </span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fnetgames2010.ntpu.edu.tw%2f" target="_blank">http://netgames2010.ntpu.edu.tw/</a></span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">OVERVIEW</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">========</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">The 9th Annual Workshop on Network and Systems Support for Games (NetGames 2010)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">will be held in Taipei, Taiwan, on November 16-17, 2010. The NetGames workshop</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">brings together researchers and developers from academia and industry to present</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">new research in understanding networked games of today and in enabling the next</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">generation of future networked games. Submissions are sought in any area related</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">to networked games. In particular, topics of interest include (but are not</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">limited to):</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Artificial intelligence</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Augmented physical systems</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Cheat detection and prevention</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Experiences on large-scale gaming system design and implementation</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Impact of online game growth on network infrastructure</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Input devices, haptics and accessibility</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Latency issues and lag compensation techniques</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Messaging and conferencing in games</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Mobile and resource-constrained systems</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Network measurement and traffic modeling</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Network protocol design</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Networks of sensors and actuators</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Operating system enhancements, service platforms, and middleware</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - P2P &amp; scalable system architectures</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Quality of service and content adaptation</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Security, authentication, accounting and digital rights management</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - System benchmarking, performance evaluation, and provisioning</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - User and usability studies</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - User behavior and social network in games</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - User-generated content authoring and management</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Virtualization technology applied to games</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">  - Results that reproduce (or refute) previous published results</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">SUBMISSIONS</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">===========</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">NetGames 2010 welcomes submissions of full papers, as well as extended abstracts</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">reporting work-in-progress. Full papers must be no longer than 6 pages (inclusive</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">of all figures, references and appendices). Extended abstracts must be no longer</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">than 2 pages, and will be presented as Posters in an interactive setting.</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Authors must submit their papers in PDF and use single-spaced, double column IEEE</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">conference format. Full papers must not exceed SIX pages (including all figures,</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">references and appendices). Short papers and demonstrations must not exceed TWO</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">pages. Reviews will be single-blind, authors must include their names and</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">affiliations on the first page. Papers will be judged on their relevance, technical</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">content and correctness, and the clarity of presentation of the research. Papers</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">should not be under review at another venue nor previously published elsewhere.</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">All accepted papers will be archived in the ACM Digital Library and published in</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">the workshop proceedings. Submission of a paper for review will be considered your</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">agreement that at least one author will register and attend if your paper is</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">accepted.</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">COMMITTEE</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">=========</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Steering Committee:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Maha Abdallah (University of Paris 6, France)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Grenville Armitage (Swinburne University of Technology, Australia)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Adrian Cheok (National University of Singapore)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Mark Claypool</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><span class="x_Apple-tab-span" style="white-space: pre"><br />
</span></span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">(Worcester Polytechnic Institute, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Wu-chang Feng</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><span class="x_Apple-tab-span" style="white-space: pre"><br />
</span></span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">(Portland State University, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Tristan Henderson (University of St Andrews, UK)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Sugih Jamin (University of Michigan, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Anees Shaikh (IBM Watson Research, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Lars Wolf (Technische Universitat Braunschweig, Germany)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Honorary General Chair:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Chung-Weun Hou (President of National Taipei University, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">General Chairs:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Adrian Cheok (Keio University, Japan &amp;</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">   National University of Singapore, Singapore)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Jiung-Yao Huang (National Taipei University, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Yutaka Ishibashi (Nagoya Institute of Technology, Japan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Program Chairs:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Kuan-Ta Chen (Academia Sinica, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Henry Been-Lirn Duh (National University of Singapore, Singapore)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Jehn-Ruey Jiang (National Central University, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Local Organizing Chair:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Shu-Shen Wai (National Taipei University, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Publication Chairs:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Maha Abdallah (University of Paris 6, France)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Shun-Yun Hu (Academia Sinica, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Publicity Chair:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Tainchi Lu (National Chiayi University, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Technical Program Committee:</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Maha Abdallah (University of Paris 6, France)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Sharad Agarwal (Microsoft Research, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Grenville Armitage (Swinburne University, Australia)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Mark Claypool (Worcester Polytechnic Institute, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Varvello Matteo (Alcatel-Lucent, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Wu-chang Feng (Portland State University, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Wu-chi Feng (Portland State University, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Stefano Ferretti (University di Bologna, Italy)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Tobias Fritsch (Freie Universitat Berlin, Germany)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Carsten Griwodz (University of Oslo, Norway)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Pal Halvorsen (University of Oslo, Norway)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Tristan Henderson (University of St Andrews, UK)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Shun-Yun Hu (Academia Sinica, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Polly Huang (National Taiwan University, Taiwan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> John Miller (Microsoft Research, UK)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Wei Tsang Ooi</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><span class="x_Apple-tab-span" style="white-space: pre"><br />
</span></span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">(National University of Singapore)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Marius Preda (Institute TELECOM, France)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Farzad Safaei</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><span class="x_Apple-tab-span" style="white-space: pre"><br />
</span></span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">(University of Wollongong, Australia)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Travis Schluessler (Intel Corporation, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Shervin Shirmohammadi (University of Ottawa, Canada)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Ruck Thawonmas (Ritsumeikan University, Japan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Lars Wolf (Technische University Braunschweig, Germany)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Roger Zimmermann (National University of Singapore, Singapore)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> JongWon Kim (Gwangju Institute of Science and Technology, Korea)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Tatsuhiro Yonekura (Ibaraki University, Japan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Keiichi Yasumoto (Nara Institute of Science and Technology, Japan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Shusuke Okamoto (Seikei University, Japan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Dai Hanawa (Seikei University, Japan)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"> Hiroshi Fujinoki (Southern Illinois University Edwardsville, USA)</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Important DATES</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">===============</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Paper registration: July 19, 2010</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Paper submission: July 26, 2010</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Author notification: September 24, 2010</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Camera ready submission: October 15, 2010</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium">Workshop Dates: November 16-17, 2010</span><span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span class="x_Apple-style-span" style="font-family: Verdana; font-size: medium"><br />
</span></p>
<p></span></font></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/9th-international-workshop-on-network-and-systems-support-for-games-cfp/feed/</wfw:commentRss>
		</item>
		<item>
		<title>VR Continuum and Its Applications in Industry CFP</title>
		<link>http://blog.mindtoggle.com/2010/08/18/vr-continuum-and-its-applications-in-industry-cfp/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/vr-continuum-and-its-applications-in-industry-cfp/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:49:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/vr-continuum-and-its-applications-in-industry-cfp/</guid>
		<description><![CDATA[Call for Paper
The 9th International Conference on VRCAI
(VR Continuum and Its Applications in Industry)
VRCAI 2010
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-
▪ Dates: Dec. 12-13, 2010
▪ Venue: COEX Seoul Korea
▪ Website: www.vrcai2010.org
Sponsor: ACM SIGGRAPH (In process)
Supporting Organizations:
VRSJ (VR Society of Japan)
NICT (National Institute of Information and Communciations Technology), Japan
URCF (Ultra Realistic Communication Forum), Japan
ADADA (Asia Digital Art and Design Association)
KIISE (Korean Institute of [...]]]></description>
			<content:encoded><![CDATA[<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><span class="x_Apple-style-span" style="font-size: medium">Call for Paper</p>
<p>The 9th International Conference on VRCAI</p>
<p>(VR Continuum and Its Applications in Industry)</p>
<p>VRCAI 2010<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
▪ Dates: Dec. 12-13, 2010<br />
▪ Venue: COEX Seoul Korea<br />
▪ Website: <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.vrcai2010.org%2f" target="_blank"><font class="x_Apple-style-span" color="#000000">www.vrcai2010.org</font></a></p>
<p>Sponsor: ACM SIGGRAPH (In process)<br />
Supporting Organizations:<br />
VRSJ (VR Society of Japan)<br />
NICT (National Institute of Information and Communciations Technology), Japan<br />
URCF (Ultra Realistic Communication Forum), Japan<br />
ADADA (Asia Digital Art and Design Association)<br />
KIISE (Korean Institute of Information &amp; Scientists and Engineers)<br />
HCI Korea<br />
KMMS (Korea Multimedia Society)<br />
KMCC (KAIST-MSR Collaboration Center)</p>
<p>INTRODUCTION</p>
<p>The 9th International Conference on VR Continuum and Its Applications in  Industry (VRCAI2010) will be held on Dec. 12-13, 2010 in Seoul and<br />
will take place just before SIGGRAPH Asia 2010 (Dec. 15-18) in COEX  Seoul. VRCAI 2009 will focus on the following main  themes: Fundamentals(Virtual Reality, Augmented Reality, Mixed  Reality,etc.), VR Related Technology in Computer Graphics, VR Systems,  Interactions,  and Industry and Applications.  PAPER SUBMISSION</p>
<p>Workshop and Special Session Proposals<br />
Full Papers (not exceeding 8 pages)<br />
Short Papers (not exceeding 4 pages)<br />
Posters (not exceeding 2 pages)</p>
<p>All Workshop and Special Session proposals must include the  organizer/lecturer’s name, affiliation, mailing address, phone  number, fax number and email address together with title, objective,  contents, number of speakers, and expected number of participants.<br />
Workshop and Special Session proposals must be submitted to <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=mailto%3ahsyang%40kaist.edu"><font class="x_Apple-style-span" color="#000000">hsyang@kaist.edu</font></a></p>
<p>All Paper &amp; poster submissions must include the author&#8217;s name(s),  affiliation, complete mailing address, phone number,fax number and email  address.<br />
Papers &amp; posters should be submitted through the automated EasyChair system at <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.easychair.org%2fconferences%2f%3fconf%3dvrcai2010" target="_blank"><font class="x_Apple-style-span" color="#000000">http://www.easychair.org/conferences/?conf=vrcai2010</font></a> either  in<br />
PostScript or PDF format</p>
<p>Feel free to broadcast this information and to encourage people  to submit papers, posters, workshop &amp; special sessionl proposals to  VRCAI 2010. You can submit, check and update your data at the following  URL: <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=https%3a%2f%2fwww.easychair.org%2flogin.cgi%3fconf%3dvrcai2010" target="_blank"><font class="x_Apple-style-span" color="#000000">https://www.easychair.org/login.cgi?conf=vrcai2010</font></a></p>
<p>■ IMPORTANT DATES</p>
<p>Deadline for Workshop &amp; Special Session Proposal Submission: March 31, 2010<br />
Deadline for Full and Short Paper Submissions: June 30, 2010<br />
Notification of Acceptance for Full and Short Paper Submissions: July 30, 2010<br />
Deadline for Poster Submissions: August 20, 2010<br />
Notification of Acceptance for Poster Submissions: Sept. 20, 2010<br />
Camera Ready Copy: Oct. 15, 2010</p>
<p>PUBLICATIONS</p>
<p>All accepted peer-reviewed papers will be published in the  Conference Proceedings and available at the conference and will be  included in ACM digital library. Please use the ACM format for your  paper.</p>
<p>SPECIAL ISSUE IN JOURNALS</p>
<p>A special issue with the top 6-8 long papers will be published in  the special issue of International Journal of Visual Computing  (SCI indexed Journal).</p>
<p>CONFERENCE COMMITTEE</p>
<p>General Chairs:<br />
Hyun Seung Yang:<br />
Dean of Research KAIST;<br />
Director of KAIST-Microsoft Research Collaboration Center (KMCC), Korea</p>
<p>Katsumasa Enami:<br />
Director General, Keihanna Research Laboratories NICT<br />
Former Director General, NHK S&amp;T Research Laboratories, Japan</p>
<p>Nadia Magnenat-Thalmann:<br />
Professor and Director, MIRALab, University of Geneva, Switzerland</p>
<p>Jim Chen:<br />
Professor and Director, Computer Graphics Laboratory George Mason<br />
University, USA</p>
<p>Organizing Chairs:<br />
Masayuki Nakajima:  Professor of Tokyo Institute of Technology,  Japan Enhua Wu:  Professor of University of Macau &amp; Academia Sinica,  China Yiyu Cai: Professor, Nanyang Technological University,  Singapore Program Director, Strategic Research Program of VR and Soft  Computing</p>
<p>Program Chairs:</p>
<p>Seiki Inoue: Senior Research Engineer, NHK S&amp;T Research Laboratories, Japan<br />
Zhigeng Pan: Chairman, VR Committee, China Society of Image and  Graphics  Professor, State Key Lab of CAD&amp;CG, Zhejiang University,  China Jong-IL Park: Professor, Hanyang University, Korea</span></span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><br />
</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">&#8212;</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><br />
</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif">ACE  2010: 7th Advances in Computer Entertainment Technology Conference  incorporating DIMEA 2010 (5th Digital Interactive Media Entertainment  and Arts Conference) and in conjunction with NetGames  2010 (9th Annual Workshop on Network and Systems Support for Games)</p>
<p></span><span style="font-size: 12pt; font-family: 'Times New Roman',serif"></span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif">In cooperation with ACM and ACM SIGCHI</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><br />
Taipei, Taiwan on 17-19 November, 2010<br />
</span><a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.ace2010.org%2f" style="color: blue; text-decoration: underline" target="_blank">http://www.ace2010.org</a><span style="font-size: 12pt; font-family: 'Times New Roman',serif"></span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"> </span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif">IMPORTANT DATES (Extended Deadlines)</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif">  Workshop Proposal Submission Due: 30 June 2010<br />
Full and Short Papers Submission Due: 16 July 2010<br />
Poster Submission Due: 16 July 2010<br />
Creative Show Case Submission Due: 16 July 2010<br />
Tutorial &amp; Panel Submission Due: 30 August 2010<br />
Mobile Game Competition Submission Due: 30 August 2010</span></p>
<p style="border-style: none none double; border-bottom: 2.25pt double windowtext; padding: 0cm 0cm 1pt; font-size: medium">
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif; border-style: none; padding: 0cm"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"> </span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><br />
ACE has become the leading academic forum for dissemination of novel  research results in the area of entertainment computing. Interactive  entertainment is one of the most vibrant areas of interest in modern  society and ACE is its premier forum. The goal of  ACE 2010 is to bring together researchers and practitioners from  industry and academia to present and discuss their work in a stimulating  and challenging environment. This year ACE is incorporating with DIMEA  2010 (5th Digital Interactive Media Entertainment  and Arts Conference) and NetGames 2010 (9th Annual Workshop on Network  and Systems Support for Games).</p>
<p>ACE is naturally a multi-disciplinary conference expected to attract  people across a wide spectrum of interests and disciplines including,  but not limited to, arts, sociology, anthropology, psychology,  marketing, computer science and design. The goal of ACE  is to stimulate discussion in the development and advancement of  interactive art and entertainment applications. It, thus, strides to  balance several interdisciplinary areas and seeks representation in all  these areas, including, but not limited to:</p>
<p>- Affective Computing<br />
- Animation Techniques<br />
- Audio Design<br />
- Augmented &amp; Mixed Reality<br />
- Digital Cinema<br />
- Digital Entertainment<br />
- Elderly Entertainment<br />
- Experience Design<br />
- Game Production<br />
- Game Programming<br />
- Game Techniques<br />
- Human-Robots Interaction<br />
- Mobile &amp; Ubiquitous Entertainment<br />
- Museum Applications<br />
- Novel Gaming Interfaces (Tabletop Interfaces, Tangible Interfaces)<br />
- Smart Gadgets &amp; Toys<br />
- Special Effects<br />
- Usability &amp; Playability<br />
- User-Centered Design<br />
- Visual Arts</p>
<p>To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:</p>
<p>- Full Papers:<br />
Original unpublished technical, design, and theory/social impact.<br />
Submissions to this track should not exceed 8pages in ACM format.</p>
<p>- Short Papers:<br />
Original unpublished technical, design, and theory/social impact.<br />
Submissions to this track should not exceed 4 pages in ACM format.</p>
<p>- Posters:<br />
Breakthroughs in technical research, content design, industry  applications, and entertainment theories/social impact researches are  invited. Submissions to this track should not exceed 2 pages in ACM  format.</p>
<p>- Creative Showcase:<br />
The Creative Showcase is open to a large variety of submissions including, but not limited to:<br />
* Technical demonstrations of prototype technologies of advanced<br />
entertainment technology<br />
* All varieties of video and computer games<br />
* Interactive art, drama, fiction and other narrative forms<br />
* Web and mobile-based computer entertainment<br />
* Audio, visual and other sensory forms of digital interaction</p>
<p>Submissions to this track should be accompanied of a one page abstract  in ACM format. All accepted submissions will be published in conference  proceedings.</p>
<p>- Workshop Proposal<br />
Conference workshops typically provide valuable in-depth discussions of  specific topics in computer entertainment technology. If you are working  in an emerging area in entertainment computing, please consider  organizing a workshop. They are an opportunity to  move a new field forward and build community. These workshops may  consist of both invited and contributed papers that will highlight  exciting new developments and currents trends of research.</p>
<p></span><span style="font-size: 12pt; font-family: 'Times New Roman',serif"></span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"> - Panel &amp; Tutorial Proposal </span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif">Tutorial p</span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">roposals  will be considered for half-day and full-day tutorials. Topics should  have a direct relevance to the  interest of ACE2010. Any other topic expected to be of special interest  and relevance at the time of ACE2010 is also encouraged.</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><br />
Panels should focus on emerging technologies, controversial issues, or  unsolved problems in the Computer Entertainment Technology community to  stimulate lively, thoughtful, and thought-provoking debate. We expect  the panelists to actively engage the audience  and help them gain a deeper understanding of the issues. The goal of a  panel is to debate and thus panels should always reflect more than one  point of view. </span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"> </span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"> - Mobile Game Competition</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif">The  ACE2010 game contest is a worldwide competition for students. It  emphasizes on the engineering aspects of game development, not limited  to programming. To take part in the competition, teams  must register and follow the contest rules as outlined below. Teams  submit full software products, covering the whole software development  process. After a careful evaluation carried out by the Program  Committee, several finalist teams will be invited to ACE  2010 in Taipei to present and demonstrate their projects and receive  their awards in the conference</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"> </span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif">Submissions of papers will be online on our conference website:</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=https%3a%2f%2fprecisionconference.com%2f%7eace10%2f" style="color: blue; text-decoration: underline" target="_blank">https://precisionconference.com/~ace10/</a></span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><br />
</span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">Paper</span><span style="font-size: 12pt; font-family: 'Times New Roman',serif"> accepted at ACE 2010 will be archived in <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fportal.acm.org%2f" style="color: blue; text-decoration: underline" target="_blank"><span style="color: windowtext; text-decoration: none">ACM  Digital Library</span></a>, where it will remain accessible to thousands of researchers and practitioners worldwide.</span></p>
<p style="margin: 0cm 0cm 0.0001pt 36pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif; text-indent: -18pt"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><span>-<span style="font: 7pt 'Times New Roman'">          </span></span></span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">Full Paper will be  published in </span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">a </span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">special issue of <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.acm.org%2fpubs%2fcie%2f" style="color: blue; text-decoration: underline" target="_blank"><span style="color: windowtext; text-decoration: none">Computers  in Entertainment (ACM)</span></a></span></p>
<p style="margin: 0cm 0cm 0.0001pt 36pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif; text-indent: -18pt"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><span>-<span style="font: 7pt 'Times New Roman'">          </span></span></span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">Short Paper will be  published in </span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">a </span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">special issue of <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.elsevier.com%2fwps%2ffind%2fjournaldescription.cws_home%2f717010%2fdescription%23descriptionwhere" style="color: blue; text-decoration: underline" target="_blank"><span style="color: windowtext; text-decoration: none">Entertainment  Computing (Elsevier)</span></a>.</span></p>
<p style="margin: 0cm 0cm 0.0001pt 36pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif; text-indent: -18pt"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"><span>-<span style="font: 7pt 'Times New Roman'">          </span></span></span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">Creative Showcase will  be published in </span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">a </span><span style="font-size: 12pt; font-family: 'Times New Roman',serif">special issue of <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.inderscience.com%2fbrowse%2findex.php%3fjournalCODE%3dijart" style="color: blue; text-decoration: underline" target="_blank"><span style="color: windowtext; text-decoration: none">International  Journal of Arts and Technology (Inderscience)</span></a>.</span></p>
<p style="margin: 0cm 0cm 0.0001pt; line-height: normal; font-size: 11pt; font-family: Calibri,sans-serif"> <span style="font-size: 12pt; font-family: 'Times New Roman',serif"></p>
<p>Awards:<br />
Best papers and creative showcases will be selected based on a jury of  well respected pioneers in the field attending the conference. We honor  the authors of these publications by presenting awards including:<br />
* Paper award categories: Gold, Silver, and Bronze.<br />
* Creative showcase award categories: Gold, Silver, and Bronze<br />
</span></p>
<p></span></font></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/vr-continuum-and-its-applications-in-industry-cfp/feed/</wfw:commentRss>
		</item>
		<item>
		<title>5th International Conference on Digital Media and Digital Content Management</title>
		<link>http://blog.mindtoggle.com/2010/08/18/5th-international-conference-on-digital-media-and-digital-content-management/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/5th-international-conference-on-digital-media-and-digital-content-management/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:48:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/5th-international-conference-on-digital-media-and-digital-content-management/</guid>
		<description><![CDATA[5th International Conference on  Digital Media and Digital Content Management (DMDCM’2010, originally called DMAMH)
 
===========
 
Sponsored by:
VR Committee, China Society  of Image and Graphics
DEARC, Zhejiang University, China
Co-Sponsored by:
 Natural  Science Foundation in China
The International Journal of Virtual Reality
Hosted by:
Chongqing University of Technology, Chongqing, China

General Information:
The 5th International  Conference on Digital Media and Digital Content Management (DMDCM’2010, originally called DMAMH) will  [...]]]></description>
			<content:encoded><![CDATA[<p><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">5th</span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> International Conference on  Digital Media and Digital Content Management (DMDCM’2010, originally called DMAMH)</span></font></strong></strong></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font></p>
<p><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">===========</span></font></strong></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font></p>
<p><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Sponsored by:</span></font></strong></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">VR Committee, China</span></font><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Society  of Image and Graphics</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">DEARC, Zhejiang University, China</span></font></p>
<p><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Co-Sponsored by:</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000"><a name="x_0.1_graphic17"></a></font></span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><img src="https://muconnect.muohio.edu/owa/8.2.254.0/themes/base/clear.gif" alt="您的浏览器可能不支持显示此图像。" border="1" width="1" height="1" /> </span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Natural  Science Foundation in China</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">The International Journal of Virtual Reality</span></font></p>
<p><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Hosted by:</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Chongqing University of Technology, Chongqing, China<br />
</span></font></p>
<p><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">General Information:</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000"><a name="x_0.1_graphic18"></a></font></span></font><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><img src="https://muconnect.muohio.edu/owa/8.2.254.0/themes/base/clear.gif" alt="您的浏览器可能不支持显示此图像。" border="1" width="1" height="1" /></span></font><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">The </span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">5th</span></font></strong><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> International  Conference on Digital Media and Digital Content Management (DMDCM’2010, originally called DMAMH)</span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> will  be organized by the VR Committee, China  Society of Image and Graphics. The goal of the conference is to provide  a forum for researchers in digital media, digital content, museum,  multimedia community to describe recent advances, to exchange up-to-date  technical knowledge and experiences, and to  debate their views on future research and developments. Keynote  speeches will be delivered by world-renowned experts in the field.  Conference proceedings will be published by IEEE publisher (</span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">EI  index)</span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">. Selected best papers will be recommended to be published in </span></font><strong><em><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Springer  LNCS Transactions on Edutainment</span></font></em><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">(EI  index),</span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font><em><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">The International  Journal of Virtual Reality (</span></font></em></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">published in USA) and</span></font><strong><em><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> International  journal of arts and technology </span></font></em></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">(IJART).</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000"><a name="x_0.1_graphic1A"></a></font></span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><img src="https://muconnect.muohio.edu/owa/8.2.254.0/themes/base/clear.gif" alt="您的浏览器可能不支持显示此图像。" border="1" width="1" height="1" /> Topics  include but are not limited to:</span></font></strong></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000"><a name="x_0.1_graphic1B"></a></font></span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><img src="https://muconnect.muohio.edu/owa/8.2.254.0/themes/base/clear.gif" alt="您的浏览器可能不支持显示此图像。" border="1" width="1" height="1" /></span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Digital  Media and processing</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"></span></font><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Digital Content management</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Digital Media Transmissions</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Digital Right Management</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Digital Museum</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Geometry Modeling</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Image Based Rendering</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Real Time Rendering</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Computer Animation</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">3D Reconstruction</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Geographic Information System (GIS)</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Virtual Reality / Augmented Reality</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Web-based Demonstration</span></font><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><br />
</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000"><a name="x_0.1_graphic1C"></a></font></span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><img src="https://muconnect.muohio.edu/owa/8.2.254.0/themes/base/clear.gif" alt="您的浏览器可能不支持显示此图像。" border="1" width="1" height="1" /></span></font></strong><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Papers  Submission:</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">   Authors  are requested to submit full papers (in English) of no more than eight  (8) pages (including text, figures and references) describing  the original results of their research work. Submissions should be</span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font></strong><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">in  IEEE format</span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> on  A4 or 8 1/2&#8243; x 11&#8243; paper using a single column and 10 to 12 point Times  font. Each copy of the paper should have a cover page  containing the title of the paper, the names and addresses (including  fax and E-mail) of the authors, and an abstract of no more than 200  words. The submission should be directed to:</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">  All  papers will be reviewed by at least two referees. The selection  criteria will include the accuracy and originality of ideas, the clarity  and significance of results, and the quality of the presentation.</span></font></p>
<p><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000"><a name="x_0.1_graphic21"></a></font></span></font><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><img src="https://muconnect.muohio.edu/owa/8.2.254.0/themes/base/clear.gif" alt="您的浏览器可能不支持显示此图像。" border="1" width="1" height="1" /> </span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><br />
</span></font></p>
<p><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Conference Organization:</span></font></strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Honorary Co-chairs</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Quanli Liu (Chongqing University of Technology, China)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Takeo Ojika ( Gifu University, Japan)<br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Conference Co-chairs</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Zhigeng Pan (Zhejiang University, China)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">A Elrhalibi (Liverpool John Moores University, UK)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Thanos Vasilakos (Univ. of Western Macedonia, Greece)<br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Program Co-chairs</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Alexei Souuri (NTU, Singapore)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000"><a name="x_0.1_graphic22"></a></font><img src="https://muconnect.muohio.edu/owa/8.2.254.0/themes/base/clear.gif" alt="您的浏览器可能不支持显示此图像。" border="1" width="1" height="1" /> Mengjun  Zhang (National Defense S&amp;T University, China)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Xubo Yang (Shanghai Jiaotong University, China)<br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Publicity co-chairs:</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Dacheng TAO (NTU, Singapore)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Jiejie Zhu (University of Central Florida, USA)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Feng Tian (Bournemouth University, UK)<br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Publication chair:</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Yong Liu  (Zhejiang University, China)<br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Organizing Co-Chairs</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Yue Wang (Chongqing University of Technology, China)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Zhuang Chen( Chongqing University of Technology, China)</span></font></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Xiang Zhang (Dalian University, China)<br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">General Secretary</span></font></strong></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Yong Wang (Chongqing University of Technology, China)<br />
</span></font></p>
<p align="justify"><strong><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">For further information, please contact:</span></font></strong></p>
<p align="justify"><em><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">General Secretary</span></font></em></p>
<p align="justify"><em><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px">Email:</span></font></em><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font><a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=mailto%3admamh2010%40cqut.edu.cn"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000">dmamh2010@cqut.edu.cn</font></span></font></a></p>
<p align="justify"><a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fdmamh.cqit.edu.cn%2f" target="_blank"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"><font class="x_Apple-style-span" color="#000000">http://dmamh.cqit.edu.cN</font></span></font></a></p>
<p align="justify"><font class="x_Apple-style-span" size="3"><span class="x_Apple-style-span" style="font-size: 11px"> </span></font></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/5th-international-conference-on-digital-media-and-digital-content-management/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Book CFP:  Digital Game Studies Book Series - FPS</title>
		<link>http://blog.mindtoggle.com/2010/08/18/book-cfp-digital-game-studies-book-series-fps/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/book-cfp-digital-game-studies-book-series-fps/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:47:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/book-cfp-digital-game-studies-book-series-fps/</guid>
		<description><![CDATA[Continuum Approaches to Digital Game Studies Book Series   (Edited Collection on Digital Role-playing Games and Edited Collection  on First Person Shooters)
These two collections will be the first two titles in a larger series of  edited volumes, Approaches to Digital Game Studies, published by  Continuum. Each book in the series will be [...]]]></description>
			<content:encoded><![CDATA[<p><font><font size="2">Continuum Approaches to Digital Game Studies Book Series   (Edited Collection on Digital Role-playing Games and Edited Collection  on First Person Shooters)</p>
<p>These two collections will be the first two titles in a larger series of  edited volumes, Approaches to Digital Game Studies, published by  Continuum. Each book in the series will be organized around a thematic  or functional genre of game. Although digital game genres and the  criteria for defining such genres are contested and dynamic categories,  exploring the promises and pitfalls of genre is precisely one of the  goals the series hopes to accomplish. Additionally, the series will  bring the insights of a variety of scholarly disciplines to bear on the  analysis of digital games in order to better understand the nature of  this medium, its role in reshaping civic life and its impact on the  production, circulation and contestation of global and local cultures.</p>
<p>Potential chapter contributions will be vetted by the series Review  Board and invited manuscripts will be reviewed by the series Editors and  approved by the Review Board.</p>
<p>Series Review Board:<br />
Mia Conslavo, University of Ohio<br />
James Paul Gee, Arizona State University<br />
Helen Kennedy, University of the West of England*<br />
Frans Mayra, University of Tampere<br />
Toby Miller, University of California, Riverside*<br />
Torril Elvira Mortensen, University of Utrech*<br />
Lisa Nakamura, University of Illinois at Urbana-Champaign<br />
Gareth Schott, University of Waikato<br />
Mark JP Wolf, Concordia University Wisconsin<br />
(* indicates commitment still subject to final contract)</p>
<p>Series Editors:<br />
Gerald Voorhees, High Point University<br />
Joshua Call, Grand View University<br />
Katie Whitlock, California State University, Chico</p>
<p>Edited Collection on Digital Role-playing Games: “Dungeons, Dragons and Digital Denizens: Digital Role-playing Games”</p>
<p>One of the most popular and culturally significant game genres, digital  role-playing games (RPGs) generate a rich tapestry of technologies,  players, communities, cultures and commercial forces. This edited  collection, provisionally titled, “Dungeons, Dragons and Digital  Denizens: Digital Role-playing Games,” is designed for a broad academic  audience and will feature essays that either examine specific games or  consider the genre as a whole.</p>
<p>We invite scholars and critics to contribute to this edited collection  of essays exploring the theory and criticism of digital RPGs. The  collection will publish essays on digital RPGs that engage the theory  and criticism of console, computer and/or massively multiplayer online  role-playing games (MMORPGs). However, contributions not focused on  MMORPGs are especially encouraged.</p>
<p>Contributions from all academic disciplines and geographic regions are  invited. The collection and series aim to advance theory and criticism  by bringing different voices and perspectives into conversation.  However, critical inquiry is preferred.</p>
<p>All contributions must be the original work of the author and cannot be  published elsewhere, unless author retains copyrights. For co-authored  essays, all authors must agree to submission of work.</p>
<p>For consideration, please send an abstract to  gamestudies.books@gmail.com by September 15, 2011. Abstracts should be  500 words and must outline a theoretically grounded approach to a  specific game or set of games. Completed essays must be 7000 words  (including notes and references) and Continuum uses Chicago Manual of  Style for references. Reprints will be considered on a case by case  basis.</p>
<p>Provisional Timeline:<br />
Abstracts will be accepted until September 15, 2010<br />
Abstracts will be evaluated and requests for manuscripts will be issued by October 15, 2010<br />
Completed manuscript will be required by January 15, 2010<br />
Revisions must be completed by March 1, 2011</p>
<p>Edited Collection on First Person Shooters: “Guns, Grenades and Grunts: First Person Shooter Games”</p>
<p>Known for their graphical extravagance and social recognition,  first-person shooters have long held a highly visible position among  digital games. This edited collection, provisionally titled, “Guns,  Grenades, and Grunts: First-Person Shooter Games” is designed for a  broad academic audience and will feature essays that either examine  specific games or consider the genre as a whole.</p>
<p>We invite scholars and critics to contribute to this edited collection  of essays exploring the theory and criticism of FPS games. The  collection will publish essays on FPS games that engage the theory and  criticism of console, computer and hand-held FPS games.</p>
<p>Contributions from all academic disciplines and geographic regions are  invited. The collection and series aim to advance theory and criticism  by bringing different voices and perspectives into conversation.  However, critical inquiry is preferred.</p>
<p>All contributions must be the original work of the author and cannot be  published elsewhere, unless author retains copyrights. For co-authored  essays, all authors must agree to submission of work.</p>
<p>For consideration, please send an abstract to  gamestudies.books@gmail.com by November 15, 2011. Abstracts should be  500 words and must outline a theoretically grounded approach to a  specific game or set of games. Completed essays must be 7000 words  (including notes and references) and Continuum uses Chicago Manual of  Style for references. Reprints will be considered on a case by case  basis.</p>
<p>Provisional Timeline:<br />
Abstracts will be accepted until November 15, 2010<br />
Abstracts will be evaluated and requests for manuscripts will be issued by January 1, 2011<br />
Completed manuscript will be required by April 1, 2011<br />
Revisions must be completed by July 15, 2011</p>
<p>Queries and questions may also be sent to gamestudies.books@gmail.com. </font></font></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/book-cfp-digital-game-studies-book-series-fps/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Leisure Experiences CFP</title>
		<link>http://blog.mindtoggle.com/2010/08/18/leisure-experiences-cfp/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/leisure-experiences-cfp/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:45:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/leisure-experiences-cfp/</guid>
		<description><![CDATA[Chapters exploring the use and impact of new technologies  on leisure experiences are sought for a book project with Jason Rutter and Mariek Vanden Abeele. Abstracts are requested by 15th October 2010.
This collection will focus on people’s interaction with new technologies  to manage, negotiate and facilitate their leisure. It will emphasize  user [...]]]></description>
			<content:encoded><![CDATA[<p><font><font size="2">Chapters exploring the use and impact of new technologies  on leisure experiences are sought for a book project with </font></font><font><font size="2">Jason Rutter and </font></font><font><font size="2">Mariek Vanden Abeele. Abstracts are requested by 15th October 2010.</p>
<p>This collection will focus on people’s interaction with new technologies  to manage, negotiate and facilitate their leisure. It will emphasize  user practice, attitudes and experience and their changing place within  developing social, technical and economic frameworks. It will look at  how users have adopted, integrated and innovated with new technologies  to facilitate both routine and extraordinary leisure.</p>
<p>The full call for papers can be viewed at <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fmadebyjase.com%2fcfp-new-technologies%2f" target="_blank">http://madebyjase.com/cfp-new-technologies/</a> and <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.scribd.com%2fdoc%2f35717502%2fCfP-New-Technologies-and-the-Changing-Landscapes-of-Leisure" target="_blank">http://www.scribd.com/doc/35717502/CfP-New-Technologies-and-the-Changing-Landscapes-of-Leisure</a>.</font></font></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/leisure-experiences-cfp/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The 2nd International Conference on Society and Information Technologies</title>
		<link>http://blog.mindtoggle.com/2010/08/18/the-2nd-international-conference-on-society-and-information-technologies/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/the-2nd-international-conference-on-society-and-information-technologies/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:44:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/the-2nd-international-conference-on-society-and-information-technologies/</guid>
		<description><![CDATA[The 2nd International Conference on Society and Information Technologies: ICSIT 2011 (www.2011iiisconferences.org/ICSIT) and/or to  The 2nd International Conference on Education, Training, and Informatics: ICETI 2011 (www.2011iiisconferences.org/ICETI) (March 27th - 30th, 2011 - Orlando, Florida, USA)
Below are the deadlines for ICSIT/ICETI 2011:
Papers/Abstracts Submission and Invited Session Proposals: September 8th, 2010
Authors Notifications: November 15th, 2010
Camera-ready, full papers: [...]]]></description>
			<content:encoded><![CDATA[<p><font><font size="2">The 2nd International Conference on Society and Information Technologies: ICSIT 2011 (<a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.2011iiisconferences.org%2fICSIT" target="_blank">www.2011iiisconferences.org/ICSIT</a>) and/or to  The 2nd International Conference on Education, Training, and Informatics: ICETI 2011 (<a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.2011iiisconferences.org%2fICETI" target="_blank">www.2011iiisconferences.org/ICETI</a>) (March 27th - 30th, 2011 - Orlando, Florida, USA)</p>
<p>Below are the deadlines for ICSIT/ICETI 2011:</p>
<p>Papers/Abstracts Submission and Invited Session Proposals: September 8th, 2010<br />
Authors Notifications: November 15th, 2010<br />
Camera-ready, full papers: December 6th, 2010</p>
<p>Technical keynote speakers will be selected from early submissions  because this selection requires an additional evaluation according to  the quality of the paper, assessed by its reviewers, the authors&#8217; CV and  the paper&#8217;s topic.</p>
<p>All Submitted papers/abstracts will go through three reviewing  processes: (1) double-blind (at least three reviewers), (2) non-blind,  and (3) participative peer reviews. These three kinds of review will  support the selection process of those papers/abstracts that will be  accepted for their presentation at the conference, as well as those to  be selected for their publication in JSCI Journal.</p>
<p>Pre-Conference and Post-conference Virtual sessions (via electronic  forums) will be held for each session included in the conference  program, so that sessions papers can be read before the conference, and  authors presenting at the same session can interact during one week  before and after the conference. Authors can also participate in  peer-to-peer reviewing in virtual sessions.</p>
<p>Submissions for Face-to-Face or for Virtual Participation are both  accepted. Both kinds of submissions will have the same reviewing process  and the accepted papers will be included in the same proceedings.</p>
<p>Authors of accepted papers who registered in the conference can have  access to the evaluations and possible feedback provided by the  reviewers who recommended the acceptance of their papers/abstracts, so  they can accordingly improve the final version of their papers.  Non-registered authors will not have access to the reviews of their  respective submissions.</p>
<p>Registration fees of an effective invited session organizer will be  waived according to the policy described in the web page  (click on  &#8216;Invited Session&#8217;, then on &#8216;Benefits for the Organizers of Invited  Sessions&#8217;), where you can get information about the ten benefits for an  invited session organizer. For Invited Sessions Proposals, please visit  the conference web site, or directly to <a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.2011iiisconferences.org%2ficsit%2forganizer.asp" target="_blank">http://www.2011iiisconferences.org/icsit/organizer.asp</a></p>
<p>Authors of the best 10%-20% of the papers presented at the conference  (included those virtually presented) will be invited to adapt their  papers for their publication in the Journal of Systemics, Cybernetics  and Informatics.<br />
</font></font></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/the-2nd-international-conference-on-society-and-information-technologies/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Circuit Bending, Breaking and Mending</title>
		<link>http://blog.mindtoggle.com/2010/08/18/circuit-bending-breaking-and-mending/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/circuit-bending-breaking-and-mending/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:43:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/circuit-bending-breaking-and-mending/</guid>
		<description><![CDATA[CAADRIA 2011 Call for Papers - Abstract Due September 7, 2010
Circuit Bending, Breaking and Mending
The 16th International Conference of the Association for Computer-Aided
Architectural Design Research in Asia
Dates: April 27-29, 2011
Host: School of Architecture and Built Environment, University of
Newcastle, Australia
Submission guidelines and other information:
http://www.caadria2011.org/
Contemporary advances in design are shaped by computational design
methods, strategies and technologies, regardless [...]]]></description>
			<content:encoded><![CDATA[<p><font><font size="2">CAADRIA 2011 Call for Papers - Abstract Due September 7, 2010</p>
<p>Circuit Bending, Breaking and Mending<br />
The 16th International Conference of the Association for Computer-Aided<br />
Architectural Design Research in Asia</p>
<p>Dates: April 27-29, 2011<br />
Host: School of Architecture and Built Environment, University of<br />
Newcastle, Australia<br />
Submission guidelines and other information:<br />
<a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.caadria2011.org%2f" target="_blank">http://www.caadria2011.org/</a></p>
<p>Contemporary advances in design are shaped by computational design<br />
methods, strategies and technologies, regardless of whether these<br />
advances are manifested in the design and construction of a building, in<br />
related theory and analysis, or in the ways in which future designers<br />
and scholars are educated. Architectural computation in the post-digital<br />
era calls for new ideas that will transcend conventional boundaries and<br />
support creative insights through design and into design. &#8220;Circuit<br />
Bending, Breaking and Mending&#8221; provides an interdisciplinary context for<br />
challenging traditional paradigms and invites researchers and<br />
practitioners alike to (re)consider and (re)address design and<br />
computation with a particular focus on three themes:</p>
<p>Innovative design conceptualisation and support through computational<br />
theories and technologies.<br />
Enhanced knowledge of architecture and design through computational<br />
analysis.<br />
Improved approaches to design education through computational thinking<br />
and applications.</p>
<p>CAADRIA 2011 invites submissions of original research papers, posters<br />
and exhibitions on topics related to computer-aided design, including<br />
but not limited to:</p>
<p>-Design intelligence and automation<br />
-Generative and parametric design<br />
-Simulation and visualisation<br />
-Virtual and interactive environments<br />
-Human-computer interaction<br />
-Ubiquitous computing<br />
-Computer-supported design collaboration<br />
-Design cognition<br />
-Digital art and new media<br />
-Computational research in design education<br />
-Computational research in design practice<br />
-Interdisciplinary computational design research<br />
-Theory, philosophy and methodology of computational design research</p>
<p>Young researchers currently involved in postgraduate studies are invited<br />
to submit their work-in-progress research papers to the CAADRIA 2011<br />
Postgraduate Student Consortium.</p>
<p>Important Dates</p>
<p>Abstract submission: September 7, 2010<br />
Full paper submission: December 1, 2010<br />
Poster and Exhibition Submission: February 1, 2011<br />
Postgraduate Student Consortium Submission: February 1, 2011<br />
Young CAADRIA Award Application: February 1, 2011<br />
Sasada Award Application: November 30, 2011</p>
<p>CAADRIA 2011 Organising Committee</p>
<p>Dr. Ning Gu (Chair), Josephine Vaughan (Co-chair)<br />
Professor Michael Ostwald, Associate Professor Anthony Williams<br />
University of Newcastle, Australia<br />
Contact: ning.gu@newcastle.edu.au, josephine.vaughan@newcastle.edu.au</p>
<p>CAADRIA 2011 Paper Selection Committee</p>
<p>Dr. Christiane M Herr (Chair), National Cheng Kung University, Taiwan<br />
Dr. Ning Gu, University of Newcastle, Australia<br />
Dr. Stanislav Roudavski, University of Melbourne, Australia<br />
Associate Professor Marc Aurel Schnabel, Chinese University of Hong<br />
Kong, Hong Kong<br />
Contact: psc@caadria-review.org</font></font></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/circuit-bending-breaking-and-mending/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GAMEON-ARABIA&#8217;2010</title>
		<link>http://blog.mindtoggle.com/2010/08/18/gameon-arabia2010/</link>
		<comments>http://blog.mindtoggle.com/2010/08/18/gameon-arabia2010/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 19:42:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Publication Calls]]></category>

		<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://blog.mindtoggle.com/2010/08/18/gameon-arabia2010/</guid>
		<description><![CDATA[GAMEON-ARABIA&#8217;2010
1st International
Middle Eastern Conference on Simulation
and AI in Computer Games
December 1 - 3, 2010
FIRST CALL FOR PAPERS
Alexandria, Egypt
Organized by
The European Technology Institute
Sponsored by:
EUROSIS
de Montfort University
IEEE UKRI-Spc
The Arab Science and Technology Foundation
Conference website

CONFERENCE AIM
The aim of the first annual Pan-Arabic GAMEON-ARABIA Conference (GAMEON-ARABIA&#8217;2010)  on Simulation and AI in Computer Games, is to bring game developers [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><strong>GAMEON-ARABIA&#8217;2010</strong><br />
1st International<br />
Middle Eastern Conference on Simulation<br />
and AI in Computer Games</p>
<p align="center">December 1 - 3, 2010<br />
<span class="x_red"><strong>FIRST CALL FOR PAPERS</strong></span></p>
<p align="center">Alexandria, Egypt</p>
<p align="center"><strong>Organized by</strong><br />
The European Technology Institute</p>
<p align="center"><strong>Sponsored by:</strong><br />
<a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.eurosis.org%2f" target="_blank">EUROSIS</a><br />
<a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.dmu.ac.uk%2f" target="_blank">de Montfort University</a><br />
IEEE UKRI-Spc<br />
<a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.astf.net%2fsite%2findex.asp" target="_blank">The Arab Science and Technology Foundation</a></p>
<p align="center"><strong><a href="https://muconnect.muohio.edu/owa/redir.aspx?C=73893ae507544c06960669dc11688541&amp;URL=http%3a%2f%2fwww.eurosis.org%2fcms%2findex.php%3fq%3dnode%2f1493" target="_blank">Conference website<br />
</a></strong></p>
<p><strong>CONFERENCE AIM</strong></p>
<p>The aim of the first annual Pan-Arabic <strong>GAMEON-ARABIA</strong> Conference (<strong>GAMEON-ARABIA&#8217;2010</strong>)  on Simulation and AI in Computer Games, is to bring game developers  from the Middle East in contact with local and international researchers  and games people  in order to exchange ideas on programming and programming techniques  related to game development. Secondly it aims to steer young people from  the Middle East into this industry by providing how-to tutorials and  giving them the opportunity to show their ideas  and demos to the gaming industry and to research facilities from  outside the Middle East. Last but not least the conference aims to  become the premier meeting point in the Middle East for those active in  the field.<br />
Just as its other counterparts in the rest of the world <strong>GAMEON-ARABIA</strong>  will concentrate mostly on the programming and designing of games, with  special emphasis on simulation, AI and fuzzy sets, and physics related  computer graphics. Next to that, all  of this will be fused in the topic of computer game design in  stand-alone and networked games. Software providers will be able to show  their latest packages and give hand-on tutorials for the participants.</p>
<p>Companies will also have the opportunity to seek new talent at this unique Middle Eastern event.</p>
<p><strong>GAMEON-ARABIA&#8217;2010</strong> consists of three core tracks, which cover,  Gaming Methodology, Artificial Intelligence and Simulation, while the  other tracks cover peripheral technologies closely linked to games  design, like 3-D scalability, facial and skeletal  animation, 3D in-game animation etc, Mobile Gaming and Gaming  Applications&#8230;</p>
<p><strong>CONFERENCE THEMES</strong></p>
<h2>Core Tracks</h2>
<h3>Game Development Methodology</h3>
<p>Game Development Methodology, Game Design and Research Methods,  Production Roles, Techniques and Process Management, Social and  Technical Interactions in Art and Engineering, Participatory Media and  Heterogeneous Development Approaches, Sociotechnical MOG  Development, Communities and Sustainability, Business and Requirements  Modeling for Game Projects, Software Architecture and Modeling in Games,  Interaction Design and Usability in Game Contexts, Play Testing,  Gameplay Experience Evaluation</p>
<h3>Artificial Intelligence</h3>
<p>Designing (Extensible) AI Engines with Built-in Machine Learning  Technologies, Using Adaptive Markov Models, Using Decision Trees,  Production Rules and Learning, Using Fuzzy Logic for membership  functions and inference procedures, Using Rule Based AI or  a Finite State Machine (FSM), Using Fuzzy State Machines (FuSM) or  Cascaded FuSMs ,Using Artificial Life and layered AI Techniques,  Level-of-Detail AI, Using scripting languages to govern NPC Bots,  synthetic characters, or believable agents, Controlling simulated  characters (Group Behaviour control) using f.ex. flocking algorithms  based on extensible scripting systems, Cognitive Modeling: (combining  geometric models and inverse kinematics to simplify key-framing.  physical models for animating particles. Bio-mechanical  modeling, behavioral modeling), Domain knowledge specification and  character instruction, Creating AI Networks using supervised learning  and genetic algorithms, and pathfinding, Using Databases using the  winnowing algorithm, Using Multi-user Data Management.</p>
<h3>Physics and Simulation</h3>
<p>Collision detection, contact resolution and manifold generation  (methods Lin-Canny, OBB Trees, I-Collide and Ray Tracing); Calculation  optimization between objects; The closest point algorithm by Gilbert  Johnson and Keerthi (GJK) between convex and union-of  convex objects; Contact equation formulation (point-plane, edge-edge  and sphere-plane); LCP (Linear Complementary problems) Based contact  resolution; Iterative constraints and penalty methods for contact  resolution, Micro-Collisions, Software Object Interaction.</p>
<h2>Peripheral Tracks</h2>
<h3>3-D Scalability</h3>
<p>MRM (Multi-Resolution Mesh) Technology and the Messiah and Lith Tech  Engines; Scalable level of detail-oriented rendering ; Methods for  scaling animation quality; Scaling animation quality, new animation  steps, on interpolated key-frame animation or key-frame  morphing; Bump mapping: emboss-dot product and environment mapped bump  map (EMBM).</p>
<h3>Facial Animation</h3>
<p>Facial animation for Real-Time, Model Behaviour of 3D Modeling; Modelling the bone structure of faces, facial hair etc&#8230;</p>
<h3>Skeletal Animation and Fully-Scaled Rendering</h3>
<p>Physical Simulation, 3D Character Animation and physical controllers;  Simulation performance; Rigid body physical animation and rigid body  dynamics; Polygon Character Design and level of Detail under Technical  Constraints; Particle systems, full polygonal  models or sprites; Smooth rendered skins, soft skinning, head  animations and full body animation (Skin, extrude and boolean, Design,  composition and anatomy); Skeletal, skinning, single skin meshes;  Creating Character Animation Assets; Real-Time motion Synthesis,  Kinematics and Dynamics, Animating the real-time run cycle; T-Buffers  and motion blur; Motion Capture Techniques.</p>
<h3>3-D In-Game Animation</h3>
<p>Creating and scaling special effects in Real-Time 3D: environmental  weapon effects and general pyrotechnics, software used to produce single  frame and animated textures, booth looping and linear, and the pivotal  role of alpha channels. Modeling an animation  of the geometry needed and the system used to encode additional  engine-specific timing and trigger data into the files. The use of the  engine particle system and scripting capabilities, Weighted vertices,  Streaming SIMD Extension Overview (floating point instruction)  ;Pre-rendered cinematics ; Scaling of special effects and texture  tricks: particle systems for generating smoke and fire, texture tricks,  for volumes, lens flares and onscreen pyrotechnics, Animation Blending.</p>
<h3>Modelling of virtual worlds</h3>
<p>Due to their complexity and size, virtual worlds used in next-gen  games will have to be automatically generated, to a large extent,  whether based on real data or fully imaginary. Representing objects and  their relations in these worlds needs to take into  account more data than simply their geometry or appearance. In  addition, most objects in such worlds will typically require a high  degree of adaptivity, in order to avoid most current rigid behaviours,  as well as to cope with the need for really adaptive game-play  in both entertainment and serious games. This theme focuses on tools  and methods for achieving such goals.</p>
<h3>AI and Simulation Tools</h3>
<p>Silicon Graphics (MAYA, as a game prototyping environment), 3D  Programming for Rage Programmable Shaders (Renderman), 3D Studio Max,  Scratch, XNA, Delta 3D and other Open Source Games Software.</p>
<h3>Design</h3>
<p>Game Engine Design and game environment creation; Using rapid  prototyping (NEMO-DEV) and generic technology (generic world building  engine), portable code; Using Math for Game programming by solving  simultaneous Equations; Using Modularity and isolation  abstraction, data hiding, functional independence, cohesion and  coupling; Using Java as an embedded Game scripting engine ; Procedural  content placement, level design, enemy and entity placement; Using  Databases in online Games; Programming in Linux, C++ and  Visual Basic ; Programming Web Games in Java Scalable 3D games;  Creating large 3D worlds; Creating Multiplayer online Games; Techniques  for scaling game content, and approaches to scaling game content; C++  optimization Strategies and Techniques; 3D Engine  optimization; Optimizing games for the MIPS RISC Architecture; Game  design: User set set according to hard limits, pre-runtime profiling and  runtime profiling History of Game Design.</p>
<h3>Rendering</h3>
<p>Rendering Equations and architectures; Image Based Rendering (polygon  counts (throughput) and overdraw (filtrate); Photorealistic rendering  using Open GL and Direct 3D ; Multi texture tricks like gloss mapping,  dynamic environment mapping, detail texturing  and bump mapping Spatial aliasing and Anti-aliasing and accumulation  buffers; Setup, Rendering and Transforms ; Full floating point setup ;  Perspective-corrected texture mapping, multiple filtering modes,  sophisticated texture blending for special effects  and effective looking transparency ; Classical local illumination  equations and colour theory; Creating Reflections and shadows with  stencil buffers and Z-Buffers; Light maps and changing texture  coordinates, shadow maps, projected shadow maps; Methods for  scaling lighting and shadows, lighting calculations ; Equation on a per  pixel basis, pixel path and voxel animation; Procedural Texture Methods  and Theory and Real-Time; Procedural Texture Implementation; Parametric  Surfaces, Deforming surfaces, Curved surfaces  and tri-linear flip-flopping Using NURBS (non-uniform rational  B-splines) and other parametric surfaces for representing 3D Geometry;  Matrix Manipulations; Methods for scaling geometry using parametric  curves and surfaces in relation to polygonal models; Progressive  meshes and subdivision surfaces.</p>
<h3>On-line Gaming and and online-gaming security</h3>
<p>As online gaming becomes more and more popular security issues now  come into the forefront of secure game play using public key  cryptography, symmetric key cryptography, digital signatures,  authentication and available cryptographic toolkits. If you are  designing or working on these issues you can,</p>
<h3>Web Based Games</h3>
<p>Creating and delivering web based games using HTML5, Flash etc..without the need for platform based software.</p>
<h3>Voice Interaction</h3>
<p>Using Intelligent Speech Synthesis Algorithms, Speech Processing,  Voice Interaction, Speech Synthesizer; Interaction with AI-NPC&#8217;s,  Voice-Over Net Technology (one to one, and one to many).</p>
<h3>Cognitive Psychology</h3>
<p>applied to games, based on player to game interactions and biometric data analysis.</p>
<h3>Affective Computing</h3>
<p>affective gaming<br />
affective user modeling<br />
player emotion recognition</p>
<h3>Artistic Input</h3>
<p>Artistic input to game and character design.</p>
<h3>Storytelling</h3>
<p>Storytelling and Natural Language Processing.</p>
<h3>Applications</h3>
<ul>
<li>Wargaming methodology and techniques applied to strategic game  design using Campaign managers, character generators, terrain  generators. Multiplayer wargaming and Web Wargaming</li>
<li>Serious Games applications</li>
<li>Aerospace Simulations, Board Games etc&#8230;</li>
<li>Games for training</li>
<li>Games Console Design</li>
<li>Gaming with Robots</li>
</ul>
<h3>Handheld Gaming Devices - Mobile Gaming</h3>
<p>Gaming with I-Toy, WII and other handheld devices such as phones,  Virtual Sat-Nav Gaming. Focusing on the man-machine interaction part.</p>
<p><strong>CONFERENCE SITE</strong><br />
The conference will be held in Alexandria, Egypt from December 1-3.</p>
<p><strong>CONFERENCE KEYNOTE</strong><br />
The keynote for the GAMEON-ARABIA&#8217;2010 will be announced later</p>
<p><strong>INVITED TALKS</strong><br />
Proposals for invited talks can be sent in by SEPTEMBER 1st and emailed to philippe.geril@eurosis.org</p>
<p><strong>TUTORIALS</strong><br />
Tutorials can be proposed in the following three categories:<br />
T1- Introductory tutorials<br />
T2- State of the Art Tutorials<br />
T3- Software and Modelware Tutorials<br />
Tutorial proposals should be emailed to Philippe.Geril@eurosis.org by SEPTEMBER 1st</p>
<p><strong>POSTER SESSION</strong><br />
The poster session only features work in progress. Next to the actual  poster presentation, these submissions also feature as short papers in  the Proceedings.</p>
<p><strong>STUDENTS SESSION</strong><br />
This session is for students who want to present their work in progress  or part of their doctoral thesis as a paper. Student papers are denoted  by the fact that only the name of the student appears on the paper as an  author. They are published as short papers  in the Proceedings.</p>
<p><strong>DIVERSE ACTIVITIES</strong><br />
For demonstrations or video sessions, please contact Philippe Geril.<br />
Special session will be set up for vendor presentations in co-ordination  with the scientific program. User Group meetings for simulation  languages and tools can be organised during the conference.</p>
<p>If you would like to arrange a meeting, please contact the Conference  Chairs. We will be happy to provide a meeting room and other necessary  equipment.Partners for projects session(s) will be organised by EUROSIS  to give potential project teams or individuals  the opportunity to present their research in order to link up with  fellow researchers for future research projects. Those wishing to  participate in this session need to send a proposal to Philippe Geril.</p>
<p><strong>EXHIBITION</strong><br />
A special software exhibition will be held during the conference focused  on simulation tools. For more information please contact EUROSIS for  further details. Email: Philippe.Geril@eurosis.org</p>
<p><strong>DEADLINES AND REQUIREMENTS</strong><br />
Send all submissions in an ELECTRONIC FORM ONLY in Microsoft Word  format, PDF or Postscript format indicating the designated track and  type of submission (full paper or an extended abstract) to EUROSIS  (Philippe.Geril@eurosis.org).<br />
Please provide your name, affiliation, full mailing address, telephone /  fax number and Email address on all submissions as well. For  submissions please put in the subject of your Email the following  indications: GAMEON-ARABIA&#8217;2010 and designated track or USE  THE ABSTRACT SUBMISSION SITE or the ONLINE FORMOnly original papers, which have not been published elsewhere, will  be accepted for publication. All GAMEON proceedings are INSPEC and  ISI-Thomson referenced.</p>
<p><strong>DEADLINES</strong><br />
Early Bird Submission: AUGUST 30th, 2010<br />
Abstract Submission deadline: SEPTEMBER 20th, 2010<br />
Late Submission: OCTOBER 5th, 2010<br />
Notification: OCTOBER 20th, 2010<br />
Full Paper Submission Deadline: NOVEMBER 15th, 2010<br />
Conference Dates DECEMBER 1-3, 2010</p>
<p><strong>CONFERENCE PRICES</strong></p>
<table>
<tr>
<td class="x_title-cell">Registration Fees</td>
<td class="x_heading"><center>Author</center></td>
<td class="x_heading"><center>EUROSIS members</center></td>
<td class="x_heading"><center>Other Participants</center></td>
</tr>
<tr>
<td class="x_heading">Pre-registration before November 5, 2010</td>
<td>€ 495</td>
<td>€ 495</td>
<td>€ 535</td>
</tr>
<tr>
<td class="x_heading">Registration after November 5, 2010</td>
<td>Pre-registration required</td>
<td>€ 535</td>
<td>€ 555</td>
</tr>
</table>
<table>
<tr>
<td class="x_title-cell">Registration Fees Middle Eastern Participants *</td>
<td class="x_heading"><center>Author</center></td>
<td class="x_heading"><center>EUROSIS members</center></td>
<td class="x_heading"><center>Other Participants</center></td>
</tr>
<tr>
<td class="x_heading">Pre-registration before November 5, 2010</td>
<td>€ 150</td>
<td>€ 150</td>
<td>€ 200</td>
</tr>
<tr>
<td class="x_heading">Registration after November 5, 2010</td>
<td>Pre-registration required</td>
<td>€ 200</td>
<td>€ 250</td>
</tr>
</table>
<p><span class="x_red">* Are denoted as Middle Eastern Participants,  those who are living and working in the countries of the Middle East.  Furthermore ALL authors should be in a Middle Eastern University. If  some authors are based outside the Middle East the  other conference fees apply.</span></p>
<p>(prices include Proceedings, lunches, conference dinner, get-together party and coffee breaks)</p>
<p><strong>PAPER SUBMISSION TYPES</strong><br />
<strong>FULL PAPER</strong> (including abstract, conclusions, diagrams, references  5 to 8 pages) During review, the submitted full papers can be accepted  as a regular 5 page paper. If excellent,full papers can be accepted by  the program committee as an extended (8-page)  paper. Each submission will be reviewed by at least three members of  the International Program Committee.<br />
<strong>EXTENDED ABSTRACT</strong>(at least five pages)<br />
Participants may also submit a 5 page extended abstract for a regular (5  pages) or short (3 pages) paper or poster, which will be reviewed by  the International Program Committee. All accepted papers will be  published in the GAMEON-ARABIA&#8217;2010 Conference Proceedings.<br />
<strong>SHORT ABSTRACT</strong> (at least three pages)<br />
Participants may also submit a 3 page abstract for a short paper or  poster, which will be reviewed by the International Program Committee.  All accepted papers will be published in the GAMEON-ARABIA&#8217;2010  Conference Proceedings.</p>
<p><strong><span class="x_red">ONE PAGE ABSTRACTS ARE NOT ACCEPTED.</span></strong></p>
<p><strong>OUTSTANDING PAPER AWARD</strong><br />
The 2010 GAMEON-ARABIA Conference Committee will select the Outstanding  Paper of the Conference. The author of this paper will be awarded a free  registration for a EUROSIS conference. Only papers SUBMITTED AS FULL  papers will be eligible for the Outstanding  Paper Award.</p>
<p><strong>LANGUAGE</strong><br />
The official conference language for all papers and presentations is English.</p>
<p><strong>SOCIAL PROGRAMME</strong><br />
A post conference tour is envisaged either to Cairo or to El-Alamein</p>
<p><strong>REPLY CARD:</strong><br />
First Name:<br />
Surname:<br />
Occupation and/or Title:<br />
Affiliation:<br />
Mailing Address<br />
Zip code: City:<br />
Country.<br />
Telephone:<br />
Fax:<br />
E-Mail:</p>
<p>[ ] Presenting a paper, by submitting a full paper<br />
[ ] Presenting a short paper (by submitting an extended<br />
abstract)<br />
[ ] Participating in the industrial program<br />
[ ] Organizing a vendor session<br />
[ ] Proposing a panel discussion (please mention names of<br />
panelists)<br />
[ ] Contributing to the exhibition<br />
[ ] Without presenting a paper</p>
<p>Other colleague(s) interested in the topics of the conference is/are:<br />
Name:<br />
Address:<br />
Name:<br />
Address:</p>
<p>Yes, I intend to attend the [] GAMEON-ARABIA&#8217;2010<br />
The provisional title of my paper / exhibited software package is:<br />
With the following highlights:<br />
The paper belongs in: TICK THE CATEGORY<br />
[] Games Development Methodology<br />
[] Artificial Intelligence<br />
[] Learning and Adaptation<br />
[] Intelligent/Knowledgeable Agents<br />
[] Collaboration &amp; Multi-agent Systems<br />
[] Opponent Modelling<br />
[] Physics and Simulation/Graphical Simulation<br />
[] 3D Scalability<br />
[] Facial, Avatar, NPC, 3D in Game Animation<br />
[] AI and Simulation Tools for games design<br />
[] Game Design<br />
[] Rendering Techniques<br />
[] Voice Interaction<br />
[] Artistic input to game and character design<br />
[] Affective Computing<br />
[] Storytelling and Natural Language Processing<br />
[] Online Gaming - Security Issues in Online Gaming<br />
[] Web-Based Games<br />
[] MMOG&#8217;s<br />
[] Serious gaming<br />
[] Wargaming Aerospace Simulations, Board Games etc&#8230;.<br />
[] Games for training<br />
[] Games Applications in education, Government, health, Corporate&#8230;<br />
[] Games Consoles<br />
[] Games Console Design<br />
[] Mobile Gaming<br />
[] Perceptual User Interfaces for Games<br />
[] Poster Session<br />
[] Student Session<br />
[] Tutorials<br />
[] Exhibition</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mindtoggle.com/2010/08/18/gameon-arabia2010/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
